[DllImport("kernel32.dll", SetLastError=true)]
  static extern UInt32 WaitForSingleObject(IntPtr hHandle, UInt32 dwMilliseconds);
<DllImport("kernel32", SetLastError := True)> _
  Function WaitForSingleObject( _
    ByVal handle As IntPtr, _
    ByVal milliseconds As UInt32) As UInt32
  End Function
[DllImport("kernel32.dll", SetLastError : true)]
static def WaitForSingleObject(hHandle as IntPtr, dwMilliseconds as uint) as uint:
     pass
None.
None.
C#
  const UInt32 INFINITE = 0xFFFFFFFF;
  const UInt32 WAIT_ABANDONED = 0x00000080;
  const UInt32 WAIT_OBJECT_0 = 0x00000000;
  const UInt32 WAIT_TIMEOUT = 0x00000102;
  and use:
  WaitForSingleObject(handle, (int)INFINITE);
VB.NET
  Const INFINITE As UInt32 = &HFFFFFFFFUI
  Const WAIT_ABANDONED As UInt32 = &H80UI
  Const WAIT_OBJECT_0 As UInt32 = &H0UI
  Const WAIT_TIMEOUT As UInt32 = &H102UI
  and use:
  WaitForSingleObject(handle, INFINITE)
private void Run()
{
  while (bRunning)
  {
   try 
    {
     if(WaitForSingleObject(ReceivedEvent,INFINITE) == WAIT_OBJECT_0)
     {
      // Signaled            
      DoSomething();
     }
    } 
    catch(Exception Ex)
    {
     // An exception occurred
     //
     trhow(Ex);
    } 
   }
}
UInt32 waitFor;
waitFor = WaitForSingleObject(hMutex, 10000);
if (waitFor == WAIT_TIMEOUT)
     throw new ....
else if (waitFor == WAIT_ABANDONED)
{
     ReleaseMutex(waitFor);
     throw new ....
}
if (waitFor != WAIT_OBJECT_0)
{
     throw new Win32Exception("Synchronization Mutex Error.");
}
return 0;
If you have a System.Diagnostic.Process object (possibly created by Process.Start), call Process.WaitForExit().
If you're waiting on a file system object, look at System.IO.FileSystemWatcher
System.Threading.WaitHandle and derivatives (e.g. AutoResetEvent)
System.Threading.Timeout.Infinite
