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SendInput (user32)
 
.
Summary

C# Signature:

[DllImport("user32.dll")]
static extern uint SendInput(uint nInputs, INPUT [] pInputs, int cbSize);

VB Signature:

Declare Function SendInput Lib "user32.dll" (nInputs As Integer, pInputs() As _
   INPUT, cbSize As Integer)

User-Defined Types:

INPUT, and VK is used in the sample code.

Notes:

None.

Tips & Tricks:

Please add some!

Sample Code:

class Test
{
    void Test()
    {
    INPUT structInput;
    structInput.type = Win32Consts.INPUT_KEYBOARD;

    // Key down shift, ctrl, and/or alt
    structInput.ki.wScan = 0;
    structInput.ki.time = 0;
    structInput.ki.dwFlags = 0;
    structInput.ki.dwExtraInfo = Win32.GetMessageExtraInfo();
    if (Shift)
    {
        structInput.ki.wVk = (ushort)VK.SHIFT;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    if (Ctrl)
    {
        structInput.ki.wVk = (ushort)VK.CONTROL;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    if (Alt)
    {
        structInput.ki.wVk = (ushort)VK.MENU;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    if (Win)
    {
        structInput.ki.wVk = (ushort)VK.LWIN;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    // Key down the actual key-code
    structInput.ki.wVk = vk;
    intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    // Key up the actual key-code
    structInput.ki.dwFlags = Win32Consts.KEYEVENTF_KEYUP;
    intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    // Key up shift, ctrl, and/or alt
    if (Shift)
    {
        structInput.ki.wVk = (ushort)VK.SHIFT;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    if (Ctrl)
    {
        structInput.ki.wVk = (ushort)VK.CONTROL;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    if (Alt)
    {
        structInput.ki.wVk = (ushort)VK.MENU;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    if (Win)
    {
        structInput.ki.wVk = (ushort)VK.LWIN;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    }
}

Alternative Managed API:

Do you know one? Please contribute it!

Documentation
SendInput on MSDN

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