@msdn=http://search.microsoft.com/search/results.aspx?qu=$$$ @pinvoke=http://pinvoke.net/$$$.htm Summary: Here is the entire OpenGL32.dll and Glu32.dll C# Library interfaces !!!!C# Signature: #region The OpenGL constant definitions. [Flags()] public enum OpenGLVersionIdentifier : uint { GL_VERSION_1_1 = 1, } [Flags()] public enum AccumOp : uint { GL_ACCUM = 0x0100, GL_LOAD = 0x0101, GL_RETURN = 0x0102, GL_MULT = 0x0103, GL_ADD = 0x0104, } [Flags()] public enum AlphaFunctions : uint { GL_NEVER = 0x0200, GL_LESS = 0x0201, GL_EQUAL = 0x0202, GL_LEQUAL = 0x0203, GL_GREATER = 0x0204, GL_NOTEQUAL = 0x0205, GL_GEQUAL = 0x0206, GL_ALWAYS = 0x0207, } [Flags()] public enum AttribMask : uint { GL_CURRENT_BIT = 0x00000001, GL_POINT_BIT = 0x00000002, GL_LINE_BIT = 0x00000004, GL_POLYGON_BIT = 0x00000008, GL_POLYGON_STIPPLE_BIT = 0x00000010, GL_PIXEL_MODE_BIT = 0x00000020, GL_LIGHTING_BIT = 0x00000040, GL_FOG_BIT = 0x00000080, GL_DEPTH_BUFFER_BIT = 0x00000100, GL_ACCUM_BUFFER_BIT = 0x00000200, GL_STENCIL_BUFFER_BIT = 0x00000400, GL_VIEWPORT_BIT = 0x00000800, GL_TRANSFORM_BIT = 0x00001000, GL_ENABLE_BIT = 0x00002000, GL_COLOR_BUFFER_BIT = 0x00004000, GL_HINT_BIT = 0x00008000, GL_EVAL_BIT = 0x00010000, GL_LIST_BIT = 0x00020000, GL_TEXTURE_BIT = 0x00040000, GL_SCISSOR_BIT = 0x00080000, GL_ALL_ATTRIB_BITS = 0x000fffff, } [Flags()] public enum BeginMode : uint { GL_POINTS = 0x0000, GL_LINES = 0x0001, GL_LINE_LOOP = 0x0002, GL_LINE_STRIP = 0x0003, GL_TRIANGLES = 0x0004, GL_TRIANGLE_STRIP = 0x0005, GL_TRIANGLE_FAN = 0x0006, GL_QUADS = 0x0007, GL_QUAD_STRIP = 0x0008, GL_POLYGON = 0x0009, } [Flags()] public enum BlendingFactorDest : uint { GL_ZERO = 0, GL_ONE = 1, GL_SRC_COLOR = 0x0300, GL_ONE_MINUS_SRC_COLOR = 0x0301, GL_SRC_ALPHA = 0x0302, GL_ONE_MINUS_SRC_ALPHA = 0x0303, GL_DST_ALPHA = 0x0304, GL_ONE_MINUS_DST_ALPHA = 0x0305, } [Flags()] public enum BlendingFactorSrc : uint { GL_DST_COLOR = 0x0306, GL_ONE_MINUS_DST_COLOR = 0x0307, GL_SRC_ALPHA_SATURATE = 0x0308, } [Flags()] public enum GL_Boolean : uint { GL_TRUE = 1, GL_FALSE = 0, } [Flags()] public enum ClipPlaneName : uint { GL_CLIP_PLANE0 = 0x3000, GL_CLIP_PLANE1 = 0x3001, GL_CLIP_PLANE2 = 0x3002, GL_CLIP_PLANE3 = 0x3003, GL_CLIP_PLANE4 = 0x3004, GL_CLIP_PLANE5 = 0x3005, } [Flags()] public enum DataType : uint { GL_BYTE = 0x1400, GL_UNSIGNED_BYTE = 0x1401, GL_SHORT = 0x1402, GL_UNSIGNED_SHORT = 0x1403, GL_INT = 0x1404, GL_UNSIGNED_INT = 0x1405, GL_FLOAT = 0x1406, GL_2_BYTES = 0x1407, GL_3_BYTES = 0x1408, GL_4_BYTES = 0x1409, GL_DOUBLE = 0x140A, } [Flags()] public enum DrawBufferMode : uint { GL_NONE = 0, GL_FRONT_LEFT = 0x0400, GL_FRONT_RIGHT = 0x0401, GL_BACK_LEFT = 0x0402, GL_BACK_RIGHT = 0x0403, GL_FRONT = 0x0404, GL_BACK = 0x0405, GL_LEFT = 0x0406, GL_RIGHT = 0x0407, GL_FRONT_AND_BACK = 0x0408, GL_AUX0 = 0x0409, GL_AUX1 = 0x040A, GL_AUX2 = 0x040B, GL_AUX3 = 0x040C, } [Flags()] public enum ErrorCode : uint { GL_NO_ERROR = 0, GL_INVALID_ENUM = 0x0500, GL_INVALID_VALUE = 0x0501, GL_INVALID_OPERATION = 0x0502, GL_STACK_OVERFLOW = 0x0503, GL_STACK_UNDERFLOW = 0x0504, GL_OUT_OF_MEMORY = 0x0505, } [Flags()] public enum FeedBackMode : uint { GL_2D = 0x0600, GL_3D = 0x0601, GL_4D_COLOR = 0x0602, GL_3D_COLOR_TEXTURE = 0x0603, GL_4D_COLOR_TEXTURE = 0x0604, } [Flags()] public enum FeedBackToken : uint { GL_PASS_THROUGH_TOKEN = 0x0700, GL_POINT_TOKEN = 0x0701, GL_LINE_TOKEN = 0x0702, GL_POLYGON_TOKEN = 0x0703, GL_BITMAP_TOKEN = 0x0704, GL_DRAW_PIXEL_TOKEN = 0x0705, GL_COPY_PIXEL_TOKEN = 0x0706, GL_LINE_RESET_TOKEN = 0x0707, } [Flags()] public enum FogMode : uint { GL_EXP = 0x0800, GL_EXP2 = 0x0801, } [Flags()] public enum FrontFaceDirection : uint { GL_CW = 0x0900, GL_CCW = 0x0901, } [Flags()] public enum GetMapTarget : uint { GL_COEFF = 0x0A00, GL_ORDER = 0x0A01, GL_DOMAIN = 0x0A02, } [Flags()] public enum GetTarget : uint { GL_CURRENT_COLOR = 0x0B00, GL_CURRENT_INDEX = 0x0B01, GL_CURRENT_NORMAL = 0x0B02, GL_CURRENT_TEXTURE_COORDS = 0x0B03, GL_CURRENT_RASTER_COLOR = 0x0B04, GL_CURRENT_RASTER_INDEX = 0x0B05, GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, GL_CURRENT_RASTER_POSITION = 0x0B07, GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, GL_CURRENT_RASTER_DISTANCE = 0x0B09, GL_POINT_SMOOTH = 0x0B10, GL_POINT_SIZE = 0x0B11, GL_POINT_SIZE_RANGE = 0x0B12, GL_POINT_SIZE_GRANULARITY = 0x0B13, GL_LINE_SMOOTH = 0x0B20, GL_LINE_WIDTH = 0x0B21, GL_LINE_WIDTH_RANGE = 0x0B22, GL_LINE_WIDTH_GRANULARITY = 0x0B23, GL_LINE_STIPPLE = 0x0B24, GL_LINE_STIPPLE_PATTERN = 0x0B25, GL_LINE_STIPPLE_REPEAT = 0x0B26, GL_LIST_MODE = 0x0B30, GL_MAX_LIST_NESTING = 0x0B31, GL_LIST_BASE = 0x0B32, GL_LIST_INDEX = 0x0B33, GL_POLYGON_MODE = 0x0B40, GL_POLYGON_SMOOTH = 0x0B41, GL_POLYGON_STIPPLE = 0x0B42, GL_EDGE_FLAG = 0x0B43, GL_CULL_FACE = 0x0B44, GL_CULL_FACE_MODE = 0x0B45, GL_FRONT_FACE = 0x0B46, GL_LIGHTING = 0x0B50, GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, GL_LIGHT_MODEL_AMBIENT = 0x0B53, GL_SHADE_MODEL = 0x0B54, GL_COLOR_MATERIAL_FACE = 0x0B55, GL_COLOR_MATERIAL_PARAMETER = 0x0B56, GL_COLOR_MATERIAL = 0x0B57, GL_FOG = 0x0B60, GL_FOG_INDEX = 0x0B61, GL_FOG_DENSITY = 0x0B62, GL_FOG_START = 0x0B63, GL_FOG_END = 0x0B64, GL_FOG_MODE = 0x0B65, GL_FOG_COLOR = 0x0B66, GL_DEPTH_RANGE = 0x0B70, GL_DEPTH_TEST = 0x0B71, GL_DEPTH_WRITEMASK = 0x0B72, GL_DEPTH_CLEAR_VALUE = 0x0B73, GL_DEPTH_FUNC = 0x0B74, GL_ACCUM_CLEAR_VALUE = 0x0B80, GL_STENCIL_TEST = 0x0B90, GL_STENCIL_CLEAR_VALUE = 0x0B91, GL_STENCIL_FUNC = 0x0B92, GL_STENCIL_VALUE_MASK = 0x0B93, GL_STENCIL_FAIL = 0x0B94, GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, GL_STENCIL_REF = 0x0B97, GL_STENCIL_WRITEMASK = 0x0B98, GL_MATRIX_MODE = 0x0BA0, GL_NORMALIZE = 0x0BA1, GL_VIEWPORT = 0x0BA2, GL_MODELVIEW_STACK_DEPTH = 0x0BA3, GL_PROJECTION_STACK_DEPTH = 0x0BA4, GL_TEXTURE_STACK_DEPTH = 0x0BA5, GL_MODELVIEW_MATRIX = 0x0BA6, GL_PROJECTION_MATRIX = 0x0BA7, GL_TEXTURE_MATRIX = 0x0BA8, GL_ATTRIB_STACK_DEPTH = 0x0BB0, GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, GL_ALPHA_TEST = 0x0BC0, GL_ALPHA_TEST_FUNC = 0x0BC1, GL_ALPHA_TEST_REF = 0x0BC2, GL_DITHER = 0x0BD0, GL_BLEND_DST = 0x0BE0, GL_BLEND_SRC = 0x0BE1, GL_BLEND = 0x0BE2, GL_LOGIC_OP_MODE = 0x0BF0, GL_INDEX_LOGIC_OP = 0x0BF1, GL_COLOR_LOGIC_OP = 0x0BF2, GL_AUX_BUFFERS = 0x0C00, GL_DRAW_BUFFER = 0x0C01, GL_READ_BUFFER = 0x0C02, GL_SCISSOR_BOX = 0x0C10, GL_SCISSOR_TEST = 0x0C11, GL_INDEX_CLEAR_VALUE = 0x0C20, GL_INDEX_WRITEMASK = 0x0C21, GL_COLOR_CLEAR_VALUE = 0x0C22, GL_COLOR_WRITEMASK = 0x0C23, GL_INDEX_MODE = 0x0C30, GL_RGBA_MODE = 0x0C31, GL_DOUBLEBUFFER = 0x0C32, GL_STEREO = 0x0C33, GL_RENDER_MODE = 0x0C40, GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, GL_POINT_SMOOTH_HINT = 0x0C51, GL_LINE_SMOOTH_HINT = 0x0C52, GL_POLYGON_SMOOTH_HINT = 0x0C53, GL_FOG_HINT = 0x0C54, GL_TEXTURE_GEN_S = 0x0C60, GL_TEXTURE_GEN_T = 0x0C61, GL_TEXTURE_GEN_R = 0x0C62, GL_TEXTURE_GEN_Q = 0x0C63, GL_PIXEL_MAP_I_TO_I = 0x0C70, GL_PIXEL_MAP_S_TO_S = 0x0C71, GL_PIXEL_MAP_I_TO_R = 0x0C72, GL_PIXEL_MAP_I_TO_G = 0x0C73, GL_PIXEL_MAP_I_TO_B = 0x0C74, GL_PIXEL_MAP_I_TO_A = 0x0C75, GL_PIXEL_MAP_R_TO_R = 0x0C76, GL_PIXEL_MAP_G_TO_G = 0x0C77, GL_PIXEL_MAP_B_TO_B = 0x0C78, GL_PIXEL_MAP_A_TO_A = 0x0C79, GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, GL_UNPACK_SWAP_BYTES = 0x0CF0, GL_UNPACK_LSB_FIRST = 0x0CF1, GL_UNPACK_ROW_LENGTH = 0x0CF2, GL_UNPACK_SKIP_ROWS = 0x0CF3, GL_UNPACK_SKIP_PIXELS = 0x0CF4, GL_UNPACK_ALIGNMENT = 0x0CF5, GL_PACK_SWAP_BYTES = 0x0D00, GL_PACK_LSB_FIRST = 0x0D01, GL_PACK_ROW_LENGTH = 0x0D02, GL_PACK_SKIP_ROWS = 