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SetFilePointer (kernel32)
.
C# Signature:
public enum EMoveMethod : uint
{
Begin = 0,
Current = 1,
End = 2
}
[DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
static extern uint SetFilePointer(
[In] SafeFileHandle hFile,
[In] int lDistanceToMove,
[Out] out int lpDistanceToMoveHigh,
[In] EMoveMethod dwMoveMethod);
User-Defined Types:
None.
VB Signature:
Public Enum EMoveMethod As System.UInt32
FILE_BEGIN = 0
FILE_CURRENT = 1
FILE_END = 2
End Enum
<DllImport("kernel32.dll", SetLastError:=True)> _
Shared Function SetFilePointer( _
ByVal hFile As IntPtr, _
ByVal lDistanceToMove As Integer, _
ByRef lpDistanceToMoveHigh As IntPtr, _
ByVal dwMoveMethod As EMoveMethod) _
As System.UInt32
End Function
Public Const INVALID_SET_FILE_POINTER As Integer = -1
Notes:
If you are using this function to access hard-disk sectors greater than (2^32 - 2) bytes,
then the third argument will not be null or IntPtr.Zero. So when you pass an IntPtr to
the third argument, pass it as a reference. To do this, just change the third argument signature
[DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
private static extern int SetFilePointer(IntPtr handle, int lDistanceToMove, out int lpDistanceToMoveHigh, uint dwMoveMethod);
public long Seek(IntPtr handle, long offset, SeekOrigin origin)
{
uint moveMethod = 0;
switch (origin)
{
case SeekOrigin.Begin:
moveMethod = 0;
break;
case SeekOrigin.Current:
moveMethod = 1;
break;
case SeekOrigin.End:
moveMethod = 2;
break;
}
int lo = (int)(offset & 0xffffffff);
int hi = (int)(offset >> 32);
lo = SetFilePointer(handle, lo, out hi, moveMethod);
if (lo == -1)
{
if (GetLastError() != 0)
{
throw new Exception("INVALID_SET_FILE_POINTER");
}
}
return (((long)hi << 32) | (uint)lo);
}
Alternative Managed API:
Do you know one? Please contribute it!
The SetFilePointer API
8/4/2022 3:04:02 AM - timur.kelman+pinvoke@gmail.com-79.193.218.180
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
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