@msdn=http://search.microsoft.com/search/results.aspx?qu=$$$ @pinvoke=http://pinvoke.net/$$$.htm Summary: The SetGraphicsMode API !!!!C# Signature: /// <summary> /// The SetGraphicsMode function sets the graphics mode for the specified device context. /// </summary> /// <param name="hdc">Device Context to operate on</param> /// <param name="iMode">The graphics mode. This parameter can be one of the following values. /// Value Meaning GM_COMPATIBLE Sets the graphics mode that is compatible with 16-bit Windows. /// This is the default mode. If this value is specified, the application can only modify the /// world-to-device transform by calling functions that set window and viewport extents and /// origins, but not by using SetWorldTransform or ModifyWorldTransform; calls to those functions /// will fail. Examples of functions that set window and viewport extents and origins are /// SetViewportExtEx and SetWindowExtEx. /// GM_ADVANCED Sets the advanced graphics mode that allows world transformations. /// This value must be specified if the application will set or modify the world transformation /// for the specified device context. In this mode all graphics, including text output, fully conform /// to the world-to-device transformation specified in the device context.</param> /// <returns>If the function succeeds, the return value is the old graphics mode. /// If the function fails, the return value is zero. </returns> [DllImport("gdi32.dll")] public static extern int SetGraphicsMode(IntPtr hdc, int iMode); !!!!User-Defined Types: None. !!!!User-Defined Constants: [GM_] !!!!Notes: None. !!!!Tips & Tricks: Please add some! !!!!Sample Code: Please add some! !!!!Alternative Managed API: Do you know one? Please contribute it! Documentation: SetGraphicsMode@msdn on MSDN
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