@msdn=http://search.microsoft.com/search/results.aspx?qu=$$$ @pinvoke=http://pinvoke.net/$$$.htm Summary: Retrieves information about the user preferred UI languages. !!!!C# Signature: [DllImport("Kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] static extern bool GetUserPreferredUILanguages( uint dwFlags, out uint pulNumLanguages, char[] pwszLanguagesBuffer, ref uint pcchLanguagesBuffer); !!!!VB Signature: !!!!User-Defined Types: None. !!!!Alternative Managed API: Do you know one? Please contribute it! !!!!Notes: None. !!!!Tips & Tricks: The char[] is used because String''''''Builder would otherwise stop at the first \0 character, resulting in only one language ever being reported. !!!!Sample Code: static void DisplayUserPref() { uint languagesCount, languagesBufferSize = 0; if (GetUserPreferredUILanguages( MUI_LANGUAGE_NAME, out languagesCount, null, ref languagesBufferSize)) { char[] languagesBuffer = new char[languagesBufferSize]; if (GetUserPreferredUILanguages( MUI_LANGUAGE_NAME, out languagesCount, languagesBuffer, ref languagesBufferSize)) { string[] languages = new string(languagesBuffer, 0, (int) languagesBufferSize - 2).Split('\0'); Console.WriteLine("GetUserPreferredUILanguages returns " + languages.Length + " languages:"); foreach (string language in languages) Console.WriteLine(" " + language); } else Console.WriteLine("GetUserPreferredUILanguages(2) returns #" + Marshal.GetLastWin32Error()); } else Console.WriteLine("GetUserPreferredUILanguages(1) returns #" + Marshal.GetLastWin32Error()); } const uint MUI_LANGUAGE_ID = 0x4; // Use traditional language ID convention const uint MUI_LANGUAGE_NAME = 0x8; // Use ISO language (culture) name convention Documentation: GetUserPreferredUILanguages@msdn on MSDN
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