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CardsWrapper (cards)
 
.
Summary
a class wrapper for the cards.dll

using System;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;

namespace Cards
{
    /// <summary>
    /// A class wrapper to the cards.dll. This misses only the crlAnimate functionaliy.
    /// </summary>
    public class Card32
    {
        #region API Declares
        [DllImport("cards.dll")]
        private static extern bool cdtInit([In] ref int width, [In] ref int height);

        [DllImport("cards.dll")]
        private static extern void cdtTerm();

        [DllImport("cards.dll")]
        private static extern int cdtDrawExt(IntPtr hDC, int x, int y, int dx, int dy,
            int ecsCard, int ectDraw, int clr);

        [DllImport("cards.dll")]
        private static extern int cdtDraw(IntPtr hDC, int x, int y, int ecsCard,
            int ectDraw, int clr);

        [DllImport("cards.dll")]
        private static extern int cdtAnimate(IntPtr hDC, int ecbCardBack, int x, int y, int iState);
        #endregion

        #region fields
        private static int _standardWidth;
        private static int _standardHeight;
        #endregion

        #region Constructor
        static Card32()
        {
            bool ret = Card32.cdtInit(ref _standardWidth, ref _standardHeight);
            if (!ret)
                throw new ApplicationException("Can't load cards.dll !");

            // free up library when process exits
            AppDomain.CurrentDomain.ProcessExit += new EventHandler(CurrentDomain_ProcessExit);
        }

        #endregion

        #region Public Static Members
        public static void DrawFace(Graphics g,  int x, int y, int width, int height, int faceValue, CardSuit suit, bool inverted)
        {
            int cardValue = (int)suit  + faceValue * 4;
            IntPtr hDc = g.GetHdc();
            try
            {
                cdtDrawExt(hDc, x, y, width, height, cardValue, inverted ? 2 : 0, 0);
            }
            finally
            {
                g.ReleaseHdc(hDc);
            }
        }
        public static void DrawFace(Graphics g,  int x, int y, int faceValue, CardSuit suit, bool inverted)
        {
            int cardValue = (int)suit  + faceValue * 4;
            IntPtr hDc = g.GetHdc();
            try
            {
                cdtDraw(hDc, x, y, cardValue, inverted ? 2 : 0, 0);
            }
            finally
            {
                g.ReleaseHdc(hDc);
            }
        }
        public static void DrawFace(Graphics g,  int x, int y, int faceValue, CardSuit suit)
        {
            Card32.DrawFace(g, x, y, faceValue, suit, false);
        }
        public static void DrawDeck(Graphics g, int x, int y, int width, int height, CardDeck deck)
        {
            IntPtr hDc = g.GetHdc();
            try
            {
                cdtDrawExt(hDc, x, y, width, height, (int)deck, 1, 0);
            }
            finally
            {
                g.ReleaseHdc(hDc);
            }
        }
        public static void DrawDeck(Graphics g, int x, int y, CardDeck deck)
        {
            IntPtr hDc = g.GetHdc();
            try
            {
                cdtDraw(hDc, x, y, (int)deck, 1, 0);
            }
            finally
            {
                g.ReleaseHdc(hDc);
            }
        }
        public static void DrawDeck(Graphics g, int x, int y, int width, int height, Color backgroundColor)
        {
            IntPtr hDc = g.GetHdc();
            try
            {
                Color color = Color.FromArgb(0, backgroundColor);
                cdtDrawExt(hDc, x, y, width, height, (int)CardDeck.CrossHatch, 1, color.ToArgb());
            }
            finally
            {
                g.ReleaseHdc(hDc);
            }
        }
        public static void DrawDeck(Graphics g, int x, int y, Color backgroundColor)
        {
            IntPtr hDc = g.GetHdc();
            try
            {
                Color color = Color.FromArgb(0, backgroundColor);
                cdtDraw(hDc, x, y, (int)CardDeck.CrossHatch, 1, color.ToArgb());
            }
            finally
            {
                g.ReleaseHdc(hDc);
            }
        }
        #endregion

        #region private members
        private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
        {
            Card32.cdtTerm();
        }
        #endregion
    }

    #region enums
    public enum CardSuit : int
    {
        Clubs = 0,
        Diamonds = 1,
        Hearts = 2,
        Spades = 3
    }
    public enum CardDeck : int
    {
        CrossHatch = 53,
        Weave1 = 54,
        Weave2 = 55,
        Robot = 56,
        Flowers = 57,
        Vine1 = 58,
        Vine2 = 59,
        Fish1 = 60,
        Fish2 = 61,
        Shells = 62,
        Castle = 63,
        Island = 64,
        CardHand = 65,
        The_X = 67,
        The_O = 68
    }
    #endregion
}

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