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if ( stdout.ToInt32() == INVALID_HANDLE_VALUE )
throw new Win32Exception();
// this assumes the console screen buffer is 80 columns wide.
// You can call GetConsoleScreenBufferInfo() to get its actual dimensions.
uint nLength = 80;
// Before reading from the console, allocate the console using AllocConsole(), or attach to an existing console using AttachConsole().
// Then call GetStdHandle() to get an IntPtr for the stdout handle. Then call ReadConsoleOutputCharacter() as shown in this example.
private string ReadFromConsole(IntPtr stdout)
{
uint nLength = 80;
StringBuilder lpCharacter = new StringBuilder((int)nLength);
// read from the first character of the first line (0, 0).
// read from the first character of the first line (0, 0)
COORD dwReadCoord;
dwReadCoord.X = 0;
dwReadCoord.Y = 0;
uint lpNumberOfCharsRead = 0;
if ( !ReadConsoleOutputCharacter(stdout, lpCharacter, nLength, dwReadCoord, out lpNumberOfCharsRead) )
throw new Win32Exception();
return lpCharacter.ToString();
}
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The ReadConsoleOutputCharacter API
1/28/2008 2:41:41 PM - -24.87.64.223
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