@msdn=http://search.microsoft.com/search/results.aspx?qu=$$$ @pinvoke=http://pinvoke.net/$$$.htm Summary: The RegisterWindowMessage API !!!!C# Signature: /// <summary> /// Defines a new window message that is guaranteed to be unique throughout the system. The message value can be used /// when sending or posting messages. /// <para> /// Go to https://msdn.microsoft.com/en-us/library/windows/desktop/ms644947%28v=vs.85%29.aspx for more /// information. /// </para> /// </summary> /// <param name="msg">C++ ( lpString [in]. Type: LPCTSTR )<br /> The message to be registered.</param> /// <returns> /// C++ ( Type: UINT )<br /> If the message is successfully registered, the return value is a message identifier in the /// range 0xC000 through 0xFFFF. If the function fails, the return value is zero.<br /><br /> To get extended error /// information, call GetLastError. /// </returns> /// <remarks> /// The <see cref="RegisterWindowMessage" /> function is typically used to register messages for communicating between /// two cooperating applications. If two different applications register the same message string, the applications /// return the same message value.The message remains registered until the session ends. Only use /// <see cref="RegisterWindowMessage" /> when more than one application must process the same message.For sending /// private messages within a window class, an application can use any integer in the range WM_USER through 0x7FFF. /// <br />(Messages in this range are private to a window class, not to an application.For example, predefined control /// classes such as BUTTON, EDIT, LISTBOX, and COMBOBOX may use values in this range.) /// </remarks> /// <example> /// <code><![CDATA[ /// //provide a private internal message id /// private UInt32 queryCancelAutoPlay = 0; /// /// [DllImport("user32.dll", SetLastError=true, CharSet=CharSet.Auto)] /// static extern uint RegisterWindowMessage(string lpString); /// /// /* only needed if your application is using a dialog box and needs to respond to a "QueryCancelAutoPlay" message, it cannot simply return TRUE or FALSE. /// [DllImport("user32.dll")] /// static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); /// */ /// /// protected override void WndProc(ref Message m) /// { /// //calling the base first is important, otherwise the values you set later will be lost /// base.WndProc(ref m); /// /// //if the QueryCancelAutoPlay message id has not been registered... /// if (queryCancelAutoPlay == 0) /// queryCancelAutoPlay = RegisterWindowMessage("QueryCancelAutoPlay"); /// /// //if the window message id equals the QueryCancelAutoPlay message id /// if ((UInt32)m.Msg == queryCancelAutoPlay) /// { /// /* only needed if your application is using a dialog box and needs to /// * respond to a "QueryCancelAutoPlay" message, it cannot simply return TRUE or FALSE. /// SetWindowLong(this.Handle, 0, 1); /// */ /// m.Result = (IntPtr)1; /// } /// } /// ]]></code> /// </example> [DllImport("user32.dll", SetLastError=true, CharSet=CharSet.Auto)] static extern uint RegisterWindowMessage(string lpString); !!!!VB.NET Signature: <DllImport("user32.dll", CharSet:=CharSet.Auto)> _ Private Shared Function RegisterWindowMessage( _ ByVal lpString As String) As UInteger End Function !!!!Oxygene.NET Signature: [DllImport("user32.dll", SetLastError := true, CharSet := CharSet.Auto)] class method RegisterWindowMessage(lpString: String): UInt32; external; !!!!VB Signature: Declare Function RegisterWindowMessage Lib "user32.dll" (ByVal lpString As String) As Integer !!!!User-Defined Types: None. !!!!Notes: '''Unicode notification''' DllImport("user32.dll", EntryPoint = "RegisterWindowMessageW", SetLastError = true)] private static extern int RegisterWindowMessage(string lpString); If you use the above notation, it will not be the Unicode call, Always add the CharSet=CharSet.Auto or CharSet.Unicode In VB6 the definition for the API declaration should be: Declare Function RegisterWindowMessage Lib "user32.dll" Alias "RegisterWindowMessageW" (ByVal lpString As long) As Integer strMessageToRegister = "QueryCancelAutoPlay" lngWindowMsg = RegisterWindowMessage(StrPtr(strMessageToRegister)) If you use RegisterWindowMessage("QueryCancelAutoPlay") it will NOT work, put the "QueryCancelAutoPlay" in a variable or constant and use that one. !!!!Tips & Tricks: Please add some! !!!!Sample Code: '''VB.NET Sample Code''' Dim MessageID As Integer MessageID = RegisterWindowMessage("QueryCancelAutoPlay") '''C# Sample Code''' //Register the message lMsg = Win32.RegisterWindowMessage("WM_HTML_GETOBJECT"); //Get the object Win32.SendMessageTimeout(windowHandle, lMsg, IntPtr.Zero, IntPtr.Zero, SendMessageTimeoutFlags.SMTO_ABORT_IF_HUNG, 1000, out lRes); if(lRes != IntPtr.Zero) { //Get the object from lRes htmlDoc= (mshtml.IHTMLDocument)Win32.ObjectFromLresult(lRes, IID_IHTMLDocument, IntPtr.Zero); return htmlDoc; } '''C# Sample Code''' //provide a private internal message id private UInt32 queryCancelAutoPlay = 0; [DllImport("user32.dll", SetLastError=true, CharSet=CharSet.Auto)] static extern uint RegisterWindowMessage(string lpString); /* only needed if your application is using a dialog box and needs to * respond to a "QueryCancelAutoPlay" message, it cannot simply return TRUE or FALSE. [DllImport("user32.dll")] static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); */ protected override void WndProc(ref Message m) { //calling the base first is important, otherwise the values you set later will be lost base.WndProc (ref m); //if the QueryCancelAutoPlay message id has not been registered... if (queryCancelAutoPlay == 0) queryCancelAutoPlay = RegisterWindowMessage("QueryCancelAutoPlay"); //if the window message id equals the QueryCancelAutoPlay message id if ((UInt32)m.Msg == queryCancelAutoPlay) { /* only needed if your application is using a dialog box and needs to * respond to a "QueryCancelAutoPlay" message, it cannot simply return TRUE or FALSE. SetWindowLong(this.Handle, 0, 1); */ m.Result = (IntPtr)1; } } //WndProc !!!!Alternative Managed API: Do you know one? Please contribute it! Documentation: RegisterWindowMessage@msdn on MSDN
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