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[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto)]
public struct SHFILEINFO
{
public IntPtr hIcon;
public int iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
};
using System;
using System.Runtime.InteropServices;
using System.Drawing;
/// <summary> Summary description for ExtractIcon.</summary>
public class ExtractIcon
{
[DllImport("shell32.dll", CharSet=CharSet.Auto)]
private static extern int SHGetFileInfo(
string pszPath ,
int dwFileAttributes,
out SHFILEINFO psfi ,
uint cbfileInfo ,
SHGFI uFlags );
/// <summary>Maximal Length of unmanaged Windows-Path-strings</summary>
private const int MAX_PATH = 260;
/// <summary>Maximal Length of unmanaged Typename</summary>
private const int MAX_TYPE = 80 ;
[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto)]
private struct SHFILEINFO
{
public SHFILEINFO(bool b)
{
hIcon=IntPtr.Zero;
iIcon=0;
dwAttributes=0;
szDisplayName="";
szTypeName="";
}
public IntPtr hIcon;
public int iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=MAX_PATH)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=MAX_TYPE)]
public string szTypeName;
};
private ExtractIcon()
{
}
[Flags]
enum SHGFI : int
{
/// <summary>get icon</summary>
Icon = 0x000000100,
/// <summary>get display name</summary>
DisplayName = 0x000000200,
/// <summary>get type name</summary>
TypeName = 0x000000400,
/// <summary>get attributes</summary>
Attributes = 0x000000800,
/// <summary>get icon location</summary>
IconLocation = 0x000001000,
/// <summary>return exe type</summary>
ExeType = 0x000002000,
/// <summary>get system icon index</summary>
SysIconIndex = 0x000004000,
/// <summary>put a link overlay on icon</summary>
LinkOverlay = 0x000008000,
/// <summary>show icon in selected state</summary>
Selected = 0x000010000,
/// <summary>get only specified attributes</summary>
Attr_Specified = 0x000020000,
/// <summary>get large icon</summary>
LargeIcon = 0x000000000,
/// <summary>get small icon</summary>
SmallIcon = 0x000000001,
/// <summary>get open icon</summary>
OpenIcon = 0x000000002,
/// <summary>get shell size icon</summary>
ShellIconSize = 0x000000004,
/// <summary>pszPath is a pidl</summary>
PIDL = 0x000000008,
/// <summary>use passed dwFileAttribute</summary>
UseFileAttributes= 0x000000010,
/// <summary>apply the appropriate overlays</summary>
AddOverlays = 0x000000020,
/// <summary>Get the index of the overlay in the upper 8 bits of the iIcon</summary>
OverlayIndex = 0x000000040,
}
/// <summary>
/// Get the associated Icon for a file or application, this method always returns
/// an icon. If the strPath is invalid or there is no idonc the default icon is returned
/// </summary>
/// <param name="strPath">full path to the file</param>
/// <param name="bSmall">if true, the 16x16 icon is returned otherwise the 32x32</param>
/// <returns></returns>
public static Icon GetIcon(string strPath, bool bSmall)
{
SHFILEINFO info = new SHFILEINFO(true);
int cbFileInfo = Marshal.SizeOf(info);
SHGFI flags;
if (bSmall)
flags = SHGFI.Icon|SHGFI.SmallIcon|SHGFI.UseFileAttributes;
else
flags = SHGFI.Icon|SHGFI.LargeIcon|SHGFI.UseFileAttributes;
SHGetFileInfo(strPath, 256, out info,(uint)cbFileInfo, flags);
return Icon.FromHandle(info.hIcon);
}
}
Alternative Managed API #1:
/// <summary>
/// Summary description for ShellIcon. Get a small or large Icon with an easy C# function call
/// that returns a 32x32 or 16x16 System.Drawing.Icon depending on which function you call
/// either GetSmallIcon(string fileName) or GetLargeIcon(string fileName)
/// </summary>
public class ShellIcon
{
[StructLayout(LayoutKind.Sequential)]
public struct SHFILEINFO
{
public IntPtr hIcon;
public IntPtr iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
};
class Win32
{
public const uint SHGFI_ICON = 0x100;
public const uint SHGFI_LARGEICON = 0x0; // 'Large icon
public const uint SHGFI_SMALLICON = 0x1; // 'Small icon
public ShellIcon()
{
//
// TODO: Add constructor logic here
//
}
public static Icon GetSmallIcon(string fileName)
{
IntPtr hImgSmall; //the handle to the system image list
SHFILEINFO shinfo = new SHFILEINFO();
//Use this to get the small Icon
hImgSmall = Win32.SHGetFileInfo(fileName, 0, ref shinfo,(uint)Marshal.SizeOf(shinfo),Win32.SHGFI_ICON | Win32.SHGFI_SMALLICON);
//The icon is returned in the hIcon member of the shinfo struct
return System.Drawing.Icon.FromHandle(shinfo.hIcon);
}
public static Icon GetLargeIcon(string fileName)
{
IntPtr hImgLarge; //the handle to the system image list
SHFILEINFO shinfo = new SHFILEINFO();
//Use this to get the large Icon
hImgLarge = Win32.SHGetFileInfo(fileName, 0, ref shinfo, (uint)Marshal.SizeOf(shinfo), Win32.SHGFI_ICON | Win32.SHGFI_LARGEICON);
//The icon is returned in the hIcon member of the shinfo struct
return System.Drawing.Icon.FromHandle(shinfo.hIcon);
}
}
Alternative Managed API:
Do you know one? Please contribute it!
If you only want to get the icon you can use managed System.Drawing.Icon.ExtractAssociatedIcon(String file)
Don't forget resource leak.
Sample Code.
[DllImport("User32.dll")]
private static extern int DestroyIcon(System.IntPtr hIcon);
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