sendinput (user32)
Last changed: -113.208.118.82

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Summary

C# Signature:

[DllImport("user32.dll")]
static extern uint SendInput(uint nInputs, INPUT [] pInputs, int cbSize);

VB.NET Signature:

Private Declare Function SendInput Lib "user32.dll" (ByVal cInputs As Integer, ByRef pInputs As INPUT, ByVal cbSize As Integer) As Integer

C# User-Defined Types:

[StructLayout(LayoutKind.Sequential)]
struct MOUSEINPUT
{
      int dx;
      int dy;
      int mouseData;
      int dwFlags;
      int time;
      IntPtr dwExtraInfo;
}

[StructLayout(LayoutKind.Sequential)]
struct KEYBDINPUT
{
      short wVk;
      short wScan;
      int dwFlags;
      int time;
      IntPtr dwExtraInfo;
}

[StructLayout(LayoutKind.Sequential)]
struct HARDWAREINPUT
{
      int uMsg;
      short wParamL;
      short wParamH;
}

[StructLayout(LayoutKind.Explicit)]
struct INPUT
{
      [FieldOffset(0)]
      int type;
      [FieldOffset(4)]
      MOUSEINPUT mi;
      [FieldOffset(4)]
      KEYBDINPUT ki;
      [FieldOffset(4)]
      HARDWAREINPUT hi;
}

VB.NET User-Defined Types:

<StructLayout(LayoutKind.Explicit)> _
    Private Structure INPUT
        Dim dwType As Integer
        Dim mouseInput As mouseInput
        Dim keyboardInput As KEYBDINPUT
        Dim hardwareInput As hardwareInput
    End Structure

        <StructLayout(LayoutKind.Explicit)> _
    Private Structure KEYBDINPUT
        <FieldOffset(0)> Public wVk As Short
        <FieldOffset(2)> Public wScan As Short
        <FieldOffset(4)> Public dwFlags As Integer
        <FieldOffset(8)> Public time As Integer
        <FieldOffset(12)> Public dwExtraInfo As IntPtr
    End Structure

        <StructLayout(LayoutKind.Explicit)> _
    Private Structure HARDWAREINPUT
        <FieldOffset(0)> Public uMsg As Integer
        <FieldOffset(4)> Public wParamL As Short
        <FieldOffset(6)> Public wParamH As Short
    End Structure

        <StructLayout(LayoutKind.Explicit)> _
    Private Structure MOUSEINPUT
        <FieldOffset(0)> Public dx As Integer
        <FieldOffset(4)> Public dy As Integer
        <FieldOffset(8)> Public mouseData As Integer
        <FieldOffset(12)> Public dwFlags As Integer
        <FieldOffset(16)> Public time As Integer
        <FieldOffset(20)> Public dwExtraInfo As IntPtr
    End Structure

Notes:

You'll need 3 constants to use this function,.here they are.

[c#]

const int INPUT_MOUSE = 0;

const int INPUT_KEYBOARD = 1;

const int INPUT_HARDWARE = 2;

[/c#]

I don't know how these definitions would be written in VB.NET, sorry.

Tips & Tricks:

Please add some!

Sample Code:

// It might be better to write this code as a single call to SendInput passing
// all the key downs and keys ups in one array.  If you do this, SendInput
// guarantees that no other keys get inbetween the whole sequence.  As is stands,
// a "real" key transition could in theory sneak in the middle - and if it did
// it would inherit the states of shift, control, etc this program had set up.

class Test
{
    public enum VK : ushort
    {
    SHIFT        = 0x10,
    CONTROL          = 0x11,
    MENU         = 0x12,
    ESCAPE           = 0x1B,
    BACK         = 0x08,
    TAB          = 0x09,
    RETURN           = 0x0D,
    PRIOR        = 0x21,
    NEXT         = 0x22,
    END          = 0x23,
    HOME         = 0x24,
    LEFT         = 0x25,
    UP           = 0x26,
    RIGHT        = 0x27,
    DOWN         = 0x28,
    SELECT           = 0x29,
    PRINT        = 0x2A,
    EXECUTE          = 0x2B,
    SNAPSHOT         = 0x2C,
    INSERT           = 0x2D,
    DELETE           = 0x2E,
    HELP         = 0x2F,
    NUMPAD0          = 0x60,
    NUMPAD1          = 0x61,
    NUMPAD2          = 0x62,
    NUMPAD3          = 0x63,
    NUMPAD4          = 0x64,
    NUMPAD5          = 0x65,
    NUMPAD6          = 0x66,
    NUMPAD7          = 0x67,
    NUMPAD8          = 0x68,
    NUMPAD9          = 0x69,
    MULTIPLY         = 0x6A,
    ADD          = 0x6B,
    SEPARATOR        = 0x6C,
    SUBTRACT         = 0x6D,
    DECIMAL          = 0x6E,
    DIVIDE           = 0x6F,
    F1           = 0x70,
    F2           = 0x71,
    F3           = 0x72,
    F4           = 0x73,
    F5           = 0x74,
    F6           = 0x75,
    F7           = 0x76,
    F8           = 0x77,
    F9           = 0x78,
    F10          = 0x79,
    F11          = 0x7A,
    F12          = 0x7B,
    OEM_1        = 0xBA,   // ',:' for US
    OEM_PLUS         = 0xBB,   // '+' any country
    OEM_COMMA        = 0xBC,   // ',' any country
    OEM_MINUS        = 0xBD,   // '-' any country
    OEM_PERIOD       = 0xBE,   // '.' any country
    OEM_2        = 0xBF,   // '/?' for US
    OEM_3        = 0xC0,   // '`~' for US
    MEDIA_NEXT_TRACK     = 0xB0,
    MEDIA_PREV_TRACK     = 0xB1,
    MEDIA_STOP           = 0xB2,
    MEDIA_PLAY_PAUSE     = 0xB3,
    LWIN       =0x5B,
    RWIN       =0x5C
    }