0x0D03, GL_PACK_SKIP_PIXELS = 0x0D04, GL_PACK_ALIGNMENT = 0x0D05, GL_MAP_COLOR = 0x0D10, GL_MAP_STENCIL = 0x0D11, GL_INDEX_SHIFT = 0x0D12, GL_INDEX_OFFSET = 0x0D13, GL_RED_SCALE = 0x0D14, GL_RED_BIAS = 0x0D15, GL_ZOOM_X = 0x0D16, GL_ZOOM_Y = 0x0D17, GL_GREEN_SCALE = 0x0D18, GL_GREEN_BIAS = 0x0D19, GL_BLUE_SCALE = 0x0D1A, GL_BLUE_BIAS = 0x0D1B, GL_ALPHA_SCALE = 0x0D1C, GL_ALPHA_BIAS = 0x0D1D, GL_DEPTH_SCALE = 0x0D1E, GL_DEPTH_BIAS = 0x0D1F, GL_MAX_EVAL_ORDER = 0x0D30, GL_MAX_LIGHTS = 0x0D31, GL_MAX_CLIP_PLANES = 0x0D32, GL_MAX_TEXTURE_SIZE = 0x0D33, GL_MAX_PIXEL_MAP_TABLE = 0x0D34, GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, GL_MAX_NAME_STACK_DEPTH = 0x0D37, GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, GL_MAX_VIEWPORT_DIMS = 0x0D3A, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B, GL_SUBPIXEL_BITS = 0x0D50, GL_INDEX_BITS = 0x0D51, GL_RED_BITS = 0x0D52, GL_GREEN_BITS = 0x0D53, GL_BLUE_BITS = 0x0D54, GL_ALPHA_BITS = 0x0D55, GL_DEPTH_BITS = 0x0D56, GL_STENCIL_BITS = 0x0D57, GL_ACCUM_RED_BITS = 0x0D58, GL_ACCUM_GREEN_BITS = 0x0D59, GL_ACCUM_BLUE_BITS = 0x0D5A, GL_ACCUM_ALPHA_BITS = 0x0D5B, GL_NAME_STACK_DEPTH = 0x0D70, GL_AUTO_NORMAL = 0x0D80, GL_MAP1_COLOR_4 = 0x0D90, GL_MAP1_INDEX = 0x0D91, GL_MAP1_NORMAL = 0x0D92, GL_MAP1_TEXTURE_COORD_1 = 0x0D93, GL_MAP1_TEXTURE_COORD_2 = 0x0D94, GL_MAP1_TEXTURE_COORD_3 = 0x0D95, GL_MAP1_TEXTURE_COORD_4 = 0x0D96, GL_MAP1_VERTEX_3 = 0x0D97, GL_MAP1_VERTEX_4 = 0x0D98, GL_MAP2_COLOR_4 = 0x0DB0, GL_MAP2_INDEX = 0x0DB1, GL_MAP2_NORMAL = 0x0DB2, GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, GL_MAP2_VERTEX_3 = 0x0DB7, GL_MAP2_VERTEX_4 = 0x0DB8, GL_MAP1_GRID_DOMAIN = 0x0DD0, GL_MAP1_GRID_SEGMENTS = 0x0DD1, GL_MAP2_GRID_DOMAIN = 0x0DD2, GL_MAP2_GRID_SEGMENTS = 0x0DD3, GL_TEXTURE_1D = 0x0DE0, GL_TEXTURE_2D = 0x0DE1, GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, GL_SELECTION_BUFFER_POINTER = 0x0DF3, GL_SELECTION_BUFFER_SIZE = 0x0DF4, } [Flags()] public enum GetTextureParameter : uint { GL_TEXTURE_WIDTH = 0x1000, GL_TEXTURE_HEIGHT = 0x1001, GL_TEXTURE_INTERNAL_FORMAT = 0x1003, GL_TEXTURE_BORDER_COLOR = 0x1004, GL_TEXTURE_BORDER = 0x1005, } [Flags()] public enum HintMode : uint { GL_DONT_CARE = 0x1100, GL_FASTEST = 0x1101, GL_NICEST = 0x1102, } [Flags()] public enum LightName : uint { GL_LIGHT0 = 0x4000, GL_LIGHT1 = 0x4001, GL_LIGHT2 = 0x4002, GL_LIGHT3 = 0x4003, GL_LIGHT4 = 0x4004, GL_LIGHT5 = 0x4005, GL_LIGHT6 = 0x4006, GL_LIGHT7 = 0x4007, } [Flags()] public enum LightParameter : uint { GL_AMBIENT = 0x1200, GL_DIFFUSE = 0x1201, GL_SPECULAR = 0x1202, GL_POSITION = 0x1203, GL_SPOT_DIRECTION = 0x1204, GL_SPOT_EXPONENT = 0x1205, GL_SPOT_CUTOFF = 0x1206, GL_CONSTANT_ATTENUATION = 0x1207, GL_LINEAR_ATTENUATION = 0x1208, GL_QUADRATIC_ATTENUATION = 0x1209, } [Flags()] public enum ListMode : uint { GL_COMPILE = 0x1300, GL_COMPILE_AND_EXECUTE = 0x1301, } [Flags()] public enum LogicOp : uint { GL_CLEAR = 0x1500, GL_AND = 0x1501, GL_AND_REVERSE = 0x1502, GL_COPY = 0x1503, GL_AND_INVERTED = 0x1504, GL_NOOP = 0x1505, GL_XOR = 0x1506, GL_OR = 0x1507, GL_NOR = 0x1508, GL_EQUIV = 0x1509, GL_INVERT = 0x150A, GL_OR_REVERSE = 0x150B, GL_COPY_INVERTED = 0x150C, GL_OR_INVERTED = 0x150D, GL_NAND = 0x150E, GL_SET = 0x150F, } [Flags()] public enum MaterialParameter : uint { GL_EMISSION = 0x1600, GL_SHININESS = 0x1601, GL_AMBIENT_AND_DIFFUSE = 0x1602, GL_COLOR_INDEXES = 0x1603, } [Flags()] public enum MatrixMode : uint { GL_MODELVIEW = 0x1700, GL_PROJECTION = 0x1701, GL_TEXTURE = 0x1702, } [Flags()] public enum PixelCopyType : uint { GL_COLOR = 0x1800, GL_DEPTH = 0x1801, GL_STENCIL = 0x1802, } [Flags()] public enum PixelFormat : uint { GL_COLOR_INDEX = 0x1900, GL_STENCIL_INDEX = 0x1901, GL_DEPTH_COMPONENT = 0x1902, GL_RED = 0x1903, GL_GREEN = 0x1904, GL_BLUE = 0x1905, GL_ALPHA = 0x1906, GL_RGB = 0x1907, GL_RGBA = 0x1908, GL_LUMINANCE = 0x1909, GL_LUMINANCE_ALPHA = 0x190A, } [Flags()] public enum PixelType : uint { GL_BITMAP = 0x1A00, } [Flags()] public enum PolygonMode : uint { GL_POINT = 0x1B00, GL_LINE = 0x1B01, GL_FILL = 0x1B02, } [Flags()] public enum RenderingMode : uint { GL_RENDER = 0x1C00, GL_FEEDBACK = 0x1C01, GL_SELECT = 0x1C02, } [Flags()] public enum ShadingModel : uint { GL_FLAT = 0x1D00, GL_SMOOTH = 0x1D01, } [Flags()] public enum StencilOp : uint { GL_KEEP = 0x1E00, GL_REPLACE = 0x1E01, GL_INCR = 0x1E02, GL_DECR = 0x1E03, } [Flags()] public enum GL_StringName : uint { GL_VENDOR = 0x1F00, GL_RENDERER = 0x1F01, GL_VERSION = 0x1F02, GL_EXTENSIONS = 0x1F03, } [Flags()] public enum TextureCoordName : uint { GL_S = 0x2000, GL_T = 0x2001, GL_R = 0x2002, GL_Q = 0x2003, } [Flags()] public enum TextureEnvMode : uint { GL_MODULATE = 0x2100, GL_DECAL = 0x2101, } [Flags()] public enum TextureEnvParameter : uint { GL_TEXTURE_ENV_MODE = 0x2200, GL_TEXTURE_ENV_COLOR = 0x2201, } [Flags()] public enum TextureEnvTarget : uint { GL_TEXTURE_ENV = 0x2300, } [Flags()] public enum TextureGenMode : uint { GL_EYE_LINEAR = 0x2400, GL_OBJECT_LINEAR = 0x2401, GL_SPHERE_MAP = 0x2402, } [Flags()] public enum TextureGenParameter : uint { GL_TEXTURE_GEN_MODE = 0x2500, GL_OBJECT_PLANE = 0x2501, GL_EYE_PLANE = 0x2502, } [Flags()] public enum TextureMagFilter : uint { GL_NEAREST = 0x2600, GL_LINEAR = 0x2601, } [Flags()] public enum TextureMinFilter : uint { GL_NEAREST_MIPMAP_NEAREST = 0x2700, GL_LINEAR_MIPMAP_NEAREST = 0x2701, GL_NEAREST_MIPMAP_LINEAR = 0x2702, GL_LINEAR_MIPMAP_LINEAR = 0x2703, } [Flags()] public enum TextureParameterName : uint { GL_TEXTURE_MAG_FILTER = 0x2800, GL_TEXTURE_MIN_FILTER = 0x2801, GL_TEXTURE_WRAP_S = 0x2802, GL_TEXTURE_WRAP_T = 0x2803, } [Flags()] public enum TextureWrapMode : uint { GL_CLAMP = 0x2900, GL_REPEAT = 0x2901, } [Flags()] public enum ClientAttribMask : uint { GL_CLIENT_PIXEL_STORE_BIT = 0x00000001, GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002, GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff, } [Flags()] public enum PolygonOffset : uint { GL_POLYGON_OFFSET_FACTOR = 0x8038, GL_POLYGON_OFFSET_UNITS = 0x2A00, GL_POLYGON_OFFSET_POINT = 0x2A01, GL_POLYGON_OFFSET_LINE = 0x2A02, GL_POLYGON_OFFSET_FILL = 0x8037, } [Flags()] public enum Texture : uint { GL_ALPHA4 = 0x803B, GL_ALPHA8 = 0x803C, GL_ALPHA12 = 0x803D, GL_ALPHA16 = 0x803E, GL_LUMINANCE4 = 0x803F, GL_LUMINANCE8 = 0x8040, GL_LUMINANCE12 = 0x8041, GL_LUMINANCE16 = 0x8042, GL_LUMINANCE4_ALPHA4 = 0x8043, GL_LUMINANCE6_ALPHA2 = 0x8044, GL_LUMINANCE8_ALPHA8 = 0x8045, GL_LUMINANCE12_ALPHA4 = 0x8046, GL_LUMINANCE12_ALPHA12 = 0x8047, GL_LUMINANCE16_ALPHA16 = 0x8048, GL_INTENSITY = 0x8049, GL_INTENSITY4 = 0x804A, GL_INTENSITY8 = 0x804B, GL_INTENSITY12 = 0x804C, GL_INTENSITY16 = 0x804D, GL_R3_G3_B2 = 0x2A10, GL_RGB4 = 0x804F, GL_RGB5 = 0x8050, GL_RGB8 = 0x8051, GL_RGB10 = 0x8052, GL_RGB12 = 0x8053, GL_RGB16 = 0x8054, GL_RGBA2 = 0x8055, GL_RGBA4 = 0x8056, GL_RGB5_A1 = 0x8057, GL_RGBA8 = 0x8058, GL_RGB10_A2 = 0x8059, GL_RGBA12 = 0x805A, GL_RGBA16 = 0x805B, GL_TEXTURE_RED_SIZE = 0x805C, GL_TEXTURE_GREEN_SIZE = 0x805D, GL_TEXTURE_BLUE_SIZE = 0x805E, GL_TEXTURE_ALPHA_SIZE = 0x805F, GL_TEXTURE_LUMINANCE_SIZE = 0x8060, GL_TEXTURE_INTENSITY_SIZE = 0x8061, GL_PROXY_TEXTURE_1D = 0x8063, GL_PROXY_TEXTURE_2D = 0x8064, } [Flags()] public enum TextureObject : uint { GL_TEXTURE_PRIORITY = 0x8066, GL_TEXTURE_RESIDENT = 0x8067, GL_TEXTURE_BINDING_1D = 0x8068, GL_TEXTURE_BINDING_2D = 0x8069, } [Flags()] public enum VertexArray : uint { GL_VERTEX_ARRAY = 0x8074, GL_NORMAL_ARRAY = 0x8075, GL_COLOR_ARRAY = 0x8076, GL_INDEX_ARRAY = 0x8077, GL_TEXTURE_COORD_ARRAY = 