Type a page name and press Enter. You'll jump to the page if it exists, or you can create it if it doesn't.
To create a page in a module other than netapi32, prefix the name with the module name and a period.
NetUserGetLocalGroups (netapi32)
.
C# Signature:
[DllImport("Netapi32.dll", SetLastError=true)]
public extern static int NetUserGetLocalGroups([MarshalAs(UnmanagedType.LPWStr)] string servername,
[MarshalAs(UnmanagedType.LPWStr)] string username,
int level,
int flags,
out IntPtr bufptr,
UInt32 prefmaxlen,
int prefmaxlen,
out int entriesread,
out int totalentries);
VB Signature:
<DllImport("Netapi32.dll", SetLastError := True)> _
Public Shared Function NetUserGetLocalGroups(
<MarshalAs(UnmanagedType.LPWStr)> ByVal servername As String,
<MarshalAs(UnmanagedType.LPWStr)> ByVal username As String, _
ByVal level As Integer, _
ByVal flags As Integer, _
ByRef bufptr As IntPtr, _
ByVal prefmaxlen As Integer, _
ByRef entriesread As Integer, _
ByRef totalentries As Integer) As Integer
End Function
[StructLayout(LayoutKind.Sequential)]
internal struct LOCALGROUP_USERS_INFO_1
{
[MarshalAs(UnmanagedType.LPWStr)] public string name;
[MarshalAs(UnmanagedType.LPWStr)] public string comment;
}
Alternative Managed API:
Do you know one? Please contribute it!
Notes:
I added the Sample code for x64 systems because when I ran it, I kept getting an arithmetic overflow error. I tried forcing PowerShell to compile it for x86, but then I would get an invalid image error. Converting all the "int" to "Int64" seems to do the trick.
//Example code to place in a class.
#region pInvoke Items
[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Unicode)]
public struct LOCALGROUP_USERS_INFO_0
{
public string groupname;
}
[DllImport("Netapi32.dll", SetLastError=true)]
public extern static int NetUserGetLocalGroups
([MarshalAs(UnmanagedType.LPWStr)] string servername,
[MarshalAs(UnmanagedType.LPWStr)] string username,
int level,
int flags,
out IntPtr bufptr,
int prefmaxlen,
out int entriesread,
out int totalentries);
[DllImport("Netapi32.dll", SetLastError=true)]
public static extern int NetApiBufferFree(IntPtr Buffer);
#endregion
private ArrayList GetUserLocalGroups(string ServerName,string Username, int Flags)
{
ArrayList myList = new ArrayList();
int EntriesRead;
int TotalEntries;
IntPtr bufPtr;
ErrorCode = NetUserGetLocalGroups(ServerName,Username,0,Flags,out bufPtr,-1,out EntriesRead, out TotalEntries);
if(ErrorCode==0)
{
_ErrorMessage="Successful";
}
else
{
_ErrorMessage="Username or computer not found";
}
if(Flags>1)
_ErrorMessage="Flags can only be 0 or 1";
if(EntriesRead> 0)
{
LOCALGROUP_USERS_INFO_0[] RetGroups = new LOCALGROUP_USERS_INFO_0[EntriesRead];
IntPtr iter = bufPtr;
for(int i=0; i < EntriesRead; i++)
{
var itemPtr = iter + (Marshal.SizeOf(typeof(LOCALGROUP_USERS_INFO_0)) * i)
RetGroups[i] = (LOCALGROUP_USERS_INFO_0)Marshal.PtrToStructure(itemPtr, typeof(LOCALGROUP_USERS_INFO_0));
myList.Add(RetGroups[i].groupname);
}
NetApiBufferFree(bufPtr);
}
return myList;
}
[StructLayout(LayoutKind.Sequential)]
internal struct LOCALGROUP_USERS_INFO_1 {
[MarshalAs(UnmanagedType.LPWStr)] public string name;
[MarshalAs(UnmanagedType.LPWStr)] public string comment;
