!!!!VB.NET Signature: <DllImport("kernel32.dll", SetLastError:=True)> _ Public Shared Function WriteProcessMemory( ByVal hProcess As IntPtr, ByVal lpBaseAddress As IntPtr, ByVal lpBuffer As Byte(), ByVal nSize As Int32, <Out()> ByRef lpNumberOfBytesWritten As IntPtr) As Boolean End Function !!!!C# Signature: [DllImport("kernel32.dll", SetLastError = true)] public static extern bool WriteProcessMemory( IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, Int32 nSize, out IntPtr lpNumberOfBytesWritten); [DllImport("kernel32.dll", SetLastError = true)] public static extern bool WriteProcessMemory( IntPtr hProcess, IntPtr lpBaseAddress, [MarshalAs(UnmanagedType.AsAny)] object lpBuffer, int dwSize, out IntPtr lpNumberOfBytesWritten); !!!!Boo Signature: [DllImport("kernel32.dll")] def WriteProcessMemory(hProcess as IntPtr, lpBaseAddress as IntPtr, lpBuffer as (byte), nSize as int, ref lpNumberOfBytesWritten as int) as bool: pass !!!!C# Generic Usage Snippet: (Also added RPM-> ReadProcessMemory example) public bool Wpm<T>(IntPtr lpBaseAddress, T value) where T : struct { var buffer = new T[Marshal.SizeOf<T>()]; buffer[0] = value; return WriteProcessMemory(_gameProcess.Process.Handle, lpBaseAddress, buffer, Marshal.SizeOf<T>(), out var bytesread); } public bool Wpm<T>(IntPtr lpBaseAddress, T value, List<int> offsets) where T : struct { IntPtr address = lpBaseAddress; var lastOffset = offsets.Last(); offsets.RemoveAt(offsets.Count - 1); foreach (var offset in offsets) { address = Rpm<IntPtr>(IntPtr.Add(address, offset)); } return Wpm<T>(IntPtr.Add(address, lastOffset), value); }
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