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BITMAP (Structures)
.
C# Definition:
using System;
using System.Runtime.InteropServices;
/// <summary>
/// The BITMAP structure defines the type, width, height, color format, and bit values of a bitmap.
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct BITMAP
{
/// <summary>
/// The bitmap type. This member must be zero.
/// </summary>
int bmType;
/// <summary>
/// The width, in pixels, of the bitmap. The width must be greater than zero.
/// </summary>
int bmWidth;
/// <summary>
/// The height, in pixels, of the bitmap. The height must be greater than zero.
/// </summary>
int bmHeight;
/// <summary>
/// The number of bytes in each scan line. This value must be divisible by 2, because the system assumes that the bit
/// values of a bitmap form an array that is word aligned.
/// </summary>
int bmWidthBytes;
/// <summary>
/// The count of color planes.
/// </summary>
int bmPlanes;
/// <summary>
/// The number of bits required to indicate the color of a pixel.
/// </summary>
int bmBitsPixel;
/// <summary>
/// A pointer to the location of the bit values for the bitmap. The bmBits member must be a pointer to an array of
/// character (1-byte) values.
/// </summary>
IntPtr bmBits;
}
User-Defined Field Types:
None.
Notes:
None.
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