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GetPixel (gdi32)
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C# Signature:
[DllImport("gdi32.dll")]
static extern uint GetPixel(IntPtr hdc, int nXPos, int nYPos);
// Print out the RGB value of the pixel which is under the mouse cursor.
// NB: BLUE and RED components will be swapped because GetPixel returns ABGR
static private void myControl_MouseMove(object sender,System.Windows.Forms.MouseEventArgs e)
{
IntPtr hdc = GetDC(IntPtr.Zero);
uint pixel = GetPixel(hdc, Cursor.Position.X, Cursor.Position.Y);
ReleaseDC(IntPtr.Zero,hdc);
Color color = Color.FromArgb((int)pixel);
Console.WriteLine("Color is {0}",color);
}
2nd Example (above did not work for me, here is my solution):
[DllImport("gdi32.dll")]
static extern int GetPixel(IntPtr hdc, int nXPos, int nYPos);
// ...
IntPtr hdcScreen = CreateDC("Display", null, null, IntPtr.Zero);
int cr = GetPixel(hdcScreen, x, y);
Color color = Color.FromArgb((cr & 0x000000FF),
(cr & 0x0000FF00) >> 8,
(cr & 0x00FF0000) >> 16);
DeleteDC(hdcScreen);
// ... and apply the color to Bitmap-struct via SetPixel() or whatever else you want to do with it..
Wrapper Class
using System;
using System.Drawing;
using System.Runtime.InteropServices;
sealed class Win32
{
[DllImport("user32.dll")]
static extern IntPtr GetDC(IntPtr hwnd);
[DllImport("gdi32.dll")]
static extern uint GetPixel(IntPtr hdc, int nXPos, int nYPos);
static public System.Drawing.Color GetPixelColor(int x, int y)
{
IntPtr hdc = GetDC(IntPtr.Zero);
uint pixel = GetPixel(hdc, x, y);
ReleaseDC(IntPtr.Zero, hdc);
Color color = Color.FromArgb((int)(pixel & 0x000000FF),
(int)(pixel & 0x0000FF00) >> 8,
(int)(pixel & 0x00FF0000) >> 16);
return color;
}
}
Alternative Managed API:
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The GetPixel API
11/16/2020 2:13:21 AM - -188.246.251.25
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