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Search Results for "WriteProcessMemory" in [All]

Enums

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    /// Required to write to memory in a process using WriteProcessMemory.

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    ''' <summary>Enables usage of the process handle in the VirtualProtectEx and WriteProcessMemory functions to modify the virtual memory of the process.</summary>

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    ''' <summary>Enables usage of the process handle in the WriteProcessMemory function to write to the virtual memory of the process.</summary>

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     """Enables usage of the process handle in the VirtualProtectEx and WriteProcessMemory functions to modify the virtual memory of the process."""

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     """Enables usage of the process handle in the WriteProcessMemory function to write to the virtual memory of the process."""

Constants

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    /// <summary>Only part of a ReadProcessMemory or WriteProcessMemory request was completed.</summary>

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        /// Only part of a ReadProcessMemory or WriteProcessMemory request was completed.

user32

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    WriteProcessMemory(process, pszTextPtr, TextPtr, 512, IntPtr.Zero);

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    WriteProcessMemory(process, tcitemPtr, ptr, Marshal.SizeOf(tcitem), IntPtr.Zero);

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    static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, IntPtr lpBuffer, int nSize, IntPtr lpNumberOfBytesWritten);

kernel32

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Generic RPM was missing here. (Also added WPM -> WriteProcessMemory example)

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    Public Shared Function WriteProcessMemory(

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  public static extern bool WriteProcessMemory(

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  public static extern bool WriteProcessMemory(

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def WriteProcessMemory(hProcess as IntPtr, lpBaseAddress as IntPtr, lpBuffer as (byte), nSize as int, ref lpNumberOfBytesWritten as int) as bool:

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        return WriteProcessMemory(_gameProcess.Process.Handle, lpBaseAddress, buffer, Marshal.SizeOf<T>(), out var bytesread);


 
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