Desktop Functions: Smart Device Functions:
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Search Results for "UNICODE_STRING" in [All]advapi32
ref LSA_UNICODE_STRING KeyName,
ref LSA_UNICODE_STRING PrivateData
LSA_UNICODE_STRING[] UserRights,
ByRef UserRights As LSA_UNICODE_STRING, _
The UserRights parameter is really an array of LSA_UNICODE_STRINGS
Dim SystemName, DenyTSRights As LSA_UNICODE_STRING // out PLSA_UNICODE_STRING* UserRights, Similarly - the sample code below works, but why can't you just use an array of LSA_UNICODE_STRING ???
LSA_UNICODE_STRING_withPointer structure = new LSA_UNICODE_STRING_withPointer();
ptr = (IntPtr)(((long)ptr) + Marshal.SizeOf(typeof(LSA_UNICODE_STRING)));
LSA_UNICODE_STRING[] UserRights,
ByRef userRights As LSA_UNICODE_STRING, _
' PLSA_UNICODE_STRING UserRights,
struct LSA_UNICODE_STRING
LSA_UNICODE_STRING[] SystemName,
LSA_UNICODE_STRING[] UserRights,
LSA_UNICODE_STRING[] system = null;
system = new LSA_UNICODE_STRING[1];
LSA_UNICODE_STRING[] privileges = new LSA_UNICODE_STRING[1];
static LSA_UNICODE_STRING InitLsaString(string s)
LSA_UNICODE_STRING lus = new LSA_UNICODE_STRING();
Dim SystemName, DenyTSRights As LSA_UNICODE_STRING
LSA_UNICODE_STRING userRight;
userRight = (LSA_UNICODE_STRING)Marshal.PtrToStructure(ptr, typeof(LSA_UNICODE_STRING));
struct LSA_UNICODE_STRING
LSA_UNICODE_STRING[] SystemName,
LSA_UNICODE_STRING[] UserRights,
LSA_UNICODE_STRING[] UserRights,
LSA_UNICODE_STRING[] UserRights,
LSA_UNICODE_STRING[] Names,
internal LSA_UNICODE_STRING Name;
internal LSA_UNICODE_STRING Name;
LSA_UNICODE_STRING[] system = null;
system = new LSA_UNICODE_STRING[1];
LSA_UNICODE_STRING[] privileges = new LSA_UNICODE_STRING[1];
LSA_UNICODE_STRING name = lsaNames[i].Name;
LSA_UNICODE_STRING name = lsaNames[i].Name;
LSA_UNICODE_STRING tempDomain = lsaDomainName[i].Name;
LSA_UNICODE_STRING[] privileges = new LSA_UNICODE_STRING[1];
LSA_UNICODE_STRING[] privileges = new LSA_UNICODE_STRING[1];
LSA_UNICODE_STRING[] names = new LSA_UNICODE_STRING[1];
static LSA_UNICODE_STRING InitLsaString(string s)
LSA_UNICODE_STRING lus = new LSA_UNICODE_STRING();
ref LSA_UNICODE_STRING SystemName,
ByRef SystemName As LSA_UNICODE_STRING, _ I used a custom marshaler to live a happier life with the "own super special" string type that LSA uses. It marshals LSA_UNICODE_STRINGS to and from normal .NET strings. See "Alternate Sample Code" way below. However I'm quite new to p/invoke and this is my first custom marshaler ever, so please keep your eyes open for problems and bugs with my code. (A problem I had was CleanUpNativeData for data converted from managed to unmanaged aswell as for data converted from unmanaged to managed. Since I didn't allocate the data myself in the latter case my marshaler uses a hash table to keep track of the native data it allocated itself. Don't know if that's the correct way, however. Feel free to mail me at pi AT removethispart frohwalt removethisaswell DOT de for suggestions/corrections.
