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<DllImport("kernel32.dll", CharSet := CharSet.Unicode, CallingConvention := CallingConvention.StdCall, SetLastError := True)>
Shared Function CopyFile(<MarshalAs(UnmanagedType.LPWStr)> ByVal lpExistingFileName As String, <MarshalAs(UnmanagedType.LPWStr)> ByVal lpNewFileName As String, <MarshalAs(UnmanagedType.Bool)> ByVal bFailIfExists As Boolean) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(528, 266);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Load(object sender, System.EventArgs e)
{
//bFailIfExists
//true or false - if destination file not exists, it will create and write the contents of file1 to it.
//true - If destination file exists it won't write the contents of file1 to file2.
//false - If destination file exists it will write the contents of file1 to file2.
Copies an existing file to a new file, notifying the application of its progress through a callback function.
5/31/2012 10:16:20 PM - -203.158.51.233
TODO - a short description
3/16/2007 8:32:49 AM - anonymous
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