0x8078, GL_EDGE_FLAG_ARRAY = 0x8079, GL_VERTEX_ARRAY_SIZE = 0x807A, GL_VERTEX_ARRAY_TYPE = 0x807B, GL_VERTEX_ARRAY_STRIDE = 0x807C, GL_NORMAL_ARRAY_TYPE = 0x807E, GL_NORMAL_ARRAY_STRIDE = 0x807F, GL_COLOR_ARRAY_SIZE = 0x8081, GL_COLOR_ARRAY_TYPE = 0x8082, GL_COLOR_ARRAY_STRIDE = 0x8083, GL_INDEX_ARRAY_TYPE = 0x8085, GL_INDEX_ARRAY_STRIDE = 0x8086, GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, GL_VERTEX_ARRAY_POINTER = 0x808E, GL_NORMAL_ARRAY_POINTER = 0x808F, GL_COLOR_ARRAY_POINTER = 0x8090, GL_INDEX_ARRAY_POINTER = 0x8091, GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, GL_V2F = 0x2A20, GL_V3F = 0x2A21, GL_C4UB_V2F = 0x2A22, GL_C4UB_V3F = 0x2A23, GL_C3F_V3F = 0x2A24, GL_N3F_V3F = 0x2A25, GL_C4F_N3F_V3F = 0x2A26, GL_T2F_V3F = 0x2A27, GL_T4F_V4F = 0x2A28, GL_T2F_C4UB_V3F = 0x2A29, GL_T2F_C3F_V3F = 0x2A2A, GL_T2F_N3F_V3F = 0x2A2B, GL_T2F_C4F_N3F_V3F = 0x2A2C, GL_T4F_C4F_N3F_V4F = 0x2A2D, } [Flags()] public enum Extensions : uint { GL_EXT_vertex_array = 1, GL_EXT_bgra = 1, GL_EXT_paletted_texture = 1, GL_WIN_swap_hint = 1, GL_WIN_draw_range_elements = 1, } [Flags()] public enum ExVertexArray : uint { GL_VERTEX_ARRAY_EXT = 0x8074, GL_NORMAL_ARRAY_EXT = 0x8075, GL_COLOR_ARRAY_EXT = 0x8076, GL_INDEX_ARRAY_EXT = 0x8077, GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, GL_EDGE_FLAG_ARRAY_EXT = 0x8079, GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, GL_COLOR_ARRAY_SIZE_EXT = 0x8081, GL_COLOR_ARRAY_TYPE_EXT = 0x8082, GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, GL_COLOR_ARRAY_COUNT_EXT = 0x8084, GL_INDEX_ARRAY_TYPE_EXT = 0x8085, GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, GL_INDEX_ARRAY_COUNT_EXT = 0x8087, GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B, GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, GL_COLOR_ARRAY_POINTER_EXT = 0x8090, GL_INDEX_ARRAY_POINTER_EXT = 0x8091, GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, GL_DOUBLE_EXT = 1,/*DOUBLE*/ } [Flags()] public enum ExPalettedTexture : uint { GL_COLOR_TABLE_FORMAT_EXT = 0x80D8, GL_COLOR_TABLE_WIDTH_EXT = 0x80D9, GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA, GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB, GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC, GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD, GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE, GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF, GL_COLOR_INDEX1_EXT = 0x80E2, GL_COLOR_INDEX2_EXT = 0x80E3, GL_COLOR_INDEX4_EXT = 0x80E4, GL_COLOR_INDEX8_EXT = 0x80E5, GL_COLOR_INDEX12_EXT = 0x80E6, GL_COLOR_INDEX16_EXT = 0x80E7, } [Flags()] public enum WinDrawRangeElements : uint { GL_MAX_ELEMENTS_VERTICES_WIN = 0x80E8, GL_MAX_ELEMENTS_INDICES_WIN = 0x80E9, } [Flags()] public enum WIN_phong_shading : uint { GL_PHONG_WIN = 0x80EA, GL_PHONG_HINT_WIN = 0x80EB, } [Flags()] public enum WIN_specular_fog : uint { FOG_SPECULAR_TEXTURE_WIN = 0x80EC, } #endregion #region The GLU DLL Constant Definitions. [Flags()] public enum Version : uint { GLU_VERSION_1_1 = 1, GLU_VERSION_1_2 = 1, } [Flags()] public enum Errors : uint { GLU_INVALID_ENUM = 100900, GLU_INVALID_VALUE = 100901, GLU_OUT_OF_MEMORY = 100902, GLU_INCOMPATIBLE_GL_VERSION = 100903, } [Flags()] public enum GLU_StringName : uint { GLU_VERSION = 100800, GLU_EXTENSIONS = 100801, } [Flags()] public enum GLU_Boolean : uint { GLU_TRUE = 1, GLU_FALSE = 0, } [Flags()] public enum QuadricNormal : uint { GLU_SMOOTH = 100000, GLU_FLAT = 100001, GLU_NONE = 100002, } [Flags()] public enum QuadricDrawStyle : uint { GLU_POINT = 100010, GLU_LINE = 100011, GLU_FILL = 100012, GLU_SILHOUETTE = 100013, } [Flags()] public enum QuadricOrientation : uint { GLU_OUTSIDE = 100020, GLU_INSIDE = 100021, } //Tesselation public const double GLU_TESS_MAX_COORD = 1.0e150; [Flags()] public enum TessProperty : uint { GLU_TESS_WINDING_RULE = 100140, GLU_TESS_BOUNDARY_ONLY = 100141, GLU_TESS_TOLERANCE = 100142, } [Flags()] public enum TessWinding : uint { GLU_TESS_WINDING_ODD = 100130, GLU_TESS_WINDING_NONZERO = 100131, GLU_TESS_WINDING_POSITIVE = 100132, GLU_TESS_WINDING_NEGATIVE = 100133, GLU_TESS_WINDING_ABS_GEQ_TWO = 100134, } [Flags()] public enum TessCallback : uint { GLU_TESS_BEGIN = 100100, GLU_TESS_VERTEX = 100101, GLU_TESS_END = 100102, GLU_TESS_ERROR = 100103, GLU_TESS_EDGE_FLAG = 100104, GLU_TESS_COMBINE = 100105, GLU_TESS_BEGIN_DATA = 100106, GLU_TESS_VERTEX_DATA = 100107, GLU_TESS_END_DATA = 100108, GLU_TESS_ERROR_DATA = 100109, GLU_TESS_EDGE_FLAG_DATA = 100110, GLU_TESS_COMBINE_DATA = 100111, } [Flags()] public enum TessError : uint { GLU_TESS_ERROR1 = 100151, GLU_TESS_ERROR2 = 100152, GLU_TESS_ERROR3 = 100153, GLU_TESS_ERROR4 = 100154, GLU_TESS_ERROR5 = 100155, GLU_TESS_ERROR6 = 100156, GLU_TESS_ERROR7 = 100157, GLU_TESS_ERROR8 = 100158, GLU_TESS_MISSING_BEGIN_POLYGON = 100151, GLU_TESS_MISSING_BEGIN_CONTOUR = 100152, GLU_TESS_MISSING_END_POLYGON = 100153, GLU_TESS_MISSING_END_CONTOUR = 100154, GLU_TESS_COORD_TOO_LARGE = 100155, GLU_TESS_NEED_COMBINE_CALLBACK = 100156, } [Flags()] public enum NurbsProperty : uint { GLU_AUTO_LOAD_MATRIX = 100200, GLU_CULLING = 100201, GLU_SAMPLING_TOLERANCE = 100203, GLU_DISPLAY_MODE = 100204, GLU_PARAMETRIC_TOLERANCE = 100202, GLU_SAMPLING_METHOD = 100205, GLU_U_STEP = 100206, GLU_V_STEP = 100207, } [Flags()] public enum NurbsSampling : uint { GLU_PATH_LENGTH = 100215, GLU_PARAMETRIC_ERROR = 100216, GLU_DOMAIN_DISTANCE = 100217, } [Flags()] public enum NurbsTrim : uint { GLU_MAP1_TRIM_2 = 100210, GLU_MAP1_TRIM_3 = 100211, } [Flags()] public enum NurbsOutline : uint { GLU_OUTLINE_POLYGON = 100240, GLU_OUTLINE_PATCH = 100241, } [Flags()] public enum NurbsCallback : uint { GLU_ERROR = 100103, } [Flags()] public enum NurbsError : uint { GLU_NURBS_ERROR1 = 100251, GLU_NURBS_ERROR2 = 100252, GLU_NURBS_ERROR3 = 100253, GLU_NURBS_ERROR4 = 100254, GLU_NURBS_ERROR5 = 100255, GLU_NURBS_ERROR6 = 100256, GLU_NURBS_ERROR7 = 100257, GLU_NURBS_ERROR8 = 100258, GLU_NURBS_ERROR9 = 100259, GLU_NURBS_ERROR10 = 100260, GLU_NURBS_ERROR11 = 100261, GLU_NURBS_ERROR12 = 100262, GLU_NURBS_ERROR13 = 100263, GLU_NURBS_ERROR14 = 100264, GLU_NURBS_ERROR15 = 100265, GLU_NURBS_ERROR16 = 100266, GLU_NURBS_ERROR17 = 100267, GLU_NURBS_ERROR18 = 100268, GLU_NURBS_ERROR19 = 100269, GLU_NURBS_ERROR20 = 100270, GLU_NURBS_ERROR21 = 100271, GLU_NURBS_ERROR22 = 100272, GLU_NURBS_ERROR23 = 100273, GLU_NURBS_ERROR24 = 100274, GLU_NURBS_ERROR25 = 100275, GLU_NURBS_ERROR26 = 100276, GLU_NURBS_ERROR27 = 100277, GLU_NURBS_ERROR28 = 100278, GLU_NURBS_ERROR29 = 100279, GLU_NURBS_ERROR30 = 100280, GLU_NURBS_ERROR31 = 100281, GLU_NURBS_ERROR32 = 100282, GLU_NURBS_ERROR33 = 100283, GLU_NURBS_ERROR34 = 100284, GLU_NURBS_ERROR35 = 100285, GLU_NURBS_ERROR36 = 100286, GLU_NURBS_ERROR37 = 100287, } #endregion #region The OpenGL DLL Functions (Exactly the same naming). [DllImport("opengl32.dll")] public static extern void glAccum(uint op, float value); [DllImport("opengl32.dll")] public static extern void glAlphaFunc(uint func, float ref_notkeword); [DllImport("opengl32.dll")] public static extern byte glAreTexturesResident(int n, uint[] textures, byte[] residences); [DllImport("opengl32.dll")] public static extern void glArrayElement(int i); [DllImport("opengl32.dll")] public static extern void glBegin(uint mode); [DllImport("opengl32.dll")] public static extern void glBindTexture(uint target, uint texture); [DllImport("opengl32.dll")] public static extern void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap); [DllImport("opengl32.dll")] public