@msdn=http://search.microsoft.com/search/results.aspx?qu=$$$ @pinvoke=http://pinvoke.net/$$$.htm Summary: Defines a system-wide hot key. !!!!C# Signature: [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern bool RegisterHotKey(IntPtr hWnd, int id, KeyModifiers fsModifiers, Keys vk); !!!!VB Signature: Declare Function RegisterHotKey Lib "user32.dll" (TODO) As TODO !!!!User-Defined Types: None. !!!!Alternative Managed API: Do you know one? Please contribute it! !!!!Notes: None. !!!!Tips & Tricks: Please add some! !!!!KeyModifiers Enum: [Flags] public enum KeyModifiers { None = 0, Alt = 1, Control = 2, Shift = 4, // Either WINDOWS key was held down. These keys are labeled with the Windows logo. // Keyboard shortcuts that involve the WINDOWS key are reserved for use by the // operating system. Windows = 8 } !!!!HotKeyRegister Class (Source: https://code.msdn.microsoft.com/CSRegisterHotkey-e3f5061e ): public class HotKeyRegister : IMessageFilter, IDisposable { /// <summary> /// Define a system-wide hot key. /// </summary> /// <param name="hWnd"> /// A handle to the window that will receive WM_HOTKEY messages generated by the /// hot key. If this parameter is NULL, WM_HOTKEY messages are posted to the /// message queue of the calling thread and must be processed in the message loop. /// </param> /// <param name="id"> /// The identifier of the hot key. If the hWnd parameter is NULL, then the hot /// key is associated with the current thread rather than with a particular /// window. /// </param> /// <param name="fsModifiers"> /// The keys that must be pressed in combination with the key specified by the /// uVirtKey parameter in order to generate the WM_HOTKEY message. The fsModifiers /// parameter can be a combination of the following values. /// MOD_ALT 0x0001 /// MOD_CONTROL 0x0002 /// MOD_SHIFT 0x0004 /// MOD_WIN 0x0008 /// </param> /// <param name="vk">The virtual-key code of the hot key.</param> [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern bool RegisterHotKey(IntPtr hWnd, int id, KeyModifiers fsModifiers, Keys vk); /// <summary> /// Frees a hot key previously registered by the calling thread. /// </summary> /// <param name="hWnd"> /// A handle to the window associated with the hot key to be freed. This parameter /// should be NULL if the hot key is not associated with a window. /// </param> /// <param name="id"> /// The identifier of the hot key to be freed. /// </param> [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern bool UnregisterHotKey(IntPtr hWnd, int id); /// <summary> /// Get the modifiers and key from the KeyData property of KeyEventArgs. /// </summary> /// <param name="keydata"> /// The KeyData property of KeyEventArgs. The KeyData is a key in combination /// with modifiers. /// </param> /// <param name="key">The pressed key.</param> public static KeyModifiers GetModifiers(Keys keydata, out Keys key) { key = keydata; KeyModifiers modifers = KeyModifiers.None; // Check whether the keydata contains the CTRL modifier key. // The value of Keys.Control is 131072. if ((keydata & Keys.Control) == Keys.Control) { modifers |= KeyModifiers.Control; key = keydata ^ Keys.Control; } // Check whether the keydata contains the SHIFT modifier key. // The value of Keys.Control is 65536. if ((keydata & Keys.Shift) == Keys.Shift) { modifers |= KeyModifiers.Shift; key = key ^ Keys.Shift; } // Check whether the keydata contains the ALT modifier key. // The value of Keys.Control is 262144. if ((keydata & Keys.Alt) == Keys.Alt) { modifers |= KeyModifiers.Alt; key = key ^ Keys.Alt; } // Check whether a key other than SHIFT, CTRL or ALT (Menu) is pressed. if (key == Keys.ShiftKey || key == Keys.ControlKey || key == Keys.Menu) { key = Keys.None; } return modifers; } /// <summary> /// Specify whether this object is disposed. /// </summary> bool disposed = false; /// <summary> /// This constant could be found in WinUser.h if you installed Windows SDK. /// Each windows message has an identifier, 0x0312 means that the mesage