}
public static class api {
[DllImport("Netapi32.dll", SetLastError=true)]
public extern static int NetUserGetLocalGroups
([MarshalAs(UnmanagedType.LPWStr)] string servername,
[MarshalAs(UnmanagedType.LPWStr)] string username,
int level,
int flags,
out IntPtr bufptr,
int prefmaxlen,
out int entriesread,
out int totalentries);
[DllImport("Netapi32.dll", SetLastError=true)]
public static extern int NetApiBufferFree(IntPtr Buffer);
}
public class NetUtil : IDisposable {
// Creates a new wrapper for the local machine
public NetUtil() { }
// Disposes of this wrapper
public void Dispose() { GC.SuppressFinalize(this); }
public ArrayList GetUserLocalGroups(string ServerName, string Username, int Flags) {
ArrayList myList = new ArrayList();
int EntriesRead;
int TotalEntries;
IntPtr bufPtr;
//int ErrorCode;
//string _ErrorMessage;
api.NetUserGetLocalGroups(ServerName,Username,0,Flags,out bufPtr,1024,out EntriesRead, out TotalEntries);
//ErrorCode = api.NetUserGetLocalGroups(ServerName,Username,0,Flags,out bufPtr,1024,out EntriesRead, out TotalEntries);
//if (ErrorCode==0) { _ErrorMessage="Successful"; }
//else { _ErrorMessage="Username or computer not found"; }
//if (Flags>1) _ErrorMessage="Flags can only be 0 or 1";
if (EntriesRead> 0) {
LOCALGROUP_USERS_INFO_0[] RetGroups = new LOCALGROUP_USERS_INFO_0[EntriesRead];
IntPtr iter = bufPtr;
for(int i=0; i < EntriesRead; i++) {
RetGroups[i] = (LOCALGROUP_USERS_INFO_0)Marshal.PtrToStructure(iter, typeof(LOCALGROUP_USERS_INFO_0));
iter = (IntPtr)((int)iter + Marshal.SizeOf(typeof(LOCALGROUP_USERS_INFO_0)));
myList.Add(RetGroups[i].name);
}
api.NetApiBufferFree(bufPtr);
}
return myList;
} //GetUserLocalGroups
// Occurs on destruction of the Wrapper
~NetUtil() { Dispose(); }
api.NetUserGetLocalGroups(ServerName, Username, 0, Flags, out bufPtr, 1024, out EntriesRead, out TotalEntries);
//ErrorCode = api.NetUserGetLocalGroups(ServerName,Username,0,Flags,out bufPtr,1024,out EntriesRead, out TotalEntries);
//if (ErrorCode==0) { _ErrorMessage="Successful"; }
//else { _ErrorMessage="Username or computer not found"; }
//if (Flags>1) _ErrorMessage="Flags can only be 0 or 1";
if (EntriesRead > 0) {
LOCALGROUP_USERS_INFO_0[] RetGroups = new LOCALGROUP_USERS_INFO_0[EntriesRead];
IntPtr iter = bufPtr;
for (Int64 i = 0; i < EntriesRead; i++) {
RetGroups[i] = (LOCALGROUP_USERS_INFO_0)Marshal.PtrToStructure(iter, typeof(LOCALGROUP_USERS_INFO_0));
iter = (IntPtr)((Int64)iter + (Int64)Marshal.SizeOf(typeof(LOCALGROUP_USERS_INFO_0)));
myList.Add(RetGroups[i].name);
}
api.NetApiBufferFree(bufPtr);
}
return myList;
} //GetUserLocalGroups
// Occurs on destruction of the Wrapper
~NetUtilWrapper() { Dispose(); }
TODO - a short description of this collection of constants
4/6/2012 12:59:20 AM - anonymous
Please edit this page!
Do you have...
helpful tips or sample code to share for using this API in managed code?
corrections to the existing content?
variations of the signature you want to share?
additional languages you want to include?
Select "Edit This Page" on the right hand toolbar and edit it! Or add new pages containing supporting types needed for this API (structures, delegates, and more).