static extern void glBlendFunc(uint sfactor, uint dfactor); [DllImport("opengl32.dll")] public static extern void glCallList(uint list); [DllImport("opengl32.dll")] public static extern void glCallLists(int n, uint type, IntPtr lists); [DllImport("opengl32.dll")] public static extern void glCallLists(int n, uint type, uint[] lists); [DllImport("opengl32.dll")] public static extern void glCallLists(int n, uint type, byte[] lists); [DllImport("opengl32.dll")] public static extern void glClear(uint mask); [DllImport("opengl32.dll")] public static extern void glClearAccum(float red, float green, float blue, float alpha); [DllImport("opengl32.dll")] public static extern void glClearColor(float red, float green, float blue, float alpha); [DllImport("opengl32.dll")] public static extern void glClearDepth(double depth); [DllImport("opengl32.dll")] public static extern void glClearIndex(float c); [DllImport("opengl32.dll")] public static extern void glClearStencil(int s); [DllImport("opengl32.dll")] public static extern void glClipPlane(uint plane, double[] equation); [DllImport("opengl32.dll")] public static extern void glColor3b(byte red, byte green, byte blue); [DllImport("opengl32.dll")] public static extern void glColor3bv(byte[] v); [DllImport("opengl32.dll")] public static extern void glColor3d(double red, double green, double blue); [DllImport("opengl32.dll")] public static extern void glColor3dv(double[] v); [DllImport("opengl32.dll")] public static extern void glColor3f(float red, float green, float blue); [DllImport("opengl32.dll")] public static extern void glColor3fv(float[] v); [DllImport("opengl32.dll")] public static extern void glColor3i(int red, int green, int blue); [DllImport("opengl32.dll")] public static extern void glColor3iv(int[] v); [DllImport("opengl32.dll")] public static extern void glColor3s(short red, short green, short blue); [DllImport("opengl32.dll")] public static extern void glColor3sv(short[] v); [DllImport("opengl32.dll")] public static extern void glColor3ub(byte red, byte green, byte blue); [DllImport("opengl32.dll")] public static extern void glColor3ubv(byte[] v); [DllImport("opengl32.dll")] public static extern void glColor3ui(uint red, uint green, uint blue); [DllImport("opengl32.dll")] public static extern void glColor3uiv(uint[] v); [DllImport("opengl32.dll")] public static extern void glColor3us(ushort red, ushort green, ushort blue); [DllImport("opengl32.dll")] public static extern void glColor3usv(ushort[] v); [DllImport("opengl32.dll")] public static extern void glColor4b(byte red, byte green, byte blue, byte alpha); [DllImport("opengl32.dll")] public static extern void glColor4bv(byte[] v); [DllImport("opengl32.dll")] public static extern void glColor4d(double red, double green, double blue, double alpha); [DllImport("opengl32.dll")] public static extern void glColor4dv(double[] v); [DllImport("opengl32.dll")] public static extern void glColor4f(float red, float green, float blue, float alpha); [DllImport("opengl32.dll")] public static extern void glColor4fv(float[] v); [DllImport("opengl32.dll")] public static extern void glColor4i(int red, int green, int blue, int alpha); [DllImport("opengl32.dll")] public static extern void glColor4iv(int[] v); [DllImport("opengl32.dll")] public static extern void glColor4s(short red, short green, short blue, short alpha); [DllImport("opengl32.dll")] public static extern void glColor4sv(short[] v); [DllImport("opengl32.dll")] public static extern void glColor4ub(byte red, byte green, byte blue, byte alpha); [DllImport("opengl32.dll")] public static extern void glColor4ubv(byte[] v); [DllImport("opengl32.dll")] public static extern void glColor4ui(uint red, uint green, uint blue, uint alpha); [DllImport("opengl32.dll")] public static extern void glColor4uiv(uint[] v); [DllImport("opengl32.dll")] public static extern void glColor4us(ushort red, ushort green, ushort blue, ushort alpha); [DllImport("opengl32.dll")] public static extern void glColor4usv(ushort[] v); [DllImport("opengl32.dll")] public static extern void glColorMask(byte red, byte green, byte blue, byte alpha); [DllImport("opengl32.dll")] public static extern void glColorMaterial(uint face, uint mode); [DllImport("opengl32.dll")] public static extern void glColorPointer(int size, uint type, int stride, int[] pointer); [DllImport("opengl32.dll")] public static extern void glCopyPixels(int x, int y, int width, int height, uint type); [DllImport("opengl32.dll")] public static extern void glCopyTexImage1D(uint target, int level, uint internalFormat, int x, int y, int width, int border); [DllImport("opengl32.dll")] public static extern void glCopyTexImage2D(uint target, int level, uint internalFormat, int x, int y, int width, int height, int border); [DllImport("opengl32.dll")] public static extern void glCopyTexSubImage1D(uint target, int level, int xoffset, int x, int y, int width); [DllImport("opengl32.dll")] public static extern void glCopyTexSubImage2D(uint target, int level, int xoffset, int yoffset, int x, int y, int width, int height); [DllImport("opengl32.dll")] public static extern void glCullFace(uint mode); [DllImport("opengl32.dll")] public static extern void glDeleteLists(uint list, int range); [DllImport("opengl32.dll")] public static extern void glDeleteTextures(int n, uint[] textures); [DllImport("opengl32.dll")] public static extern void glDepthFunc(uint func); [DllImport("opengl32.dll")] public static extern void glDepthMask(byte flag); [DllImport("opengl32.dll")] public static extern void glDepthRange(double zNear, double zFar); [DllImport("opengl32.dll")] public static extern void glDisable(uint cap); [DllImport("opengl32.dll")] public static extern void glDisableClientState(uint array); [DllImport("opengl32.dll")] public static extern void glDrawArrays(uint mode, int first, int count); [DllImport("opengl32.dll")] public static extern void glDrawBuffer(uint mode); [DllImport("opengl32.dll")] public static extern void glDrawElements(uint mode, int count, uint type, int[] indices); [DllImport("opengl32.dll")] public static extern void glDrawPixels(int width, int height, uint format, uint type, float[] pixels); [DllImport("opengl32.dll")] public static extern void glEdgeFlag(byte flag); [DllImport("opengl32.dll")] public static extern void glEdgeFlagPointer(int stride, int[] pointer); [DllImport("opengl32.dll")] public static extern void glEdgeFlagv(byte[] flag); [DllImport("opengl32.dll")] public static extern void glEnable(uint cap); [DllImport("opengl32.dll")] public static extern void glEnableClientState(uint array); [DllImport("opengl32.dll")] public static extern void glEnd(); [DllImport("opengl32.dll")] public static extern void glEndList(); [DllImport("opengl32.dll")] public static extern void glEvalCoord1d(double u); [DllImport("opengl32.dll")] public static extern void glEvalCoord1dv(double[] u); [DllImport("opengl32.dll")] public static extern void glEvalCoord1f(float u); [DllImport("opengl32.dll")] public static extern void glEvalCoord1fv(float[] u); [DllImport("opengl32.dll")] public static extern void glEvalCoord2d(double u, double v); [DllImport("opengl32.dll")] public static extern void glEvalCoord2dv(double[] u); [DllImport("opengl32.dll")] public static extern void glEvalCoord2f(float u, float v); [DllImport("opengl32.dll")] public static extern void glEvalCoord2fv(float[] u); [DllImport("opengl32.dll")] public static extern void glEvalMesh1(uint mode, int i1, int i2); [DllImport("opengl32.dll")] public