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if (GetUserPreferredUILanguages(
MUI_LANGUAGE_NAME,
out languagesCount,
null,
ref languagesBufferSize))
{
languagesBuffer.EnsureCapacity((int)languagesBufferSize);
if (GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, out languagesCount, languagesBuffer, ref languagesBufferSize))
{
string[] languages = languagesBuffer.ToString().Split(new char[] { '\0' });
Console.WriteLine("GetUserPreferredUILanguages returns " + languages.Length + " languages:");
foreach (string language in languages)
Console.WriteLine(" " + language);
}
else
Console.WriteLine("2nd call to GetUserPreferredUILanguages returns Win32 error code #" + Marshal.GetLastWin32Error());
}
else
Console.WriteLine("1st call to GetUserPreferredUILanguages returns Win32 error code #" + Marshal.GetLastWin32Error());
}
const uint MUI_LANGUAGE_ID = 0x4; // Use traditional language ID convention
const uint MUI_LANGUAGE_NAME = 0x8; // Use ISO language (culture) name convention
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