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GetUserPreferredUILanguages (kernel32)
Retrieves information about the user preferred UI languages.

C# Signature:

[DllImport("Kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern bool GetUserPreferredUILanguages(
   uint dwFlags,
   out uint pulNumLanguages,
   StringBuilder pwszLanguagesBuffer,
   ref uint pcchLanguagesBuffer);

VB Signature:

User-Defined Types:


Alternative Managed API:

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Tips & Tricks:

A possibly better type for pwszLanguagesBuffer is Char[] because StringBuilder will end at the first \0 character; which the native API uses as the delimiter for the array elements it returns.

Sample Code:

static void DisplayUserPref()
    StringBuilder languagesBuffer = new StringBuilder();
    uint languagesCount, languagesBufferSize = 0;

    if (GetUserPreferredUILanguages(
        out languagesCount,
        ref languagesBufferSize))
        if (GetUserPreferredUILanguages(
            out languagesCount,
            ref languagesBufferSize))
            string[] languages = languagesBuffer.ToString().Split(new char[] { '\0' });
            Console.WriteLine("GetUserPreferredUILanguages returns " + languages.Length + " languages:");
            foreach (string language in languages)
                Console.WriteLine("   " + language);
            Console.WriteLine("GetUserPreferredUILanguages(2) returns #" + Marshal.GetLastWin32Error());
        Console.WriteLine("GetUserPreferredUILanguages(1) returns #" + Marshal.GetLastWin32Error());

const uint MUI_LANGUAGE_ID = 0x4;    // Use traditional language ID convention
const uint MUI_LANGUAGE_NAME = 0x8;    // Use ISO language (culture) name convention


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