static extern void glEvalMesh2(uint mode, int i1, int i2, int j1, int j2); [DllImport("opengl32.dll")] public static extern void glEvalPoint1(int i); [DllImport("opengl32.dll")] public static extern void glEvalPoint2(int i, int j); [DllImport("opengl32.dll")] public static extern void glFeedbackBuffer(int size, uint type, float[] buffer); [DllImport("opengl32.dll")] public static extern void glFinish(); [DllImport("opengl32.dll")] public static extern void glFlush(); [DllImport("opengl32.dll")] public static extern void glFogf(uint pname, float param); [DllImport("opengl32.dll")] public static extern void glFogfv(uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glFogi(uint pname, int param); [DllImport("opengl32.dll")] public static extern void glFogiv(uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glFrontFace(uint mode); [DllImport("opengl32.dll")] public static extern void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar); [DllImport("opengl32.dll")] public static extern uint glGenLists(int range); [DllImport("opengl32.dll")] public static extern void glGenTextures(int n, uint[] textures); [DllImport("opengl32.dll")] public static extern void glGetBooleanv(uint pname, byte[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetClipPlane(uint plane, double[] equation); [DllImport("opengl32.dll")] public static extern void glGetDoublev(uint pname, double[] params_notkeyword); [DllImport("opengl32.dll")] public static extern uint glGetError(); [DllImport("opengl32.dll")] public static extern void glGetFloatv(uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetIntegerv(uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetLightfv(uint light, uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetLightiv(uint light, uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetMapdv(uint target, uint query, double[] v); [DllImport("opengl32.dll")] public static extern void glGetMapfv(uint target, uint query, float[] v); [DllImport("opengl32.dll")] public static extern void glGetMapiv(uint target, uint query, int[] v); [DllImport("opengl32.dll")] public static extern void glGetMaterialfv(uint face, uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetMaterialiv(uint face, uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetPixelMapfv(uint map, float[] values); [DllImport("opengl32.dll")] public static extern void glGetPixelMapuiv(uint map, uint[] values); [DllImport("opengl32.dll")] public static extern void glGetPixelMapusv(uint map, ushort[] values); [DllImport("opengl32.dll")] public static extern void glGetPointerv(uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetPolygonStipple(byte[] mask); [DllImport("opengl32.dll")] public unsafe static extern sbyte* glGetString(uint name); [DllImport("opengl32.dll")] public static extern void glGetTexEnvfv(uint target, uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetTexEnviv(uint target, uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetTexGendv(uint coord, uint pname, double[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetTexGenfv(uint coord, uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetTexGeniv(uint coord, uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetTexImage(uint target, int level, uint format, uint type, int[] pixels); [DllImport("opengl32.dll")] public static extern void glGetTexLevelParameterfv(uint target, int level, uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetTexLevelParameteriv(uint target, int level, uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetTexParameterfv(uint target, uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glGetTexParameteriv(uint target, uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glHint(uint target, uint mode); [DllImport("opengl32.dll")] public static extern void glIndexMask(uint mask); [DllImport("opengl32.dll")] public static extern void glIndexPointer(uint type, int stride, int[] pointer); [DllImport("opengl32.dll")] public static extern void glIndexd(double c); [DllImport("opengl32.dll")] public static extern void glIndexdv(double[] c); [DllImport("opengl32.dll")] public static extern void glIndexf(float c); [DllImport("opengl32.dll")] public static extern void glIndexfv(float[] c); [DllImport("opengl32.dll")] public static extern void glIndexi(int c); [DllImport("opengl32.dll")] public static extern void glIndexiv(int[] c); [DllImport("opengl32.dll")] public static extern void glIndexs(short c); [DllImport("opengl32.dll")] public static extern void glIndexsv(short[] c); [DllImport("opengl32.dll")] public static extern void glIndexub(byte c); [DllImport("opengl32.dll")] public static extern void glIndexubv(byte[] c); [DllImport("opengl32.dll")] public static extern void glInitNames(); [DllImport("opengl32.dll")] public static extern void glInterleavedArrays(uint format, int stride, int[] pointer); [DllImport("opengl32.dll")] public static extern byte glIsEnabled(uint cap); [DllImport("opengl32.dll")] public static extern byte glIsList(uint list); [DllImport("opengl32.dll")] public static extern byte glIsTexture(uint texture); [DllImport("opengl32.dll")] public static extern void glLightModelf(uint pname, float param); [DllImport("opengl32.dll")] public static extern void glLightModelfv(uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glLightModeli(uint pname, int param); [DllImport("opengl32.dll")] public static extern void glLightModeliv(uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glLightf(uint light, uint pname, float param); [DllImport("opengl32.dll")] public static extern void glLightfv(uint light, uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glLighti(uint light, uint pname, int param); [DllImport("opengl32.dll")] public static extern void glLightiv(uint light, uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glLineStipple(int factor, ushort pattern); [DllImport("opengl32.dll")] public static extern void glLineWidth(float width); [DllImport("opengl32.dll")] public static extern void glListBase(uint base_notkeyword); [DllImport("opengl32.dll")] public static extern void glLoadIdentity(); [DllImport("opengl32.dll")] public static extern void glLoadMatrixd(double[] m); [DllImport("opengl32.dll")] public static extern void glLoadMatrixf(float[] m); [DllImport("opengl32.dll")] public static extern void glLoadName(uint name); [DllImport("opengl32.dll")] public static extern void glLogicOp(uint opcode); [DllImport("opengl32.dll")] public static extern void glMap1d(uint target, double u1, double u2, int stride, int order, double[] points); [DllImport("opengl32.dll")] public static extern void glMap1f(uint target, float u1, float u2, int stride, int order, float[] points); [DllImport("opengl32.dll")] public static extern void glMap2d(uint target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points); [DllImport("opengl32.dll")] public static extern void glMap2f(uint target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points); [DllImport("opengl32.dll")] public static extern void glMapGrid1d(int un, double u1, double u2); [DllImport("opengl32.dll")] public static extern void glMapGrid1f(int un, float u1, float u2); [DllImport("opengl32.dll")] public static extern void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2); [DllImport("opengl32.dll")] public static extern void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2); [DllImport("opengl32.dll")] public static extern void glMaterialf(uint face, uint pname, float