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Search Results for "WAVEHDR" in [All]

Structures

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public struct WAVEHDR

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  public WaveHdrFlags dwFlags; // assorted flags (see defines)

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  public IntPtr lpNext; // PWaveHdr, reserved for driver

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Structure WAVEHDR

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  Dim dwFlags As WaveHdrFlags

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WaveHdrFlags

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Documentation
[WAVEHDR] on MSDN

winmm

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public static extern uint waveInAddBuffer(IntPtr hwi, ref WAVEHDR pwh, uint cbwh);

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Shared Function waveInAddBuffer(<MarshalAs(UnmanagedType.I4)> ByVal hwi As Integer, ByRef pwh As WAVEHDR, ByVal cbwh As UInteger) As MMRESULT

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WAVEHDR

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When recording waveform audio, usually buffers are allocated with unmanaged functions and kept in an IntPtr() array; for this reason the function is provided in two versions, one processing a WAVEHDR ByRef and the other working with an IntPtr.

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Instead of allocating memory using an unmanaged function, it is possible to lock the WAVEHDR and Buffer in place using GCHandle.Allocate(object, GCHandleType.Pinned);

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static extern MMRESULT waveInUnprepareHeader(IntPtr hwi, ref WAVEHDR pwh, uint cbwh);

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Shared Function waveInUnprepareHeader(<MarshalAs(UnmanagedType.I4)> ByVal hwi As Integer, ByRef pwh As WAVEHDR, ByVal cbwh As UInteger) As MMRESULT

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WAVEHDR

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The same WAVEHDR structure used with waveOutPrepareHeader() is also used with

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audio driver will asynchronously set the WHDR_DONE bit in WAVEHDR.dwflags when

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This means that the WAVEHDR struct passed to the waveOutWrite() function must be

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    waveHdrPtr = Marshal.AllocHGlobal(Marshal.SizeOf(waveHdr));

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    waveHdr.lpData = wavedata;  // audio buffer

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    waveHdr.dwBufferLength = wf.nSamplesPerSec * wf.nBlockAlign;  // it's size

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    waveHdr.dwFlags = 0;    // clear before waveOutPrepareHeader()

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    Marshal.StructureToPtr(waveHdr, waveHdrPtr, true);    // copy to unmanaged memory

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    if ((MMRESULT = waveOutPrepareHeader(waveDevice, waveHdrPtr, Marshal.SizeOf(waveHdr))) != MMSYSERR_NOERROR)

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    WAVEHDR wh = (WAVEHDR)Marshal.PtrToStructure(waveHdrPtr, typeof(WAVEHDR));  // copy struct back from unmanaged memory

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    waveHdr = wh;  // reset managed struct

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    waveHdr.dwFlags |= (WHDR_BEGINLOOP | WHDR_ENDLOOP);  // add the looping flag bits

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    waveHdr.dwLoops = MINUS_ONE; ;

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    Marshal.StructureToPtr(waveHdr, waveHdrPtr, true);   // and update the unmanaged struct.

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    if ((MMRESULT = waveOutWrite(waveDevice, waveHdrPtr, Marshal.SizeOf(waveHdr))) != MMSYSERR_NOERROR)

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    while ((waveHdr.dwFlags & WHDR_DONE) == 0)  // wait for it

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       WAVEHDR wh = (WAVEHDR)Marshal.PtrToStructure(waveHdrPtr, typeof(WAVEHDR)); // copy unmanaged struct

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       waveHdr = wh;  // update managed struct

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    if ((MMRESULT = waveOutUnprepareHeader(waveDevice, waveHdrPtr, Marshal.SizeOf(waveHdr))) != MMSYSERR_NOERROR)

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        Marshal.FreeHGlobal(waveHdrPtr);

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public static extern uint waveOutUnprepareHeader(IntPtr hwo,ref WAVEHDR pwh,uint cbwh);

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public static extern uint waveOutWrite(IntPtr hwo, ref WAVEHDR pwh, uint cbwh);

Enums

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Summary
Enumeration for WAVEHDR structure flags.
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enum WaveHdrFlags : uint

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Enum WaveHdrFlags As UInteger

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Documentation
[WAVEHDR] on MSDN

 
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