Type a page name and press Enter. You'll jump to the page if it exists, or you can create it if it doesn't.
To create a page in a module other than user32, prefix the name with the module name and a period.
RegisterHotKey (user32)
.
C# Signature:
/// <summary> The RegisterHotKey function defines a system-wide hot key </summary>
/// <param name="hwnd">Handle to the window that will receive WM_HOTKEY messages generated by the hot key.</param>
/// <param name="id">Specifies the identifier of the hot key.</param>
/// <param name="fsModifiers">Specifies keys that must be pressed in combination with the key specified by the 'vk' parameter in order to generate the WM_HOTKEY message.</param>
/// <param name="vk">Specifies the virtual-key code of the hot key</param>
/// <returns><c>true</c> if the function succeeds, otherwise <c>false</c></returns>
/// <seealso cref="http://msdn.microsoft.com/en-us/library/ms646309(VS.85).aspx"/>
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
VB Signature:
Public Declare Function RegisterHotKey Lib "user32" Alias "RegisterHotKey" (ByVal hwnd As Long, ByVal id As Long, ByVal fsModifiers As Long, ByVal vk As Long) As Boolean
VB.net Signature:
Declare Auto Function RegisterHotKey Lib "user32.dll" (Byval handle As IntPtr, ByVal id As Integer, ByVal fsModifier As UInt32, ByVal vk As UInt32) As Boolean
User-Defined Types:
None.
Notes:
None.
Tips & Tricks:
Please add some!
Sample Code:
public class WindowsShell
{
#region fields
public static int MOD_ALT = 0x1;
public static int MOD_CONTROL = 0x2;
public static int MOD_SHIFT = 0x4;
public static int MOD_WIN = 0x8;
public static int WM_HOTKEY = 0x312;
#endregion
[DllImport("user32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, int fsModifiers, int vlc);
[DllImport("user32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
private static int keyId;
public static void RegisterHotKey(Form f, Keys key)
{
int modifiers = 0;
Keys k = key & ~Keys.Control & ~Keys.Shift & ~Keys.Alt;
keyId = f.GetHashCode(); // this should be a key unique ID, modify this if you want more than one hotkey
RegisterHotKey((IntPtr)f.Handle, keyId, (uint)modifiers, (uint)k);
}
private delegate void Func();
public static void UnregisterHotKey(Form f)
{
try
{
UnregisterHotKey(f.Handle, keyId); // modify this if you want more than one hotkey
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString());
}
}
}
public partial class Form1 : Form, IDisposable
{
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
Keys k = Keys.A | Keys.Control;
WindowsShell.RegisterHotKey(this, k);
}
// CF Note: The WndProc is not present in the Compact Framework (as of vers. 3.5)! please derive from the MessageWindow class in order to handle WM_HOTKEY
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
if (m.Msg == WindowsShell.WM_HOTKEY)
this.Visible = !this.Visible;
}
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
/// <summary> This class allows you to manage a hotkey </summary>
public class GlobalHotkeys : IDisposable
{
[DllImport( "user32", SetLastError = true )]
[return: MarshalAs( UnmanagedType.Bool )]
public static extern bool RegisterHotKey (IntPtr hwnd, int id, uint fsModifiers, uint vk);
[DllImport( "user32", SetLastError = true )]
public static extern int UnregisterHotKey (IntPtr hwnd, int id);
[DllImport( "kernel32", SetLastError = true )]
public static extern short GlobalAddAtom (string lpString);
[DllImport( "kernel32", SetLastError = true )]
public static extern short GlobalDeleteAtom (short nAtom);
public const int MOD_ALT = 1;
public const int MOD_CONTROL = 2;
public const int MOD_SHIFT = 4;
public const int MOD_WIN = 8;
public const int WM_HOTKEY = 0x312;
public GlobalHotkeys()
{
this.Handle = Process.GetCurrentProcess().Handle;
}
/// <summary>Handle of the current process</summary>
public IntPtr Handle;
/// <summary>The ID for the hotkey</summary>
public short HotkeyID { get; private set; }
/// <summary>Register the hotkey</summary>
public void RegisterGlobalHotKey(int hotkey, int modifiers, IntPtr handle)
{
UnregisterGlobalHotKey();
this.Handle = handle;
RegisterGlobalHotKey(hotkey, modifiers);
}
/// <summary>Register the hotkey</summary>
public void RegisterGlobalHotKey(int hotkey, int modifiers)
{
UnregisterGlobalHotKey();
try
{
// use the GlobalAddAtom API to get a unique ID (as suggested by MSDN)
string atomName = Thread.CurrentThread.ManagedThreadId.ToString("X8") + this.GetType().FullName;
HotkeyID = GlobalAddAtom(atomName);
if (HotkeyID == 0)
throw new Exception("Unable to generate unique hotkey ID. Error: " + Marshal.GetLastWin32Error().ToString());
// register the hotkey, throw if any error
if (!RegisterHotKey(this.Handle, HotkeyID, (uint)modifiers, (uint)hotkey))
throw new Exception("Unable to register hotkey. Error: " + Marshal.GetLastWin32Error().ToString());
}
catch (Exception ex)
{
// clean up if hotkey registration failed
Dispose();
Console.WriteLine(ex);
}
}
/// <summary>Unregister the hotkey</summary>
public void UnregisterGlobalHotKey()
{
if ( this.HotkeyID != 0 )
{
UnregisterHotKey(this.Handle, HotkeyID);
// clean up the atom list
GlobalDeleteAtom(HotkeyID);
HotkeyID = 0;
}
}
public void Dispose()
{
UnregisterGlobalHotKey();
}
}
How to use :
GlobalHotkeys hotkey;
hotkey = new GlobalHotkeys();
hotkey.RegisterGlobalHotKey( (int) Keys.F11, GlobalHotkeys.MOD_CONTROL );
hotkey.UnregisterGlobalHotKey();
protected override void WndProc (ref Message m)
{
const int WM_HOTKEY = 0x0312;
switch ( m.Msg )
{
case WM_HOTKEY:
{
if ((short)m.WParam == hotkey.HotkeyID)
{
// do your thing
}
break;
}
default:
{
base.WndProc(ref m);
break;
}
}
}
helpful tips or sample code to share for using this API in managed code?
corrections to the existing content?
variations of the signature you want to share?
additional languages you want to include?
Select "Edit This Page" on the right hand toolbar and edit it! Or add new pages containing supporting types needed for this API (structures, delegates, and more).