@msdn=http://search.microsoft.com/search/results.aspx?qu=$$$ @pinvoke=http://pinvoke.net/$$$.htm Summary: Retrieves the system preferred UI languages. !!!!C# Signature: [DllImport("Kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] static extern bool GetSystemPreferredUILanguages( uint dwFlags, out uint pulNumLanguages, StringBuilder pwszLanguagesBuffer, ref uint pcchLanguagesBuffer); !!!!VB Signature: !!!!User-Defined Types: None. !!!!Alternative Managed API: Do you know one? Please contribute it! !!!!Notes: None. !!!!Tips & Tricks: None. !!!!Sample Code: static void DisplayUserPref() { StringBuilder languagesBuffer = new StringBuilder(); uint languagesCount, languagesBufferSize = 0; if (GetSystemPreferredUILanguages( MUI_LANGUAGE_NAME, out languagesCount, null, ref languagesBufferSize)) { languagesBuffer.EnsureCapacity((int)languagesBufferSize); if (GetSystemPreferredUILanguages( MUI_LANGUAGE_NAME, out languagesCount, languagesBuffer, ref languagesBufferSize)) { string[] languages = languagesBuffer.ToString().Split(new char[] { '\0' }); Console.WriteLine("GetSystemPreferredUILanguages returns " + languages.Length + " languages:"); foreach (string language in languages) Console.WriteLine(" " + language); } else Console.WriteLine("2nd call to GetSystemPreferredUILanguages returns Win32 error code #" + Marshal.GetLastWin32Error()); } else Console.WriteLine("1st call to GetSystemPreferredUILanguages returns Win32 error code #" + Marshal.GetLastWin32Error()); } const uint MUI_LANGUAGE_ID = 0x4; // Use traditional language ID convention const uint MUI_LANGUAGE_NAME = 0x8; // Use ISO language (culture) name convention Documentation: GetSystemPreferredUILanguages@msdn on MSDN
Edit kernel32.GetSyste...
You do not have permission to change this page. If you feel this is in error, please send feedback with the contact link on the main page.