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WriteConsole (kernel32)
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C# Signature:
/* Copies a number of characters to consecutive cells of a console screen buffer,
beginning at a specified location. */
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern bool WriteConsoleOutputCharacter(
IntPtr hConsoleOutput,
StringBuilder lpCharacter,
uint nLength,
COORD dwWriteCoord,
out uint lpNumberOfCharsWritten);
[DllImport("kernel32.dll")]
static extern bool WriteConsole(IntPtr hConsoleOutput, string lpBuffer,
uint nNumberOfCharsToWrite, out uint lpNumberOfCharsWritten,
IntPtr lpReserved);
Public Declare Function WriteConsole Lib "kernel32" Alias "WriteConsoleA" (ByVal hConsoleOutput As Long, ByVal lpBuffer As String, ByVal nNumberOfCharsToWrite As Long, ByVal lpNumberOfCharsWritten As Long, ByVal lpReserved As IntPtr) As Long
short cchWritten;
if ( ! WriteConsole( GetStdOut(),
sLine,
(short) sLine.Length,
out cchWritten,
(IntPtr) 0 ) )
return -1;
return cchWritten;
}
Alternative Managed API:
Console.WriteLine()
The WriteConsoleOutputCharacter API
3/16/2007 7:59:00 AM - anonymous
The WriteConsoleOutputCharacter API
5/24/2020 3:21:59 PM - -93.170.246.50
TODO - a short description
12/16/2007 5:00:47 AM - -64.147.15.5
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
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