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GetUserPreferredUILanguages (kernel32)
 
.
Summary
Retrieves information about the user preferred UI languages.

C# Signature:

[DllImport("Kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern bool GetUserPreferredUILanguages(
   uint dwFlags,
   out uint pulNumLanguages,
   StringBuilder pwszLanguagesBuffer,
   ref uint pcchLanguagesBuffer);

VB Signature:

User-Defined Types:

None.

Alternative Managed API:

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Notes:

None.

Tips & Tricks:

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Sample Code:

static void DisplayUserPref()
{
    StringBuilder languagesBuffer = new StringBuilder();
    uint languagesCount, languagesBufferSize = 0;

    if (GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, out languagesCount, null, ref languagesBufferSize))
    {
        languagesBuffer.EnsureCapacity((int)languagesBufferSize);
        if (GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, out languagesCount, languagesBuffer, ref languagesBufferSize))
        {
            string[] languages = languagesBuffer.ToString().Split(new char[] { '\0' });
            Console.WriteLine("GetUserPreferredUILanguages returns " + languages.Length + " languages:");
            foreach (string language in languages)
                Console.WriteLine("   " + language);
        }
        else
            Console.WriteLine("2nd call to GetUserPreferredUILanguages returns Win32 error code #" + Marshal.GetLastWin32Error());
    }
    else
        Console.WriteLine("1st call to GetUserPreferredUILanguages returns Win32 error code #" + Marshal.GetLastWin32Error());
}

const uint MUI_LANGUAGE_ID = 0x4;        // Use traditional language ID convention
const uint MUI_LANGUAGE_NAME = 0x8;        // Use ISO language (culture) name convention

Documentation

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