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[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, StringBuilder lParam);
//If you use '[Out] StringBuilder', initialize the string builder with proper length first.
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, [MarshalAs(UnmanagedType.LPStr)] string lParam);
//Also can add 'ref' or 'out' ahead of 'String lParam', don't use CharSet.Auto since we use MarshalAs(..) in this
//example.
//Works for unicode. One can also use CharSet = CharSet.Unicode instead of [MarshalAs(UnmanagedType.LPWStr)]
[DllImport("user32.dll", EntryPoint = "SendMessageW")]
static extern IntPtr SendMessageW(IntPtr hWnd, UInt32 Msg, IntPtr wParam, [MarshalAs(UnmanagedType.LPWStr)] string lParam);
''Note: it has been observed on Windows Mobility 6 (ARM) that the message parameter (parameter 2) of SendMessage()
must be an int, not a System.UInt32.''
//If you want to prevent an (unreferenced) managed object from possibly being garbage collected
//during a call to SendMessage, you can wrap the handle in a HandleRef structure.
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)]
static extern IntPtr SendMessage(HandleRef hWnd, UInt32 Msg, IntPtr wParam, IntPtr lParam);
VB.NET Signature:
<DllImport("user32.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _
Private Shared Function SendMessage(ByVal hWnd As IntPtr, ByVal Msg As UInteger, ByVal wParam As IntPtr, ByVal lParam As IntPtr) As IntPtr
End Function
Common VB.NET Overloads:
<DllImport("user32.dll", SetLastError:=True, CharSet:=CharSet.Auto)> _
Private Shared Function SendMessage(ByVal hWnd As HandleRef, ByVal Msg As UInteger, ByVal wParam As IntPtr, ByVal lParam As String) As IntPtr
End Function
VB Signature:
Declare Auto Function SendMessage Lib "user32.dll" (ByVal hWnd As IntPtr, ByVal msg As Integer, ByVal wParam As IntPtr, ByVal lParam As IntPtr) As IntPtr
Common VB Overloads:
Declare Function SendMessage Lib "user32.dll" (ByVal hWnd As IntPtr, ByVal Msg As Integer,
ByVal wParam As IntPtr, ByRef lParam As StringBuilder) As IntPtr
Declare Function SendMessage Lib "user32.dll" (ByVal hWnd As IntPtr, ByVal Msg As Integer,
ByVal wParam As IntPtr, ByRef RECT As IntPtr) As IntPtr
Declare Function SendMessage Lib "user32.dll" (ByVal hWnd As IntPtr, ByVal Msg As Integer,
ByVal wParam As IntPtr, ByRef POINT As IntPtr) As IntPtr
2) NEVER use "int" or "integer" as lParam. Your code WILL crash on 64-bit windows. ONLY use IntPtr, a "ref" structure, or an "out" structure.
3) NEVER use "bool", "int", or "integer" as the return value. Your core WILL crash on 64-bit windows. ONLY use IntPtr. It's not safe to use bool - pInvoke cannot marshal an IntPtr to a boolean.
4) Use "IntPtr" as the return value, EVEN if the message says it doesn't return any useful information.
5) Microsoft defines the Msg member of the System.Windows.Forms.Message structure to be System.Int32[1]. At the same time the SendMessage native API defines message as type UINT[2], which is a 32-bit unsigned value.[3]
6) You can safely type "hWnd" as an "IntPtr" instead of a "HandleRef", but make sure you understand what you are doing. If you are operating on a window handle provided by an unmanaged component or external application, things will just work (as well as can ever be guaranteed when other apps are free to manipulate the window themselves). However, using IntPtr with managed forms and controls may cause your code to crash under race conditions, because .NET can and will dispose of your window handle during the call. Used properly, GC.KeepAlive() can help with this. None of this has anything to do with pinning, which would NOT help here. Pinning is about keeping data from moving around; using a HandleRef or GC.KeepAlive is about preventing the runtime from destroying your handle.
7) When passing integer values to lParam and wParam, use IntPtr as they get <MarshalAs(UnmanagedType.SysInt)> attributes by default. You should avoid mixing IntPtr and Integer as parameter types. Use IntPtr.
8) The wParam and lParam paramters are defined as type WPARAM and LPARAM respectivly
WPARAM is defined as UINT_PTR
LPARAM is defined as LONG_PTR
LONG_PTR is "Signed long type for pointer precision." and is a signed 32-bit or signed 64-bit depending on the platform.
UINT_PTR is "Unsigned INT_PTR", and is unsigned 32-bit or unsigned 64-bit depending on the platform.
What about managed types marshaled to unmanaged ones? Will they cause memory leaks? Who is responsible of freeing the given unmanaged objects?
The SendMessageCallback API
2/18/2010 2:43:09 AM - anfortas.geo@yahoo.com-216.204.61.86
The SendNotifyMessage API
7/30/2014 9:42:28 AM - Corvbreau@hotmail.com-137.61.234.225
The PostMessage API
4/2/2016 12:09:27 PM - -78.110.196.168
The PostThreadMessage API
11/30/2012 10:34:26 AM - -121.214.99.141
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
TODO - a short description
3/16/2007 8:32:35 AM - anonymous
Click to read this page
6/25/2010 2:17:25 PM - -90.152.60.34
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
A HandleRef is essentially an IntPtr to a handle and a reference to the object the handle belongs to. Using HandleRef prevents the GC from collecting the object until the native method is done with it.
7/22/2009 9:41:44 AM - -212.251.139.186
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
Click to read this page
6/25/2010 2:17:25 PM - -90.152.60.34
Click to read this page
6/25/2010 2:17:25 PM - -90.152.60.34
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
TODO - a short description
2/26/2015 8:15:55 AM - anonymous
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