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callnexthookex (user32)
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C# Signature:
/// <summary>
/// Passes the hook information to the next hook procedure in the current hook chain. A hook procedure can call this
/// function either before or after processing the hook information.
/// <para>
/// See [ https://msdn.microsoft.com/en-us/library/windows/desktop/ms644974%28v=vs.85%29.aspx ] for more
/// information.
/// </para>
/// </summary>
/// <param name="hhk">C++ ( hhk [in, optional]. Type: HHOOK )<br />This parameter is ignored. </param>
/// <param name="nCode">
/// C++ ( nCode [in]. Type: int )<br />The hook code passed to the current hook procedure. The next
/// hook procedure uses this code to determine how to process the hook information.
/// </param>
/// <param name="wParam">
/// C++ ( wParam [in]. Type: WPARAM )<br />The wParam value passed to the current hook procedure. The
/// meaning of this parameter depends on the type of hook associated with the current hook chain.
/// </param>
/// <param name="lParam">
/// C++ ( lParam [in]. Type: LPARAM )<br />The lParam value passed to the current hook procedure. The
/// meaning of this parameter depends on the type of hook associated with the current hook chain.
/// </param>
/// <returns>
/// C++ ( Type: LRESULT )<br />This value is returned by the next hook procedure in the chain. The current hook
/// procedure must also return this value. The meaning of the return value depends on the hook type. For more
/// information, see the descriptions of the individual hook procedures.
/// </returns>
/// <remarks>
/// <para>
/// Hook procedures are installed in chains for particular hook types. <see cref="CallNextHookEx" /> calls the
/// next hook in the chain.
/// </para>
/// <para>
/// Calling CallNextHookEx is optional, but it is highly recommended; otherwise, other applications that have
/// installed hooks will not receive hook notifications and may behave incorrectly as a result. You should call
/// <see cref="CallNextHookEx" /> unless you absolutely need to prevent the notification from being seen by other
/// applications.
/// </para>
/// </remarks>
[DllImport("user32.dll")]
static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam,
IntPtr lParam);
// overload for use with LowLevelKeyboardProc
[DllImport("user32.dll")]
static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, WM wParam, [In]KBDLLHOOKSTRUCT lParam);
// overload for use with LowLevelMouseProc
[DllImport("user32.dll")]
static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, WM wParam, [In]MSLLHOOKSTRUCT lParam);
VB.NET Signature:
<DllImport("user32.dll")> _
Private Shared Function CallNextHookEx(ByVal hhk As IntPtr, ByVal nCode As Integer, ByVal wParam As IntPtr, ByVal lParam As IntPtr) As IntPtr
End Function
' overload for use with LowLevelKeyboardProc
<DllImport("user32.dll")> _
Private Shared Function CallNextHookEx(ByVal hhk As IntPtr, ByVal nCode As Integer, ByVal wParam As WindowsMessages, <[In]()> ByRef lParam As KBDLLHOOKSTRUCT) As IntPtr
End Function
' overload for use with LowLevelMouseProc
<DllImport("user32.dll")> _
Private Shared Function CallNextHookEx(ByVal hhk As IntPtr, ByVal nCode As Integer, ByVal wParam As WindowsMessages, <[In]()> ByRef lParam As MSLLHOOKSTRUCT) As IntPtr
End Function
VB Signature
Public Declare Function CallNextHookEx Lib "user32" _
(ByVal hHook As Long, _
ByVal ncode As Long, _
ByVal wParam As WindowsMessages, _
lParam As Any) As Long
' overload for use with LowLevelKeyboardProc
Public Declare Function CallNextHookExKbd Lib "user32" Alias "CallNextHookEx" _
(ByVal hHook As Long, _
ByVal ncode As Long, _
ByVal wParam As WindowsMessages, _
lParam As KBDLLHOOKSTRUCT) As Long
' overload for use with LowLevelMouseProc
Public Declare Function CallNextHookExMse Lib "user32" Alias "CallNextHookEx" _
(ByVal hHook As Long, _
ByVal ncode As Long, _
ByVal wParam As WindowsMessages, _
lParam As MSLLHOOKSTRUCT) As Long
The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event
8/14/2016 4:54:08 PM - -136.174.5.25
The MSLLHOOKSTRUCT structure contains information about a low-level mouse input event.
4/1/2011 5:52:14 AM - -217.119.210.6
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
http://mwinapi.sourceforge.net/
3/31/2008 6:53:29 AM - -217.54.254.83
Installs a hook to monitor certain types of events.
1/7/2019 10:18:01 AM - -93.41.3.12
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