Desktop Functions: Smart Device Functions:
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Search Results for "ReleaseDC" in [All]gdi321: DeleteDC
/// <remarks>An application must not delete a DC whose handle was obtained by calling the <c>GetDC</c> function. Instead, it must call the <c>ReleaseDC</c> function to free the DC.</remarks>
ReleaseDC(IntPtr.Zero, hDC); // release that device context. 3: GetPixel
static extern Int32 ReleaseDC(IntPtr hwnd, IntPtr hdc);
ReleaseDC(IntPtr.Zero,hdc);
static extern Int32 ReleaseDC(IntPtr hwnd, IntPtr hdc);
ReleaseDC(IntPtr.Zero, hdc); user324: GetDC Unless the display DC belongs to a window class, the ReleaseDC function must be called to release the DC after painting. Also, ReleaseDC must be called from the same thread that called GetDCEx. The number of DCs is limited only by available memory. Unless the display DC belongs to a window class, the ReleaseDC function must be called to release the DC after painting. Also, ReleaseDC must be called from the same thread that called GetDCEx. The number of "DCs" is limited only by available memory. 5: GetDCEx Unless the display DC belongs to a window class, the ReleaseDC function must be called to release the DC after painting. Also, ReleaseDC must be called from the same thread that called GetDCEx. The number of DCs is limited only by available memory. Unless the display DC belongs to a window class, the ReleaseDC function must be called to release the DC after painting. Also, ReleaseDC must be called from the same thread that called GetDCEx. The number of "DCs" is limited only by available memory.
Private Declare Auto Function ReleaseDC Lib "user32.dll" (ByVal _
ReleaseDC(windowHandle, srcDeviceContext) 7: GetWindowDC After painting is complete, the ReleaseDC function must be called to release the device context. Not releasing the window device context has serious effects on painting requested by applications. 8: ReleaseDC
Win32.ReleaseDC(IntPtr.Zero, screenDc);
public extern static int ReleaseDC(IntPtr handle, IntPtr hDC); coredll10: ReleaseDC
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