@msdn=http://search.microsoft.com/search/results.aspx?qu=$$$ @pinvoke=http://pinvoke.net/$$$.htm Summary: TODO - a short description !!!!C# Signature: [DllImport("winmm.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern uint waveOutPrepareHeader(IntPtr hWaveOut, IntPtr pwh, int uSize); // Need to use IntPtr as WAVEHEADER struct must be in a fixed memory location. See Tips & Tricks below !!!!VB Signature: Declare Function waveOutPrepareHeader Lib "winmm.dll" (TODO) As TODO !!!!User-Defined Types: None. !!!!Alternative Managed API: Do you know one? Please contribute it! !!!!Notes: None. !!!!Tips & Tricks: The same WAVEHDR structure used with waveOutPrepareHeader() is also used with the waveOutWrite() and waveOutUnPrepareHeader() functions. The latter is called after the audio playback has been stopped with a call to waveOutReset(); The audio driver will asynchronously set the WHDR_DONE bit in WAVEHDR.dwflags when it has released the audio data block. This means that the WAVEHDR struct passed to the waveOutWrite() function must be allocated in unmanaged memory so it will survive after the call to waveOutWrite(). What I do is preallocate a block of unmanaged memory in my class's Open() method: waveHdrPtr = Marshal.AllocHGlobal(Marshal.SizeOf(waveHdr)); Then in the output method I use this: waveHdr.lpData = wavedata; // audio buffer waveHdr.dwBufferLength = wf.nSamplesPerSec * wf.nBlockAlign; // it's size waveHdr.dwFlags = 0; // clear before waveOutPrepareHeader() Marshal.StructureToPtr(waveHdr, waveHdrPtr, true); // copy to unmanaged memory if ((MMRESULT = waveOutPrepareHeader(waveDevice, waveHdrPtr, Marshal.SizeOf(waveHdr))) != MMSYSERR_NOERROR) { waveOutGetErrorText(MMRESULT, errmsg, MAXERRORLENGTH); MessageBox.Show( "waveOutPrepareHeader(): " + errmsg.ToString(), this.Text, MessageBoxButtons.OK, MessageBoxIcon.Error); return; } WAVEHDR wh = (WAVEHDR)Marshal.PtrToStructure(waveHdrPtr, typeof(WAVEHDR)); // copy struct back from unmanaged memory waveHdr = wh; // reset managed struct waveHdr.dwFlags |= (WHDR_BEGINLOOP | WHDR_ENDLOOP); // add the looping flag bits waveHdr.dwLoops = MINUS_ONE; ; Marshal.StructureToPtr(waveHdr, waveHdrPtr, true); // and update the unmanaged struct. Now we are ready to write: if ((MMRESULT = waveOutWrite(waveDevice, waveHdrPtr, Marshal.SizeOf(waveHdr))) != MMSYSERR_NOERROR) [snipped] When we are done listening to this playback: while ((waveHdr.dwFlags & WHDR_DONE) == 0) // wait for it { if ((MMRESULT = waveOutReset(waveDevice)) != MMSYSERR_NOERROR) { waveOutGetErrorText(MMRESULT, errmsg, MAXERRORLENGTH); MessageBox.Show( "waveOutReset(): " + errmsg.ToString(), this.Text, MessageBoxButtons.OK, MessageBoxIcon.Error); } WAVEHDR wh = (WAVEHDR)Marshal.PtrToStructure(waveHdrPtr, typeof(WAVEHDR)); // copy unmanaged struct waveHdr = wh; // update managed struct } When the WHDR_DONE bit sets we can call the waveOutUnPrepareHeader() function to release the resources previously set up: if ((MMRESULT = waveOutUnprepareHeader(waveDevice, waveHdrPtr, Marshal.SizeOf(waveHdr))) != MMSYSERR_NOERROR) [snipped] I release the unmanaged memory allocated in the Open() method in the class's Close method: Marshal.FreeHGlobal(waveHdrPtr); !!!!Sample Code: Please add some! Documentation: waveOutPrepareHeader@msdn on MSDN
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