C# Signature: [DllImport("user32.dll")] static extern short GetAsyncKeyState(System.Windows.Forms.Keys vKey); // FOR CONSOLE APPLICATIONS USE: [DllImport("user32.dll")] public static extern int GetAsyncKeyState(Keys vKeys); VB.NET Signature: <DllImport("user32.dll")> _ Shared Function GetAsyncKeyState(ByVal vKey As System.Windows.Forms.Keys) As Short End Function VB Signature: Declare Function GetAsyncKeyState Lib "user32" (ByVal vkey As Integer) As Short User-Defined Constants: VKs http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx User-Defined Types: None. Notes: None. Tips & Tricks: This could be a good keylogger (= yeah ! Or for hotkeys and such. This works even if the window isn't focused. This works not for keyboard only, for mouse also (VK_RBUTTON, VK_LBUTTON). C# Sample Code: // this is import of libraries [DllImport("User32.dll")] private static extern short GetAsyncKeyState(System.Windows.Forms.Keys vKey); // Keys enumeration [DllImport("User32.dll")] private static extern short GetAsyncKeyState(System.Int32 vKey); string keyBuffer = string.Empty; private void timer1_Tick(object sender, EventArgs e) { timer1.Interval = 3; foreach (System.Int32 i in Enum.GetValues(typeof(Keys))) { int x = GetAsyncKeyState(i); if ((x == 1) || (x == Int16.MinValue)) //Use constants (0x8000 and -32768 is Int16.MaxValue) { keyBuffer += Enum.GetName(typeof(Keys), i) + " ";//this is WinAPI listener of the keys } } if (keyBuffer != "") { // replacing of unreadable keys keyBuffer = keyBuffer.Replace("Space", "_"); keyBuffer = keyBuffer.Replace("Delete", "_Del_"); keyBuffer = keyBuffer.Replace("LShiftKey", "_SHIFT_"); keyBuffer = keyBuffer.Replace("ShiftKey", ""); keyBuffer = keyBuffer.Replace("OemQuotes", "!"); keyBuffer = keyBuffer.Replace("Oemcomma", "?"); keyBuffer = keyBuffer.Replace("D8", "á"); keyBuffer = keyBuffer.Replace("D2", "ě"); keyBuffer = keyBuffer.Replace("D3", "š"); keyBuffer = keyBuffer.Replace("D4", "č"); keyBuffer = keyBuffer.Replace("D5", "ř"); keyBuffer = keyBuffer.Replace("D6", "ž"); keyBuffer = keyBuffer.Replace("D7", "ý"); keyBuffer = keyBuffer.Replace("D9", "í"); keyBuffer = keyBuffer.Replace("D0", "é"); keyBuffer = keyBuffer.Replace("Back", "<=="); keyBuffer = keyBuffer.Replace("LButton", ""); keyBuffer = keyBuffer.Replace("RButton", ""); keyBuffer = keyBuffer.Replace("NumPad", ""); keyBuffer = keyBuffer.Replace("OemPeriod", "."); keyBuffer = keyBuffer.Replace("OemSemicolon", "ů"); keyBuffer = keyBuffer.Replace("Oem4", "/"); keyBuffer = keyBuffer.Replace("LControlKey", ""); keyBuffer = keyBuffer.Replace("ControlKey", "_CTRL_"); keyBuffer = keyBuffer.Replace("Enter", ""); keyBuffer = keyBuffer.Replace("Shift", "____SHIFT___"); keyBuffer = keyBuffer.ToLower(); keyBuffer = keyBuffer.Replace(" ", ""); textBox1.Text = keyBuffer; } } C# Sample Code 2: [DllImport("user32.dll")] static extern ushort GetAsyncKeyState(int vKey); public static bool IsKeyPushedDown(System.Windows.Forms.Keys vKey) { return 0 != (GetAsyncKeyState((int)vKey) & 0x8000); } VB.NET Sample Code: Imports System.Runtime.InteropServices Public Class Form1 <DllImport("user32.dll")> _ Shared Function GetAsyncKeyState(ByVal vKey As System.Windows.Forms.Keys) As Short End Function Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick If GetAsyncKeyState(Keys.Return) <> 0 Then TextBox1.Text = "Enter pressed now" Else TextBox1.Text = "Enter not pressed now" End If End Sub End Class Alternative Managed API: The ManagedWindowsApi project (http://mwinapi.sourceforge.net) provides a KeyboardKey class to detect keyboard state and synthesize keyboard events. Windows Input Simulator An open source managed .NET wrapper written in C# is available on Codeplex at http://inputsimulator.codeplex.com/. It has all of these definitions complete with documented code comments and can be used to determine key states as well. Thanks to all the contributors at pinvoke.
Edit user32.getasyncke...
You do not have permission to change this page. If you feel this is in error, please send feedback with the contact link on the main page.