param); [DllImport("opengl32.dll")] public static extern void glMaterialfv(uint face, uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glMateriali(uint face, uint pname, int param); [DllImport("opengl32.dll")] public static extern void glMaterialiv(uint face, uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glMatrixMode(uint mode); [DllImport("opengl32.dll")] public static extern void glMultMatrixd(double[] m); [DllImport("opengl32.dll")] public static extern void glMultMatrixf(float[] m); [DllImport("opengl32.dll")] public static extern void glNewList(uint list, uint mode); [DllImport("opengl32.dll")] public static extern void glNormal3b(byte nx, byte ny, byte nz); [DllImport("opengl32.dll")] public static extern void glNormal3bv(byte[] v); [DllImport("opengl32.dll")] public static extern void glNormal3d(double nx, double ny, double nz); [DllImport("opengl32.dll")] public static extern void glNormal3dv(double[] v); [DllImport("opengl32.dll")] public static extern void glNormal3f(float nx, float ny, float nz); [DllImport("opengl32.dll")] public static extern void glNormal3fv(float[] v); [DllImport("opengl32.dll")] public static extern void glNormal3i(int nx, int ny, int nz); [DllImport("opengl32.dll")] public static extern void glNormal3iv(int[] v); [DllImport("opengl32.dll")] public static extern void glNormal3s(short nx, short ny, short nz); [DllImport("opengl32.dll")] public static extern void glNormal3sv(short[] v); [DllImport("opengl32.dll")] public static extern void glNormalPointer(uint type, int stride, float[] pointer); [DllImport("opengl32.dll")] public static extern void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar); [DllImport("opengl32.dll")] public static extern void glPassThrough(float token); [DllImport("opengl32.dll")] public static extern void glPixelMapfv(uint map, int mapsize, float[] values); [DllImport("opengl32.dll")] public static extern void glPixelMapuiv(uint map, int mapsize, uint[] values); [DllImport("opengl32.dll")] public static extern void glPixelMapusv(uint map, int mapsize, ushort[] values); [DllImport("opengl32.dll")] public static extern void glPixelStoref(uint pname, float param); [DllImport("opengl32.dll")] public static extern void glPixelStorei(uint pname, int param); [DllImport("opengl32.dll")] public static extern void glPixelTransferf(uint pname, float param); [DllImport("opengl32.dll")] public static extern void glPixelTransferi(uint pname, int param); [DllImport("opengl32.dll")] public static extern void glPixelZoom(float xfactor, float yfactor); [DllImport("opengl32.dll")] public static extern void glPointSize(float size); [DllImport("opengl32.dll")] public static extern void glPolygonMode(uint face, uint mode); [DllImport("opengl32.dll")] public static extern void glPolygonOffset(float factor, float units); [DllImport("opengl32.dll")] public static extern void glPolygonStipple(byte[] mask); [DllImport("opengl32.dll")] public static extern void glPopAttrib(); [DllImport("opengl32.dll")] public static extern void glPopClientAttrib(); [DllImport("opengl32.dll")] public static extern void glPopMatrix(); [DllImport("opengl32.dll")] public static extern void glPopName(); [DllImport("opengl32.dll")] public static extern void glPrioritizeTextures(int n, uint[] textures, float[] priorities); [DllImport("opengl32.dll")] public static extern void glPushAttrib(uint mask); [DllImport("opengl32.dll")] public static extern void glPushClientAttrib(uint mask); [DllImport("opengl32.dll")] public static extern void glPushMatrix(); [DllImport("opengl32.dll")] public static extern void glPushName(uint name); [DllImport("opengl32.dll")] public static extern void glRasterPos2d(double x, double y); [DllImport("opengl32.dll")] public static extern void glRasterPos2dv(double[] v); [DllImport("opengl32.dll")] public static extern void glRasterPos2f(float x, float y); [DllImport("opengl32.dll")] public static extern void glRasterPos2fv(float[] v); [DllImport("opengl32.dll")] public static extern void glRasterPos2i(int x, int y); [DllImport("opengl32.dll")] public static extern void glRasterPos2iv(int[] v); [DllImport("opengl32.dll")] public static extern void glRasterPos2s(short x, short y); [DllImport("opengl32.dll")] public static extern void glRasterPos2sv(short[] v); [DllImport("opengl32.dll")] public static extern void glRasterPos3d(double x, double y, double z); [DllImport("opengl32.dll")] public static extern void glRasterPos3dv(double[] v); [DllImport("opengl32.dll")] public static extern void glRasterPos3f(float x, float y, float z); [DllImport("opengl32.dll")] public static extern void glRasterPos3fv(float[] v); [DllImport("opengl32.dll")] public static extern void glRasterPos3i(int x, int y, int z); [DllImport("opengl32.dll")] public static extern void glRasterPos3iv(int[] v); [DllImport("opengl32.dll")] public static extern void glRasterPos3s(short x, short y, short z); [DllImport("opengl32.dll")] public static extern void glRasterPos3sv(short[] v); [DllImport("opengl32.dll")] public static extern void glRasterPos4d(double x, double y, double z, double w); [DllImport("opengl32.dll")] public static extern void glRasterPos4dv(double[] v); [DllImport("opengl32.dll")] public static extern void glRasterPos4f(float x, float y, float z, float w); [DllImport("opengl32.dll")] public static extern void glRasterPos4fv(float[] v); [DllImport("opengl32.dll")] public static extern void glRasterPos4i(int x, int y, int z, int w); [DllImport("opengl32.dll")] public static extern void glRasterPos4iv(int[] v); [DllImport("opengl32.dll")] public static extern void glRasterPos4s(short x, short y, short z, short w); [DllImport("opengl32.dll")] public static extern void glRasterPos4sv(short[] v); [DllImport("opengl32.dll")] public static extern void glReadBuffer(uint mode); [DllImport("opengl32.dll")] public static extern void glReadPixels(int x, int y, int width, int height, uint format, uint type, byte[] pixels); [DllImport("opengl32.dll")] public static extern void glReadPixels(int x, int y, int width, int height, uint format, uint type, IntPtr pixels); [DllImport("opengl32.dll")] public static extern void glRectd(double x1, double y1, double x2, double y2); [DllImport("opengl32.dll")] public static extern void glRectdv(double[] v1, double[] v2); [DllImport("opengl32.dll")] public static extern void glRectf(float x1, float y1, float x2, float y2); [DllImport("opengl32.dll")] public static extern void glRectfv(float[] v1, float[] v2); [DllImport("opengl32.dll")] public static extern void glRecti(int x1, int y1, int x2, int y2); [DllImport("opengl32.dll")] public static extern void glRectiv(int[] v1, int[] v2); [DllImport("opengl32.dll")] public static extern void glRects(short x1, short y1, short x2, short y2); [DllImport("opengl32.dll")] public static extern void glRectsv(short[] v1, short[] v2); [DllImport("opengl32.dll")] public static extern int glRenderMode(uint mode); [DllImport("opengl32.dll")] public static extern void glRotated(double angle, double x, double y, double z); [DllImport("opengl32.dll")] public static extern void glRotatef(float angle, float x, float y, float z); [DllImport("opengl32.dll")] public static extern void glScaled(double x, double y, double z); [DllImport("opengl32.dll")] public static extern void glScalef(float x, float y, float z); [DllImport("opengl32.dll")] public static extern void glScissor(int x, int y, int width, int height); [DllImport("opengl32.dll")] public static extern void glSelectBuffer(int