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timeSetEvent (winmm)
 
.
Summary
TODO - a short description

C# Signature:

[DllImport("winmm.dll", SetLastError=true)]
static extern UInt32 timeSetEvent( UInt32 msDelay, UInt32 msResolution,
            TimerEventHandler handler, ref UInt32 userCtx, UInt32 eventType );

VB Signature:

Declare Function timeSetEvent Lib "winmm.dll" (TODO) As TODO

User-Defined Types:

TimerEventHandler

Alternative Managed API:

System.Threading.Timer

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Notes:

None.

Tips & Tricks:

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Sample Code:

Please add some!

    public class MMTimer : IDisposable
    {
    //Lib API declarations
    [DllImport("Winmm.dll", CharSet = CharSet.Auto)]
    static extern uint timeSetEvent(uint uDelay, uint uResolution, TimerCallback lpTimeProc, UIntPtr dwUser, uint fuEvent);

    [DllImport("Winmm.dll", CharSet = CharSet.Auto)]
    static extern uint timeKillEvent(uint uTimerID);

    [DllImport("Winmm.dll", CharSet = CharSet.Auto)]
    static extern uint timeGetTime();

    [DllImport("Winmm.dll", CharSet = CharSet.Auto)]
    static extern uint timeBeginPeriod(uint uPeriod);

    [DllImport("Winmm.dll", CharSet = CharSet.Auto)]
    static extern uint timeEndPeriod(uint uPeriod);

    //Timer type definitions
    [Flags]
    public enum fuEvent : uint
    {
        TIME_ONESHOT = 0,      //Event occurs once, after uDelay milliseconds.
        TIME_PERIODIC = 1,
        TIME_CALLBACK_FUNCTION = 0x0000,  /* callback is function */
        //TIME_CALLBACK_EVENT_SET = 0x0010, /* callback is event - use SetEvent */
        //TIME_CALLBACK_EVENT_PULSE = 0x0020  /* callback is event - use PulseEvent */
    }

    //Delegate definition for the API callback
    delegate void TimerCallback(uint uTimerID, uint uMsg, UIntPtr dwUser, UIntPtr dw1, UIntPtr dw2);

    //IDisposable code
    private bool disposed = false;

    public void Dispose()
    {
        Dispose(true);
        GC.SuppressFinalize(this);
    }

    private void Dispose(bool disposing)
    {
        if (!this.disposed)
        {
        if (disposing)
        {
            Stop();
        }
        }
        disposed = true;
    }

    ~MMTimer()
    {
        Dispose(false);
    }

    /// <summary>
    /// The current timer instance ID
    /// </summary>
    uint id = 0;

    /// <summary>
    /// The callback used by the the API
    /// </summary>
    TimerCallback thisCB;

    /// <summary>
    /// The timer elapsed event
    /// </summary>
    public event EventHandler Timer;
    protected virtual void OnTimer(EventArgs e)
    {
        if (Timer != null)
        Timer(this, e);
    }

    public MMTimer()
    {
        //Initialize the API callback
        thisCB = CBFunc;
    }

    /// <summary>
    /// Stop the current timer instance (if any)
    /// </summary>
    public void Stop()
    {
        lock (this)
        {
        if (id != 0)
        {
            timeKillEvent(id);
            Debug.WriteLine("MMTimer " + id.ToString() + " stopped");
            id = 0;
        }
        }
    }

    /// <summary>
    /// Start a timer instance
    /// </summary>
    /// <param name="ms">Timer interval in milliseconds</param>
    /// <param name="repeat">If true sets a repetitive event, otherwise sets a one-shot</param>
    public void Start(uint ms, bool repeat)
    {
        //Kill any existing timer
        Stop();

        //Set the timer type flags
        fuEvent f = fuEvent.TIME_CALLBACK_FUNCTION | (repeat ? fuEvent.TIME_PERIODIC : fuEvent.TIME_ONESHOT);

        lock (this)
        {
        id = timeSetEvent(ms, 0, thisCB, UIntPtr.Zero, (uint)f);
        if (id == 0)
            throw new Exception("timeSetEvent error");
        Debug.WriteLine("MMTimer " + id.ToString() + " started");
        }
    }

    void CBFunc(uint uTimerID, uint uMsg, UIntPtr dwUser, UIntPtr dw1, UIntPtr dw2)
    {
        //Callback from the MMTimer API that fires the Timer event. Note we are in a different thread here
        OnTimer(new EventArgs());
    }
    }

}

Documentation

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