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<DllImport("kernel32", SetLastError := True)> _
Function WaitForSingleObject( _
ByVal handle As IntPtr, _
ByVal milliseconds As UInt32) As UInt32
End Function
Boo Signature:
[DllImport("kernel32.dll")]
def WaitForSingleObject(hHandle as int, dwMilliseconds as long):
[DllImport("kernel32.dll", SetLastError : true)]
static def WaitForSingleObject(hHandle as IntPtr, dwMilliseconds as uint) as uint:
pass
UInt32 waitFor;
waitFor = WaitForSingleObject(hMutex, 10000);
if (waitFor == WAIT_TIMEOUT)
throw new ....
else if (waitFor == WAIT_ABANDONED)
{
ReleaseMutex(waitFor);
throw new ....
}
if (waitFor != WAIT_OBJECT_0)
{
throw new Win32Exception("Synchronization Mutex Error.");
}
return 0;
Alternative Managed API:
If you have a System.Diagnostic.Process object (possibly created by Process.Start), call Process.WaitForExit().
If you're waiting on a file system object, look at System.IO.FileSystemWatcher
System.Threading.WaitHandle and derivatives (e.g. AutoResetEvent)
System.Threading.Timeout.Infinite
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