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NB - The C# signature (and I presume the VB one as well) are inconsistent with the example code, unfortunately I don't have time to fix it right now. But if you attempt to use this, be aware that there are several inconsistencies in whether an argument is signed or unsigned between the signature and the example code.
Tips & Tricks:
Please add some!
Sample Code:
class Test
{
void Test()
{
INPUT structInput;
structInput = new INPUT();
structInput.type = Win32Consts.INPUT_KEYBOARD;
// Key down shift, ctrl, and/or alt
structInput.ki.wScan = 0;
structInput.ki.time = 0;
structInput.ki.dwFlags = 0;
structInput.ki.dwExtraInfo = Win32.GetMessageExtraInfo();
if (Shift)
{
structInput.ki.wVk = (ushort)VK.SHIFT;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
if (Ctrl)
{
structInput.ki.wVk = (ushort)VK.CONTROL;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
if (Alt)
{
structInput.ki.wVk = (ushort)VK.MENU;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
if (Win)
{
structInput.ki.wVk = (ushort)VK.LWIN;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
// Key down the actual key-code
structInput.ki.wVk = vk;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
// Key up the actual key-code
structInput.ki.dwFlags = Win32Consts.KEYEVENTF_KEYUP;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
// Key up shift, ctrl, and/or alt
if (Shift)
{
structInput.ki.wVk = (ushort)VK.SHIFT;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
if (Ctrl)
{
structInput.ki.wVk = (ushort)VK.CONTROL;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
if (Alt)
{
structInput.ki.wVk = (ushort)VK.MENU;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
if (Win)
{
structInput.ki.wVk = (ushort)VK.LWIN;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
}
}
Alternative Managed API:
System.Windows.Forms.SendKeys
SendKeys.SendWait is usually the better one to use; however, this method isn't as reliable as
SendInput.
Used by [user32.SendInput] to store information for synthesizing input events such as keystrokes, mouse movement, and mouse clicks.
6/20/2022 9:40:56 PM - -113.208.118.82
TODO - a short description
5/29/2011 8:39:56 AM - -87.206.232.220
Please edit this page!
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helpful tips or sample code to share for using this API in managed code?
corrections to the existing content?
variations of the signature you want to share?
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