[DllImport("user32.dll")]
static extern IntPtr GetDCEx(IntPtr hWnd, IntPtr hrgnClip, DeviceContextValues flags);
<DllImport("user32.dll")> _
Private Shared Function GetDCEx(ByVal hWnd As IntPtr, ByVal hrgnClip As IntPtr, ByVal DeviceContextValues As DeviceContextValues) As IntPtr
End Function
Private Declare Function Lib "user32.dll" GetDCEx(ByVal hWnd As IntPtr, ByVal hrgnClip As IntPtr, ByVal DeviceContextValues As DeviceContextValues) As IntPtr
Retrieves a handle to a display device context (DC) for the client area of a specified window or for the entire screen.
You can use the returned handle in subsequent GDI functions to draw in the DC.
This function is an extension to the GetDC function, which gives an application more control over how and whether clipping occurs in the client area.
Unless the display DC belongs to a window class, the ReleaseDC function must be called to release the DC after painting. Also, ReleaseDC must be called from the same thread that called GetDCEx. The number of DCs is limited only by available memory.
<param name="hWnd">
Handle to the window whose DC is to be retrieved. If this value is NULL, GetDCEx retrieves the DC for the entire screen.</param>
<param name="hrgnClip">
Specifies a clipping region that may be combined with the visible region of the DC. If the value of flags is DCX_INTERSECTRGN or DCX_EXCLUDERGN, then the operating system assumes ownership of the region and will automatically delete it when it is no longer needed. In this case, applications should not use the region—not even delete it—after a successful call to GetDCEx.</param>
<param name="flags">
Specifies how the DC is created. This parameter can be one or more of the DeviceContextValues enumeration.</param>
If the function succeeds, the return value is the handle to the DC for the specified window.If the function fails, the return value is NULL.</para>
An invalid value for the hWnd parameter will cause the function to fail.
Windows NT/2000/XP: To get extended error information, call GetLastError.
Unless the display DC belongs to a window class, the ReleaseDC function must be called to release the DC after painting. Also, ReleaseDC must be called from the same thread that called GetDCEx. The number of "DCs" is limited only by available memory.
Please add some!
Please add some!!
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