Desktop Functions: Smart Device Functions:
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Search Results for "REOBJECT" in [All]Structures1: REOBJECT
class REOBJECT {
public int cbStruct = Marshal.SizeOf(typeof(REOBJECT));
Class REOBJECT typedef struct _reobject { } REOBJECT; opengl32
public enum TextureObject : uint Interfaces3: IRichEditOle
void GetObject(int iob, ref REOBJECT lpreobject, [MarshalAs(UnmanagedType.U4)] GetObjectOptions flags);
void InsertObject(REOBJECT lpreobject); |