Type a page name and press Enter. You'll jump to the page if it exists, or you can create it if it doesn't.
To create a page in a module other than comctl32, prefix the name with the module name and a period.
ImageList_SetOverlayImage (comctl32)
.
C# Signature:
[DllImport("comctl32.dll", SetLastError=true)]
static extern bool ImageList_SetOverlayImage(IntPtr hImageList, int iImage, int iOverlay);
VB Signature:
<DllImport("comctl32.dll", SetLastError := True)> _
Private Shared Function ImageList_SetOverlayImage(hImageList As IntPtr, iImage As Integer, iOverlay As Integer) As Boolean
End Function
User-Defined Types:
None.
Alternative Managed API:
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
namespace Microsoft.Win32
{
internal static partial class NativeMethods
{
public const uint CLR_NONE = 0xFFFFFFFF;
public const uint CLR_DEFAULT = 0xFF000000;
[Flags]
public enum ImageListDrawingStyle : uint
{
Normal = 0x00000000,
Transparent = 0x00000001,
Blend25 = 0x00000002,
Blend50 = 0x00000004,
Mask = 0x00000010,
Image = 0x00000020,
Rop = 0x00000040,
OverlayMask = 0x00000F00,
PreserveAlpha = 0x00001000, // This preserves the alpha channel in dest
Scale = 0x00002000, // Causes the image to be scaled to cx, cy instead of clipped
DpiScale = 0x00004000,
Async = 0x00008000,
}
[DllImport("comctl32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public extern static bool ImageList_SetOverlayImage(IntPtr himl, int iImage, int iOverlay);
[DllImport("comctl32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public extern static bool ImageList_DrawEx(IntPtr himl, int i, IntPtr hdcDst, int x, int y, int dx, int dy, uint rgbBk, uint rgbFg, ImageListDrawingStyle fStyle);
}
}
namespace System.Windows.Forms
{
internal static class ImageListExtension
{
private static Dictionary<ImageList, List<int>> imageListOverlays = new Dictionary<ImageList, List<int>>();
/// <summary>
/// Draw color with options for <see cref="Draw"/> method.
/// </summary>
public struct ImageListDrawColor
{
private uint value;
public ImageListDrawColor(Color color) { value = (uint)ColorTranslator.ToWin32(color); }
private ImageListDrawColor(uint val) { value = val; }
public static ImageListDrawColor None = new ImageListDrawColor(NativeMethods.CLR_NONE);
public static ImageListDrawColor Default = new ImageListDrawColor(NativeMethods.CLR_DEFAULT);
public static implicit operator uint(ImageListDrawColor c) { return c.value; }
public static implicit operator ImageListDrawColor(Color c) { return new ImageListDrawColor(c); }
}
/// <summary>
/// Draws the image indicated by the given index on the specified <see cref="Graphics"/> at the specified location.
/// </summary>
/// <param name="imageList">The image list.</param>
/// <param name="g">The <see cref="Graphics"/> to draw on.</param>
/// <param name="bounds">The bounds in which to draw the image. Set width and height to 0 to draw image at full size.</param>
/// <param name="index">The index of the image in the ImageList to draw.</param>
/// <param name="bgColor">The background color of the image. This parameter can be a <see cref="Color"/> value or <see cref="ImageListDrawColor.None"/>
/// so the image is drawn transparently or <see cref="ImageListDrawColor.Default"/> so the image is drawn using the background color of the image list.</param>
/// <param name="fgColor">The foreground color of the image. This parameter can be a <see cref="Color"/> value or <see cref="ImageListDrawColor.None"/>
/// so the image is blended with the color of the destination device context or <see cref="ImageListDrawColor.Default"/> so the image is drawn using the system highlight color as the foreground color.</param>
/// <param name="style">The drawing style.</param>
/// <param name="overlayImageIndex">Optional index of an overlay image.</param>
/// <exception cref="System.ComponentModel.Win32Exception">Unable to draw the image with defined parameters.</exception>
public static void Draw(this ImageList imageList, Graphics g, Rectangle bounds, int index, ImageListDrawColor bgColor, ImageListDrawColor fgColor, NativeMethods.ImageListDrawingStyle style = NativeMethods.ImageListDrawingStyle.Normal, int overlayImageIndex = 0)
{
if (index < 0 || index >= imageList.Images.Count)
throw new ArgumentOutOfRangeException("index");
if (overlayImageIndex < 0 || overlayImageIndex > imageList.GetOverlayCount())
throw new ArgumentOutOfRangeException("overlayImageIndex");
using (var hg = new SafeGDIHandle(g))
if (!NativeMethods.ImageList_DrawEx(imageList.Handle, index, hg, bounds.X, bounds.Y, bounds.Width, bounds.Height, bgColor, fgColor, style | (NativeMethods.ImageListDrawingStyle)(overlayImageIndex << 8)))
throw new Win32Exception();
}
private static int GetOverlayCount(this ImageList imageList)
{
List<int> vals;
if (!imageListOverlays.TryGetValue(imageList, out vals))
return 0;
return vals.Count;
}
/// <summary>
/// Assigns the image at the specified index as an overlay and returns is overlay index.
/// </summary>
/// <param name="imageList">The image list.</param>
/// <param name="imageIndex">Index of the image within the ImageList.</param>
/// <returns>The 1 based index of the overlay.</returns>
/// <exception cref="System.ArgumentOutOfRangeException">The imageIndex is not in the current list.</exception>
/// <exception cref="System.ComponentModel.Win32Exception">The image cannot be added as an overlay.</exception>
public static int SetImageIndexAsOverlay(this ImageList imageList, int imageIndex)
{
if (imageIndex < 0 || imageIndex >= imageList.Images.Count)
throw new ArgumentOutOfRangeException("imageIndex");
List<int> vals;
if (!imageListOverlays.TryGetValue(imageList, out vals))
{
imageList.RecreateHandle += imageList_RecreateHandle;
imageListOverlays.Add(imageList, vals = new List<int>(15));
}
vals.Add(imageIndex);
int overlayIndex = vals.Count;
if (!NativeMethods.ImageList_SetOverlayImage(imageList.Handle, imageIndex, overlayIndex))
throw new Win32Exception();
return overlayIndex;
}
/// <summary>
/// Adds the specified image to the ImageList as an overlay, using the specified color to determine transparency.
/// </summary>
/// <param name="imageList">The image list.</param>
/// <param name="value">A Bitmap of the image to add to the list.</param>
/// <param name="transparentColor">The color to use as the transparent color within the Bitmap.</param>
/// <returns>The 1 based index of the overlay.</returns>
/// <exception cref="System.ComponentModel.Win32Exception">The image cannot be added as an overlay.</exception>
public static int AddOverlay(this ImageList imageList, Image value, Color transparentColor)
{
int idx = imageList.Images.Add(value, transparentColor);
return SetImageIndexAsOverlay(imageList, idx);
}
private static void imageList_RecreateHandle(object sender, EventArgs e)
{
List<int> vals;
if (imageListOverlays.TryGetValue(sender as ImageList, out vals))
{
for (int i = 0; i < vals.Count; i++)
NativeMethods.ImageList_SetOverlayImage(((ImageList)sender).Handle, vals[i], i + 1);
}
}
}
}
Notes:
None.
Tips & Tricks:
Please add some!
Sample Code:
Please add some!
Please edit this page!
Do you have...
helpful tips or sample code to share for using this API in managed code?
corrections to the existing content?
variations of the signature you want to share?
additional languages you want to include?
Select "Edit This Page" on the right hand toolbar and edit it! Or add new pages containing supporting types needed for this API (structures, delegates, and more).