is /// a WM_HOTKEY message. /// </summary> const int WM_HOTKEY = 0x0312; /// <summary> /// A handle to the window that will receive WM_HOTKEY messages generated by the /// hot key. /// </summary> public IntPtr Handle { get; private set; } /// <summary> /// A normal application can use any value between 0x0000 and 0xBFFF as the ID /// but if you are writing a DLL, then you must use GlobalAddAtom to get a /// unique identifier for your hot key. /// </summary> public int ID { get; private set; } public KeyModifiers Modifiers { get; private set; } public Keys Key { get; private set; } /// <summary> /// Raise an event when the hotkey is pressed. /// </summary> public event EventHandler HotKeyPressed; public HotKeyRegister(IntPtr handle, int id, KeyModifiers modifiers, Keys key) { if (key == Keys.None || modifiers == KeyModifiers.None) { throw new ArgumentException("The key or modifiers could not be None."); } this.Handle = handle; this.ID = id; this.Modifiers = modifiers; this.Key = key; RegisterHotKey(); // Adds a message filter to monitor Windows messages as they are routed to // their destinations. Application.AddMessageFilter(this); } /// <summary> /// Register the hotkey. /// </summary> private void RegisterHotKey() { bool isKeyRegisterd = RegisterHotKey(Handle, ID, Modifiers, Key); // If the operation failed, try to unregister the hotkey if the thread // has registered it before. if (!isKeyRegisterd) { // IntPtr.Zero means the hotkey registered by the thread. UnregisterHotKey(IntPtr.Zero, ID); // Try to register the hotkey again. isKeyRegisterd = RegisterHotKey(Handle, ID, Modifiers, Key); // If the operation still failed, it means that the hotkey was already // used in another thread or process. if (!isKeyRegisterd) { throw new ApplicationException("The hotkey is in use"); } } } /// <summary> /// Filters out a message before it is dispatched. /// </summary> [PermissionSetAttribute(SecurityAction.LinkDemand, Name = "FullTrust")] public bool PreFilterMessage(ref Message m) { // The property WParam of Message is typically used to store small pieces // of information. In this scenario, it stores the ID. if (m.Msg == WM_HOTKEY && m.HWnd == this.Handle && m.WParam == (IntPtr)this.ID && HotKeyPressed != null) { // Raise the HotKeyPressed event if it is an WM_HOTKEY message. HotKeyPressed(this, EventArgs.Empty); // True to filter the message and stop it from being dispatched. return true; } // Return false to allow the message to continue to the next filter or // control. return false; } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Unregister the hotkey. /// </summary> protected virtual void Dispose(bool disposing) { // Protect from being called multiple times. if (disposed) { return; } if (disposing) { // Removes a message filter from the message pump of the application. Application.RemoveMessageFilter(this); UnregisterHotKey(Handle, ID); } disposed = true; } } !!!!Sample Code: Here is a helper class for easily adding a hotkey to WPF Windows. Usage: /// <summary> /// Id's to disambiguate multiple hotkey registrations /// </summary> uint hotKey1, hotKey2; // -------------------------------------------------------------------------- /// <summary> /// Once we have a window handle, register for hot keys /// </summary> // -------------------------------------------------------------------------- protected override void OnSourceInitialized(EventArgs e) { base.OnSourceInitialized(e); _hotKeys = new HotKeyHelper(this, HandleHotKey); hotKey1 = _hotKeys.ListenForHotKey(System.Windows.Forms.Keys.F8, HotKeyModifiers.Control); hotKey2 = _hotKeys.ListenForHotKey(System.Windows.Forms.Keys.F9, HotKeyModifiers.WindowsKey | HotKeyModifiers.Shift); } // -------------------------------------------------------------------------- /// <summary> /// Hotkey handler. The keyId is the return value from ListenForHotKey() /// </summary> // -------------------------------------------------------------------------- void HandleHotKey(int keyId) { if (keyId == hotKey1) { // first hotkey was pressed } else if (keyId == hotKey2) { // second hotkey was pressed } } Helper class: /// <summary> /// Simpler way to expose key modifiers /// </summary> [Flags] public enum HotKeyModifiers { Alt = 1, // MOD_ALT Control = 2, // MOD_CONTROL Shift = 4, // MOD_SHIFT WindowsKey = 8, // MOD_WIN } // -------------------------------------------------------------------------- /// <summary> /// A nice generic class to register multiple hotkeys for your app /// </summary> // -------------------------------------------------------------------------- public class HotKeyHelper : IDisposable { // Required interop declarations for working with hotkeys [DllImport("user32", SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool RegisterHotKey(IntPtr hwnd, int id, uint fsModifiers, uint vk); [DllImport("user32", SetLastError = true)] public static extern int UnregisterHotKey(IntPtr hwnd, int id); [DllImport("kernel32", SetLastError = true)] public static extern short GlobalAddAtom(string lpString); [DllImport("kernel32", SetLastError = true)] public static extern short GlobalDeleteAtom(short nAtom); public const int WM_HOTKEY = 0x312; /// <summary> /// The unique ID to receive hotkey messages /// </summary> public short HotkeyID { get; private set; } /// <summary> /// Handle to the window listening to hotkeys /// </summary> private IntPtr _windowHandle; /// <summary> /// Callback for hot keys /// </summary> Action<int> _onHotKeyPressed; // -------------------------------------------------------------------------- /// <summary> /// ctor /// </summary> // -------------------------------------------------------------------------- public HotKeyHelper(Window handlerWindow, Action<int> hotKeyHandler) { _onHotKeyPressed = hotKeyHandler; // Create a unique Id for this class in this instance string atomName = Thread.CurrentThread.ManagedThreadId.ToString("X8") + this.GetType().FullName; HotkeyID = GlobalAddAtom(atomName); // Set up the hook to listen for hot keys _windowHandle = new WindowInteropHelper(handlerWindow).Handle; if(_windowHandle == null) { throw new ApplicationException("Cannot find window handle. Try calling this on or after OnSourceInitialized()"); } var source = HwndSource.FromHwnd(_windowHandle); source.AddHook(HwndHook); } // -------------------------------------------------------------------------- /// <summary> /// Intermediate processing of hotkeys /// </summary> // -------------------------------------------------------------------------- private IntPtr HwndHook(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) { if (msg == WM_HOTKEY && wParam.ToInt32() == HotkeyID) { _onHotKeyPressed?.Invoke(lParam.ToInt32()); handled = true; } return IntPtr.Zero; } // -------------------------------------------------------------------------- /// <summary> /// Tell what key you want to listen for. Returns an id representing /// this particular key combination. Use this in your handler to /// disambiguate what key was pressed. /// </summary> // -------------------------------------------------------------------------- public uint ListenForHotKey(Keys key, HotKeyModifiers modifiers) { RegisterHotKey(_windowHandle, HotkeyID, (uint)modifiers, (uint)key); return (uint)modifiers | (((uint)key) << 16); } // -------------------------------------------------------------------------- /// <summary> /// Stop listening for hotkeys /// </summary> // -------------------------------------------------------------------------- private void StopListening() { if (this.HotkeyID != 0) { UnregisterHotKey(_windowHandle, HotkeyID); // clean up the atom list GlobalDeleteAtom(HotkeyID); HotkeyID = 0; } } // -------------------------------------------------------------------------- /// <summary> /// Dispose /// </summary> // -------------------------------------------------------------------------- public void Dispose() { StopListening(); } } Documentation: RegisterHotKeyaspx@msdn on MSDN
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