    public struct KEYBDINPUT
    {
    public ushort wVk;
    public ushort wScan;
    public uint dwFlags;
    public long time;
    public uint dwExtraInfo;
    };
    [StructLayout(LayoutKind.Explicit,Size=28)]
    public struct INPUT
    {
    public uint type;
    public KEYBDINPUT ki;
    };

    void Test()
    {
    INPUT structInput;
    structInput = new INPUT();
    structInput.type = Win32Consts.INPUT_KEYBOARD;

    // Key down shift, ctrl, and/or alt
    structInput.ki.wScan = 0;
    structInput.ki.time = 0;
    structInput.ki.dwFlags = 0;
    structInput.ki.dwExtraInfo = Win32.GetMessageExtraInfo();
    if (Shift)
    {
        structInput.ki.wVk = (ushort)VK.SHIFT;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    if (Ctrl)
    {
        structInput.ki.wVk = (ushort)VK.CONTROL;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    if (Alt)
    {
        structInput.ki.wVk = (ushort)VK.MENU;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    if (Win)
    {
        structInput.ki.wVk = (ushort)VK.LWIN;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    // Key down the actual key-code
    structInput.ki.wVk = vk;
    intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    // Key up the actual key-code
    structInput.ki.dwFlags = Win32Consts.KEYEVENTF_KEYUP;
    intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    // Key up shift, ctrl, and/or alt
    if (Shift)
    {
        structInput.ki.wVk = (ushort)VK.SHIFT;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    if (Ctrl)
    {
        structInput.ki.wVk = (ushort)VK.CONTROL;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    if (Alt)
    {
        structInput.ki.wVk = (ushort)VK.MENU;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    if (Win)
    {
        structInput.ki.wVk = (ushort)VK.LWIN;
        intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
    }
    }
}

VB.NET Sample Code:

Imports System.Runtime.InteropServices

Public Class Form1

    Private tb As New TextBox
    Private WithEvents but1 As New Button

    Sub New()
    InitializeComponent()
    tb = New TextBox : tb.Location = New Point(10, 10)
    but1 = New Button : but1.Location = New Point(10, 40)
    but1.Text = "example"
    Me.Controls.Add(but1) : Me.Controls.Add(tb)
    End Sub

    Private Sub DoMouse(ByVal flags As NativeMethods.MOUSEEVENTF, ByVal newPoint As Point)
    Dim input As New NativeMethods.INPUT
    Dim mi As New NativeMethods.MOUSEINPUT
    input.dwType = NativeMethods.InputType.Mouse
    input.mi = mi
    input.mi.dwExtraInfo = IntPtr.Zero
    ' mouse co-ords: top left is (0,0), bottom right is (65535, 65535)
    ' convert screen co-ord to mouse co-ords...
    input.mi.dx = newPoint.X * (65535 / Screen.PrimaryScreen.Bounds.Width)
    input.mi.dy = newPoint.Y * (65535 / Screen.PrimaryScreen.Bounds.Height)
    input.mi.time = 0
    input.mi.mouseData = 0  ' can be used for WHEEL event see msdn
    input.mi.dwFlags = flags
    Dim cbSize As Integer = Marshal.SizeOf(GetType(NativeMethods.INPUT))
    Dim result As Integer = NativeMethods.SendInput(1, input, cbSize)
    If result = 0 Then Debug.WriteLine(Marshal.GetLastWin32Error)
    End Sub