LSA_UNICODE_STRING aSystemName = new LSA_UNICODE_STRING();
LSA_UNICODE_STRING[] aUserRightsLSAString = new LSA_UNICODE_STRING[1];
aUserRightsLSAString[0] = new LSA_UNICODE_STRING();
internal struct LSA_UNICODE_STRING
LSA_UNICODE_STRING lus = (LSA_UNICODE_STRING) Marshal.PtrToStructure(pNativeData, typeof(LSA_UNICODE_STRING));
LSA_UNICODE_STRING lus = new LSA_UNICODE_STRING();
LSA_UNICODE_STRING lus = (LSA_UNICODE_STRING) Marshal.PtrToStructure(pNativeData, typeof(LSA_UNICODE_STRING));
public LSA_UNICODE_STRING ObjectName;
Dim SystemName, DenyTSRights As LSA_UNICODE_STRING
LSA_UNICODE_STRING[] UserRights,
ByRef UserRights As LSA_UNICODE_STRING, _
' PLSA_UNICODE_STRING[] UserRights,
The UserRights parameter is really an array of LSA_UNICODE_STRINGS
Dim SystemName, DenyTSRights As LSA_UNICODE_STRING
ref LSA_UNICODE_STRING KeyName,
Private Declare Function LsaRetrievePrivateData Lib "ADVAPI32.dll" (ByVal PolicyHandle As Long, ByRef KeyName As LSA_UNICODE_STRING, ByVal PrivateData As Long) As Long
Private Type LSA_UNICODE_STRING
private struct LSA_UNICODE_STRING
public LSA_UNICODE_STRING ObjectName;
ref LSA_UNICODE_STRING KeyName,
ref LSA_UNICODE_STRING KeyName,
ref LSA_UNICODE_STRING PrivateData
ref LSA_UNICODE_STRING SystemName,
private LSA_UNICODE_STRING localsystem;
private LSA_UNICODE_STRING secretName;
localsystem = new LSA_UNICODE_STRING();
secretName = new LSA_UNICODE_STRING();
LSA_UNICODE_STRING lusSecretData = new LSA_UNICODE_STRING();
LSA_UNICODE_STRING lusSecretData =
(LSA_UNICODE_STRING)Marshal.PtrToStructure(PrivateData, typeof(LSA_UNICODE_STRING));
ref LSA_UNICODE_STRING KeyName,
ref LSA_UNICODE_STRING PrivateData Structures
public LSA_UNICODE_STRING ObjectName;
Dim ObjectName As LSA_UNICODE_STRING
struct LSA_UNICODE_STRING
Structure LSA_UNICODE_STRING
LSA_UNICODE_STRING userRight;
userRight = (LSA_UNICODE_STRING)Marshal.PtrToStructure(ptr, typeof(LSA_UNICODE_STRING));
ObjectName = New UNICODE_STRING(name)
Public Property ObjectName As UNICODE_STRING
Return DirectCast(Marshal.PtrToStructure(m_objectName, GetType(UNICODE_STRING)), UNICODE_STRING)
Marshal.DestroyStructure(m_objectName, GetType(UNICODE_STRING))
ObjectName = new UNICODE_STRING(name);
public UNICODE_STRING ObjectName
return (UNICODE_STRING)Marshal.PtrToStructure(
objectName, typeof(UNICODE_STRING));
Marshal.DestroyStructure(objectName, typeof(UNICODE_STRING));
public LSA_UNICODE_STRING Username;
public LSA_UNICODE_STRING LoginDomain;
public LSA_UNICODE_STRING AuthenticationPackage;
public LSA_UNICODE_STRING LogonServer;
public LSA_UNICODE_STRING DnsDomainName;
public LSA_UNICODE_STRING Upn; 16: UNICODE_STRING
public struct UNICODE_STRING : IDisposable
public UNICODE_STRING(string s)
Private Structure UNICODE_STRING ntdll17: NtCreateFile
public struct UNICODE_STRING
UNICODE_STRING unicodeString;
var buf = new UNICODE_STRING(new string(' ', 512));
ref UNICODE_STRING LinkTarget,
var buffer = new UNICODE_STRING(new string(' ', 512)); 20: PROCESSINFOCLASS
ProcessImageFileName, // q: UNICODE_STRING
ProcessImageFileNameWin32, // q: UNICODE_STRING
ref UNICODE_STRING UnicodeString);
ref UNICODE_STRING DestinationString,
out UNICODE_STRING DestinationString,
public struct UNICODE_STRING secur32private struct LSA_UNICODE_STRING
public LSA_UNICODE_STRING Username;
public LSA_UNICODE_STRING LoginDomain;
public LSA_UNICODE_STRING AuthenticationPackage;
public LSA_UNICODE_STRING LogonServer;
public LSA_UNICODE_STRING DnsDomainName;
public LSA_UNICODE_STRING Upn; 24: LsaLogonUser
public struct LSA_UNICODE_STRING
public LSA_UNICODE_STRING ClientUpn; // REQUIRED: UPN for client
public LSA_UNICODE_STRING ClientRealm; // Optional: Client Realm, if known netapi32
LSA_UNICODE_STRING aSystemName = new LSA_UNICODE_STRING(); |