@msdn=http://search.microsoft.com/search/results.aspx?qu=$$$ @pinvoke=http://pinvoke.net/$$$.htm Summary: Gets the time of the last user input (in ms since the system started) !!!!C# Signature: [DllImport("user32.dll")] static extern bool GetLastInputInfo(ref LASTINPUTINFO plii); !!!!VB Signature: <DllImport("user32.dll")> Shared Function GetLastInputInfo(ByRef plii As LASTINPUTINFO) As Boolean End Function !!!!C++ Signature: [DllImport("user32.dll")] static bool GetLastInputInfo(LASTINPUTINFO* plii); !!!!F# Signature [<Struct; CLIMutable; StructLayout(LayoutKind.Sequential)>] type LastInputInfo = { size : int dwTime : uint32 } [<DllImport("user32")>] extern int GetLastInputInfo(LastInputInfo& lpi); !!!!User-Defined Types: [LASTINPUTINFO] !!!!Notes: Very useful to detect user-idle state of an application. Minimum operating systems: Windows 2000 !!!!Tips & Tricks: Compare to Environment.TickCount to get the time since the last user input. !!!!Sample Code: These samples do not take into account the rollover of the tick counter which will occur after ~50 days of uptime. This function retrieves the time in seconds since last user input static uint GetLastInputTime() { uint idleTime = 0; LASTINPUTINFO lastInputInfo = new LASTINPUTINFO(); lastInputInfo.cbSize = (uint)Marshal.SizeOf( lastInputInfo ); lastInputInfo.dwTime = 0; uint envTicks = (uint)Environment.TickCount; if ( GetLastInputInfo( ref lastInputInfo ) ) { uint lastInputTick = lastInputInfo.dwTime; idleTime = envTicks - lastInputTick; } return (( idleTime > 0 ) ? ( idleTime / 1000 ) : 0); } !!!!Sample Code vb.net: This function retrieves the time in seconds since last user input Dim idletime As Integer Dim lastInputInf As New LASTINPUTINFO() Public Function GetLastInputTime() As Integer idletime = 0 lastInputInf.cbSize = Marshal.SizeOf(lastInputInf) lastInputInf.dwTime = 0 If GetLastInputInfo(lastInputInf) Then idletime = Environment.TickCount - lastInputInf.dwTime End If If idletime > 0 Then Return idletime / 1000 Else : Return 0 End If End Function !!!!Sample Code C++ .net: This function retrieves the time in seconds since last user input public: static double getSystemIdleTime() { int systemUptime = Environment::TickCount; int idleTicks = 0; LASTINPUTINFO lastInputInfo; lastInputInfo.cbSize = (UInt32)Marshal::SizeOf(lastInputInfo); lastInputInfo.dwTime = 0; if (GetLastInputInfo(&lastInputInfo)) { int lastInputTicks = (int)lastInputInfo.dwTime; idleTicks = systemUptime - lastInputTicks; } return (( idleTicks > 0 ) ? ( idleTicks / 1000 ) : idleTicks ); } !!!!Sample code F# let idleTimeSeconds() = let size = sizeof<LastInputInfo> let now = uint32 Environment.TickCount let mutable info = { size = size; dwTime = 0u } match GetLastInputInfo(&info) with | 0 -> 0. | _ -> (now - info.dwTime) / 1000. !!!!Sample code gcc Cygwin: Prints time in seconds since last user input. Save to idle.c Compile at bash command line with: gcc -Wall idle.c Test it with: sleep 15; ./a.exe Moving the mouse or pressing the keyboard during the test will alter the result, as expected! #include <w32api/windef.h> #include <w32api/winbase.h> #include <w32api/winuser.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> int main() { int systemUptime = GetTickCount(); // was Environment.TickCount int idleTicks = 0; LASTINPUTINFO lastInputInfo; lastInputInfo.cbSize = sizeof (lastInputInfo); lastInputInfo.dwTime = 0; if (GetLastInputInfo(&lastInputInfo)) { int lastInputTicks = (int)lastInputInfo.dwTime; idleTicks = systemUptime - lastInputTicks; } printf("%d seconds\n", (idleTicks > 0)? idleTicks/1000: 0); return 0; } Contributed by John Refling !!!!Alternative Managed API: Do you know one? Please contribute it! Documentation: GetLastInputInfo@msdn on MSDN
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