size, uint[] buffer); [DllImport("opengl32.dll")] public static extern void glShadeModel(uint mode); [DllImport("opengl32.dll")] public static extern void glStencilFunc(uint func, int ref_notkeword, uint mask); [DllImport("opengl32.dll")] public static extern void glStencilMask(uint mask); [DllImport("opengl32.dll")] public static extern void glStencilOp(uint fail, uint zfail, uint zpass); [DllImport("opengl32.dll")] public static extern void glTexCoord1d(double s); [DllImport("opengl32.dll")] public static extern void glTexCoord1dv(double[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord1f(float s); [DllImport("opengl32.dll")] public static extern void glTexCoord1fv(float[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord1i(int s); [DllImport("opengl32.dll")] public static extern void glTexCoord1iv(int[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord1s(short s); [DllImport("opengl32.dll")] public static extern void glTexCoord1sv(short[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord2d(double s, double t); [DllImport("opengl32.dll")] public static extern void glTexCoord2dv(double[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord2f(float s, float t); [DllImport("opengl32.dll")] public static extern void glTexCoord2fv(float[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord2i(int s, int t); [DllImport("opengl32.dll")] public static extern void glTexCoord2iv(int[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord2s(short s, short t); [DllImport("opengl32.dll")] public static extern void glTexCoord2sv(short[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord3d(double s, double t, double r); [DllImport("opengl32.dll")] public static extern void glTexCoord3dv(double[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord3f(float s, float t, float r); [DllImport("opengl32.dll")] public static extern void glTexCoord3fv(float[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord3i(int s, int t, int r); [DllImport("opengl32.dll")] public static extern void glTexCoord3iv(int[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord3s(short s, short t, short r); [DllImport("opengl32.dll")] public static extern void glTexCoord3sv(short[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord4d(double s, double t, double r, double q); [DllImport("opengl32.dll")] public static extern void glTexCoord4dv(double[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord4f(float s, float t, float r, float q); [DllImport("opengl32.dll")] public static extern void glTexCoord4fv(float[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord4i(int s, int t, int r, int q); [DllImport("opengl32.dll")] public static extern void glTexCoord4iv(int[] v); [DllImport("opengl32.dll")] public static extern void glTexCoord4s(short s, short t, short r, short q); [DllImport("opengl32.dll")] public static extern void glTexCoord4sv(short[] v); [DllImport("opengl32.dll")] public static extern void glTexCoordPointer(int size, uint type, int stride, float[] pointer); [DllImport("opengl32.dll")] public static extern void glTexEnvf(uint target, uint pname, float param); [DllImport("opengl32.dll")] public static extern void glTexEnvfv(uint target, uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glTexEnvi(uint target, uint pname, int param); [DllImport("opengl32.dll")] public static extern void glTexEnviv(uint target, uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glTexGend(uint coord, uint pname, double param); [DllImport("opengl32.dll")] public static extern void glTexGendv(uint coord, uint pname, double[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glTexGenf(uint coord, uint pname, float param); [DllImport("opengl32.dll")] public static extern void glTexGenfv(uint coord, uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glTexGeni(uint coord, uint pname, int param); [DllImport("opengl32.dll")] public static extern void glTexGeniv(uint coord, uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glTexImage1D(uint target, int level, int internalformat, int width, int border, uint format, uint type, byte[] pixels); [DllImport("opengl32.dll")] public static extern void glTexImage2D(uint target, int level, int internalformat, int width, int height, int border, uint format, uint type, byte[] pixels); [DllImport("opengl32.dll")] public static extern void glTexImage2D(uint target, int level, int internalformat, int width, int height, int border, uint format, uint type, IntPtr pixels); [DllImport("opengl32.dll")] public static extern void glTexParameterf(uint target, uint pname, float param); [DllImport("opengl32.dll")] public static extern void glTexParameterfv(uint target, uint pname, float[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glTexParameteri(uint target, uint pname, int param); [DllImport("opengl32.dll")] public static extern void glTexParameteriv(uint target, uint pname, int[] params_notkeyword); [DllImport("opengl32.dll")] public static extern void glTexSubImage1D(uint target, int level, int xoffset, int width, uint format, uint type, int[] pixels); [DllImport("opengl32.dll")] public static extern void glTexSubImage2D(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, byte[] pixels); [DllImport("opengl32.dll")] public static extern void glTranslated(double x, double y, double z); [DllImport("opengl32.dll")] public static extern void glTranslatef(float x, float y, float z); [DllImport("opengl32.dll")] public static extern void glVertex2d(double x, double y); [DllImport("opengl32.dll")] public static extern void glVertex2dv(double[] v); [DllImport("opengl32.dll")] public static extern void glVertex2f(float x, float y); [DllImport("opengl32.dll")] public static extern void glVertex2fv(float[] v); [DllImport("opengl32.dll")] public static extern void glVertex2i(int x, int y); [DllImport("opengl32.dll")] public static extern void glVertex2iv(int[] v); [DllImport("opengl32.dll")] public static extern void glVertex2s(short x, short y); [DllImport("opengl32.dll")] public static extern void glVertex2sv(short[] v); [DllImport("opengl32.dll")] public static extern void glVertex3d(double x, double y, double z); [DllImport("opengl32.dll")] public static extern void glVertex3dv(double[] v); [DllImport("opengl32.dll")] public static extern void glVertex3f(float x, float y, float z); [DllImport("opengl32.dll")] public static extern void glVertex3fv(float[] v); [DllImport("opengl32.dll")] public static extern void glVertex3i(int x, int y, int z); [DllImport("opengl32.dll")] public static extern void glVertex3iv(int[] v); [DllImport("opengl32.dll")] public static extern void glVertex3s(short x, short y, short z); [DllImport("opengl32.dll")] public static extern void glVertex3sv(short[] v); [DllImport("opengl32.dll")] public static extern void glVertex4d(double x, double y, double z, double w); [DllImport("opengl32.dll")] public static extern void glVertex4dv(double[] v); [DllImport("opengl32.dll")] public static extern void glVertex4f(float x, float y, float z, float w); [DllImport("opengl32.dll")] public static extern void glVertex4fv(float[] v); [DllImport("opengl32.dll")] public static extern void glVertex4i(int x, int y, int z, int w); [DllImport("opengl32.dll")] public static extern void glVertex4iv(int[] v); [DllImport("opengl32.dll")] public static extern void glVertex4s(short x, short y, short z, short w); [DllImport("opengl32.dll")] public static extern void glVertex4sv(short[] v); [DllImport("opengl32.dll")] public static extern void glVertexPointer(int