[DllImport("user32.dll")]
static extern uint SendInput(uint nInputs, INPUT [] pInputs, int cbSize);
Declare Function SendInput Lib "user32.dll" (nInputs As Integer, pInputs() As _
INPUT, cbSize As Integer) as UInt32
INPUT, and VK is used in the sample code.
NB - The C# signature (and I presume the VB one as well) are inconsistent with the example code, unfortunately I don't have time to fix it right now. But if you attempt to use this, be aware that there are several inconsistencies in whether an argument is signed or unsigned between the signature and the example code.
Please add some!
class Test
{
void Test()
{
INPUT structInput;
structInput = new INPUT();
structInput.type = Win32Consts.INPUT_KEYBOARD;
// Key down shift, ctrl, and/or alt
structInput.ki.wScan = 0;
structInput.ki.time = 0;
structInput.ki.dwFlags = 0;
structInput.ki.dwExtraInfo = Win32.GetMessageExtraInfo();
if (Shift)
{
structInput.ki.wVk = (ushort)VK.SHIFT;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
if (Ctrl)
{
structInput.ki.wVk = (ushort)VK.CONTROL;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
if (Alt)
{
structInput.ki.wVk = (ushort)VK.MENU;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
if (Win)
{
structInput.ki.wVk = (ushort)VK.LWIN;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
// Key down the actual key-code
structInput.ki.wVk = vk;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
// Key up the actual key-code
structInput.ki.dwFlags = Win32Consts.KEYEVENTF_KEYUP;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
// Key up shift, ctrl, and/or alt
if (Shift)
{
structInput.ki.wVk = (ushort)VK.SHIFT;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
if (Ctrl)
{
structInput.ki.wVk = (ushort)VK.CONTROL;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
if (Alt)
{
structInput.ki.wVk = (ushort)VK.MENU;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
if (Win)
{
structInput.ki.wVk = (ushort)VK.LWIN;
intReturn = Win32.SendInput(1, ref structInput, (UInt32)sizeof(INPUT));
}
}
}
System.Windows.Forms.SendKeys
SendKeys.SendWait is usually the better one to use; however, this method isn't as reliable as SendInput.