@msdn=http://search.microsoft.com/search/results.aspx?qu=$$$ @pinvoke=http://pinvoke.net/$$$.htm Summary: The WaitForDebugEvent API !!!!C# Signature: [DllImport( "kernel32.dll", EntryPoint = "WaitForDebugEvent" )] [return : MarshalAs( UnmanagedType.Bool )] public static extern bool WaitForDebugEvent(ref DEBUG_EVENT lpDebugEvent, uint dwMilliseconds ); !!!!User-Defined Types: [DEBUG_EVENT] !!!!Notes: Wrapping WaitForDebugEvent is very hard, because you need to wrap DEBUG_EVENT, which is a large tagged variant structure. It's especially hard to make the wrappers work on both 32-bit and 64-bit because DEBUG_EVENT has different definitions on each platform. !!!!Tips & Tricks: Please add some! !!!!Sample Code: Please add some! !!!!Alternative Managed API: The Managed Debugger (MDbg) sample has a great set of wrappers for the native debug API that deal with problems like these. See http://blogs.msdn.com/jmstall/archive/2006/07/05/managed-wrappers-for-native-debug-api.aspx for a quick example of what the wrappers look like. You can download Mdbg at http://www.microsoft.com/downloads/details.aspx?familyid=38449a42-6b7a-4e28-80ce-c55645ab1310&displaylang=en and get the wrappers there. (or if that link gets broken, you can find the latest info at http://blogs.msdn.com/jmstall/archive/2005/11/08/mdbg_linkfest.aspx) In contrast, if you are trying to do managed-debugging (instead of just write a native debugger in C#), you need to use the managed debugging APIs (ICorDebug) instead of the native debugging APIs here. Documentation: WaitForDebugEvent@msdn on MSDN
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