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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
internal struct TEXTMETRIC
{
public int tmHeight;
public int tmAscent;
public int tmDescent;
public int tmInternalLeading;
public int tmExternalLeading;
public int tmAveCharWidth;
public int tmMaxCharWidth;
public int tmWeight;
public int tmOverhang;
public int tmDigitizedAspectX;
public int tmDigitizedAspectY;
public char tmFirstChar;
public char tmLastChar;
public char tmDefaultChar;
public char tmBreakChar;
public byte tmItalic;
public byte tmUnderlined;
public byte tmStruckOut;
public byte tmPitchAndFamily;
public byte tmCharSet;
}
// C++/CLI
// C++/CLI
[StructLayout(LayoutKind::Sequential, CharSet=CharSet::Unicode)]
public ref struct TEXTMETRIC
{
int tmHeight;
int tmAscent;
int tmDescent;
int tmInternalLeading;
int tmExternalLeading;
int tmAveCharWidth;
int tmMaxCharWidth;
int tmWeight;
int tmOverhang;
int tmDigitizedAspectX;
int tmDigitizedAspectY;
Char tmFirstChar;
Char tmLastChar;
Char tmDefaultChar;
Char tmBreakChar;
Byte tmItalic;
Byte tmUnderlined;
Byte tmStruckOut;
Byte tmPitchAndFamily;
Byte tmCharSet;
};
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
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