    Private Sub DoKeyBoard(ByVal flags As NativeMethods.KEYEVENTF, ByVal key As Keys)
    Dim input As New NativeMethods.INPUT
    Dim ki As New NativeMethods.KEYBDINPUT
    input.dwType = NativeMethods.InputType.Keyboard
    input.ki = ki
    input.ki.wVk = Convert.ToInt16(key)
    input.ki.wScan = 0
    input.ki.time = 0
    input.ki.dwFlags = flags
    input.ki.dwExtraInfo = IntPtr.Zero
    Dim cbSize As Integer = Marshal.SizeOf(GetType(NativeMethods.INPUT))
    Dim result As Integer = NativeMethods.SendInput(1, input, cbSize)
    If result = 0 Then Debug.WriteLine(Marshal.GetLastWin32Error)
    End Sub

    Private Sub but1_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles but1.Click
    'move to the textbox, click it to focus, keydown some chars...
    ' get textbox location in screen co-ords
    Dim tbLocation As Point = Me.PointToScreen(Me.tb.Location)
    ' nudge it into the tb
    tbLocation.X += 5
    tbLocation.Y += 5
    ' move to the TB. it is a MOVE event, and we use ABSOLUTE co-ordinates
    DoMouse(NativeMethods.MOUSEEVENTF.MOVE Or NativeMethods.MOUSEEVENTF.ABSOLUTE, tbLocation)
    ' click the TB
    DoMouse(NativeMethods.MOUSEEVENTF.LEFTDOWN, New Point(0, 0))
    ' release the mouse
    DoMouse(NativeMethods.MOUSEEVENTF.LEFTUP, New Point(0, 0))
    ' the key codes are virtual keycodes (see mdsn)
    ' I'm using a shortcut to save space - casting chars to ints
    ' if you want to change case, you need to send a shift key with the letter...
    Dim message As String = "HELLO WORLD"
    For Each c As Char In message
        Dim key As UInteger = Convert.ToInt16(c)
        DoKeyBoard(0, key)  ' key down is 0 - no flag...
        DoKeyBoard(NativeMethods.KEYEVENTF.KEYUP, key)
    Next
    DoKeyBoard(0, Keys.Decimal) ' example using keys enum which I think matches the VKEY values
    DoKeyBoard(NativeMethods.KEYEVENTF.KEYUP, Keys.Decimal)
    End Sub

End Class

Public Class NativeMethods

    <DllImport("user32.dll", SetLastError:=True)> _
    Friend Shared Function SendInput(ByVal cInputs As Int32, ByRef pInputs As INPUT, ByVal cbSize As Int32) As Int32
    End Function

    <StructLayout(LayoutKind.Explicit, pack:=1, Size:=28)> _
    Friend Structure INPUT
    <FieldOffset(0)> Public dwType As InputType
    <FieldOffset(4)> Public mi As MOUSEINPUT
    <FieldOffset(4)> Public ki As KEYBDINPUT
    <FieldOffset(4)> Public hi As HARDWAREINPUT
    End Structure

    <StructLayout(LayoutKind.Sequential, pack:=1)> _
    Friend Structure MOUSEINPUT
    Public dx As Int32
    Public dy As Int32
    Public mouseData As Int32
    Public dwFlags As MOUSEEVENTF
    Public time As Int32
    Public dwExtraInfo As IntPtr
    End Structure

    <StructLayout(LayoutKind.Sequential, pack:=1)> _
    Friend Structure KEYBDINPUT
    Public wVk As Int16
    Public wScan As Int16
    Public dwFlags As KEYEVENTF
    Public time As Int32
    Public dwExtraInfo As IntPtr
    End Structure

    <StructLayout(LayoutKind.Sequential, pack:=1)> _
    Friend Structure HARDWAREINPUT
    Public uMsg As Int32
    Public wParamL As Int16
    Public wParamH As Int16
    End Structure

    Friend Enum InputType As Integer
    Mouse = 0
    Keyboard = 1
    Hardware = 2
    End Enum

    <Flags()> _
    Friend Enum MOUSEEVENTF As Integer
    MOVE = &H1
    LEFTDOWN = &H2
    LEFTUP = &H4
    RIGHTDOWN = &H8
    RIGHTUP = &H10
    MIDDLEDOWN = &H20
    MIDDLEUP = &H40
    XDOWN = &H80
    XUP = &H100
    VIRTUALDESK = &H400
    WHEEL = &H800
    ABSOLUTE = &H8000
    End Enum

    <Flags()> _
    Friend Enum KEYEVENTF As Integer
    EXTENDEDKEY = 1
    KEYUP = 2
    UNICODE = 4
    SCANCODE = 8
    End Enum

End Class

Alternative Managed API:

Do you know one? Please contribute it!

Documentation
SendInput on MSDN