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IContextMenu (Interfaces)
.
C# Signature:
[ComImport(),
InterfaceType(ComInterfaceType.InterfaceIsIUnknown),
GuidAttribute("000214e4-0000-0000-c000-000000000046")]
public interface IContextMenu
{
[PreserveSig()]
int QueryContextMenu(
uint hMenu,
uint indexMenu,
int idCmdFirst,
int idCmdLast,
uint uFlags);
[PreserveSig()]
void InvokeCommand(IntPtr pici);
[PreserveSig()]
void GetCommandString(
int idcmd,
uint uflags,
int reserved,
StringBuilder commandstring,
int cch);
}
VB Signature:
<ComImport()> _
<InterfaceType(ComInterfaceType.InterfaceIsIUnknown)> _
<GuidAttribute("000214e4-0000-0000-c000-000000000046")> _
Public Interface IContextMenu
<PreserveSig()> _
Function QueryContextMenu( _
ByVal hMenu As Integer, _
ByVal indexMenu As Integer, _
ByVal idCmdFirst As Integer, _
ByVal idCmdLast As Integer, _
ByVal uFlags As Integer) As Integer
<PreserveSig()> _
Sub InvokeCommand(ByVal pici As IntPtr)
<PreserveSig()> _
Sub GetCommandString( _
ByVal idcmd As Integer, _
ByVal uflags As Integer, _
ByVal reserved As Integer, _
ByVal commandstring As StringBuilder, _
ByVal cch As Integer)
End Interface
Notes
I found that GetCommandString gave me problems when defining the variable commandstring as a StringBuilder. (It had an unexplainable limit of 16 characters.) I found that by changing my definition to IntPtr, and then copying a
string into this pointer by using lstrcpy works for the true buffer size designated by cch.
Hint:
You may have to explicitly call lstrcpynW or lstrcpynA based uFlags
Sample Code:
void IContextMenu.GetCommandString(int idCmd, uint uFlags, int reserved, IntPtr commandString, int cchMax)
{
string commandStr = "" ;
if ((uFlags & (uint)GCS.VERB) != 0)
{
//obviously you could insert some cases here
switch (idCmd)
{
default:
commandStr = "...";
break;
}
}
if((uFlags & (uint)GCS.HELPTEXT) != 0)
{
switch (idCmd)
{
case 0:
commandStr = "Menu Item 1. And a brief description of what it does.";
break;
case 1:
commandStr = "Menu Item 2. And a brief description of what it does." ;
break;
case 2:
commandStr = "Menu Item 3. And a brief description of what it does.";
break;
case 3:
commandStr = "Menu Item 4. And a brief description of what it does.";
break;
default:
commandStr = "...";
break;
}
}
// must limit the return string to cchMax
if (commandStr.Length >= cchMax) commandStr = commandStr.Substring(0, cchMax-1) ;
// now return unicode or ansi based on uFlags
if((uFlags & (uint)GCS.UNICODE) != 0 )
{
str = Marshal.StringToHGlobalUni(commandStr);
Helpers.lstrcpynW(commandString, str, cchMax);
Marshal.FreeHGlobal(str);
}
else
{
str = Marshal.StringToHGlobalAnsi(commandStr);
Helpers.lstrcpynA(commandString, str, cchMax);
Marshal.FreeHGlobal(str);
}
}
Click to read this page
10/2/2011 2:35:57 AM - txzhgh-89.110.151.174
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
The lstrcpyn API
3/16/2007 7:56:45 AM - -104.180.240.187
TODO - a short description
3/16/2007 7:48:22 AM - -12.170.217.217
An IntPtr is a pointer to a memory location (unmanaged) that adapts to the platform it is running on (64-bit, etc.) UNLIKE a standard int/Integer. You should always use this type for unmanaged calls that require it, even though an int will appear to work on your development machine.
1/13/2008 4:00:13 AM - Damon Carr-72.43.165.29
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