size, uint type, int stride, float[] pointer); [DllImport("opengl32.dll")] public static extern void glViewport(int x, int y, int width, int height); #endregion #region The GLU DLL Functions (Exactly the same naming). [DllImport("Glu32.dll")] public static unsafe extern sbyte* gluErrorString(uint errCode); [DllImport("Glu32.dll")] public static unsafe extern sbyte* gluGetString(int name); [DllImport("Glu32.dll")] public static extern void gluOrtho2D(double left, double right, double bottom, double top); [DllImport("Glu32.dll")] public static extern void gluPerspective(double fovy, double aspect, double zNear, double zFar); [DllImport("Glu32.dll")] public static extern void gluPickMatrix(double x, double y, double width, double height, int[] viewport); [DllImport("Glu32.dll")] public static extern void gluLookAt(double eyex, double eyey, double eyez, double centerx, double centery, double centerz, double upx, double upy, double upz); [DllImport("Glu32.dll")] public static extern void gluProject(double objx, double objy, double objz, double[] modelMatrix, double[] projMatrix, int[] viewport, double[] winx, double[] winy, double[] winz); [DllImport("Glu32.dll")] public static extern void gluUnProject(double winx, double winy, double winz, double[] modelMatrix, double[] projMatrix, int[] viewport, ref double objx, ref double objy, ref double objz); [DllImport("Glu32.dll")] public static extern void gluScaleImage(int format, int widthin, int heightin, int typein, int[] datain, int widthout, int heightout, int typeout, int[] dataout); [DllImport("Glu32.dll")] public static extern void gluBuild1DMipmaps(uint target, uint components, int width, uint format, uint type, IntPtr data); [DllImport("Glu32.dll")] public static extern void gluBuild2DMipmaps(uint target, uint components, int width, int height, uint format, uint type, IntPtr data); [DllImport("Glu32.dll")] public static extern IntPtr gluNewQuadric(); [DllImport("Glu32.dll")] public static extern void gluDeleteQuadric(IntPtr state); [DllImport("Glu32.dll")] public static extern void gluQuadricNormals(IntPtr quadObject, uint normals); [DllImport("Glu32.dll")] public static extern void gluQuadricTexture(IntPtr quadObject, int textureCoords); [DllImport("Glu32.dll")] public static extern void gluQuadricOrientation(IntPtr quadObject, int orientation); [DllImport("Glu32.dll")] public static extern void gluQuadricDrawStyle(IntPtr quadObject, uint drawStyle); [DllImport("Glu32.dll")] public static extern void gluCylinder(IntPtr qobj, double baseRadius, double topRadius, double height, int slices, int stacks); [DllImport("Glu32.dll")] public static extern void gluDisk(IntPtr qobj, double innerRadius, double outerRadius, int slices, int loops); [DllImport("Glu32.dll")] public static extern void gluPartialDisk(IntPtr qobj, double innerRadius, double outerRadius, int slices, int loops, double startAngle, double sweepAngle); [DllImport("Glu32.dll")] public static extern void gluSphere(IntPtr qobj, double radius, int slices, int stacks); [DllImport("Glu32.dll")] public static extern IntPtr gluNewTess(); [DllImport("Glu32.dll")] public static extern void gluDeleteTess(IntPtr tess); [DllImport("Glu32.dll")] public static extern void gluTessBeginPolygon(IntPtr tess, IntPtr polygonData); [DllImport("Glu32.dll")] public static extern void gluTessBeginContour(IntPtr tess); [DllImport("Glu32.dll")] public static extern void gluTessVertex(IntPtr tess, double[] coords, double[] data); [DllImport("Glu32.dll")] public static extern void gluTessEndContour(IntPtr tess); [DllImport("Glu32.dll")] public static extern void gluTessEndPolygon(IntPtr tess); [DllImport("Glu32.dll")] public static extern void gluTessProperty(IntPtr tess, int which, double value); [DllImport("Glu32.dll")] public static extern void gluTessNormal(IntPtr tess, double x, double y, double z); //[DllImport("Glu32.dll")] public static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.Begin callback); //[DllImport("Glu32.dll")] public static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.BeginData callback); //[DllImport("Glu32.dll")] public static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.Combine callback); //[DllImport("Glu32.dll")] public static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.CombineData callback); //[DllImport("Glu32.dll")] public static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.EdgeFlag callback); //[DllImport("Glu32.dll")] public static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.EdgeFlagData callback); //[DllImport("Glu32.dll")] public static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.End callback); //[DllImport("Glu32.dll")] public static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.EndData callback); //[DllImport("Glu32.dll")] public static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.Error callback); //[DllImport("Glu32.dll")] public static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.ErrorData callback); //[DllImport("Glu32.dll")] public static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.Vertex callback); //[DllImport("Glu32.dll")] public static extern void gluTessCallback(IntPtr tess, int which, SharpGL.Delegates.Tesselators.VertexData callback); [DllImport("Glu32.dll")] public static extern void gluGetTessProperty(IntPtr tess, int which, double value); [DllImport("Glu32.dll")] public static extern IntPtr gluNewNurbsRenderer(); [DllImport("Glu32.dll")] public static extern void gluDeleteNurbsRenderer(IntPtr nobj); [DllImport("Glu32.dll")] public static extern void gluBeginSurface(IntPtr nobj); [DllImport("Glu32.dll")] public static extern void gluBeginCurve(IntPtr nobj); [DllImport("Glu32.dll")] public static extern void gluEndCurve(IntPtr nobj); [DllImport("Glu32.dll")] public static extern void gluEndSurface(IntPtr nobj); [DllImport("Glu32.dll")] public static extern void gluBeginTrim(IntPtr nobj); [DllImport("Glu32.dll")] public static extern void gluEndTrim(IntPtr nobj); [DllImport("Glu32.dll")] public static extern void gluPwlCurve(IntPtr nobj, int count, float array, int stride, uint type); [DllImport("Glu32.dll")] public static extern void gluNurbsCurve(IntPtr nobj, int nknots, float[] knot, int stride, float[] ctlarray, int order, uint type); [DllImport("Glu32.dll")] public static extern void gluNurbsSurface(IntPtr nobj, int sknot_count, float[] sknot, int tknot_count, float[] tknot, int s_stride, int t_stride, float[] ctlarray, int sorder, int torder, uint type); [DllImport("Glu32.dll")] public static extern void gluLoadSamplingMatrices(IntPtr nobj, float[] modelMatrix, float[] projMatrix, int[] viewport); [DllImport("Glu32.dll")] public static extern void gluNurbsProperty(IntPtr nobj, int property, float value); [DllImport("Glu32.dll")] public static extern void gluGetNurbsProperty(IntPtr nobj, int property, float value); [DllImport("Glu32.dll")] public static extern void IntPtrCallback(IntPtr nobj, int which, IntPtr Callback); #endregion !!!!User-Defined Types: None. !!!!Alternative Managed API: Do you know one? Please contribute it! !!!!Notes: None. !!!!Tips & Tricks: Please add some! !!!!Sample Code: The complete DLL and project source, along with a bunch of samples can be downloaded from http://sharpgl.codeplex.com/ Also, Dave talks a little about his SharpGL project at http://www.codeproject.com/Articles/3144/SharpGL-a-C-OpenGL-class-library Documentation: opengl32 down load@msdn on MSDN
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