[DllImport("kernel32.dll", CharSet = CharSet.Auto,SetLastError = true)]
static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
[FlagsAttribute]
public enum EXECUTION_STATE :uint
{
ES_AWAYMODE_REQUIRED = 0x00000040,
ES_CONTINUOUS = 0x80000000,
ES_DISPLAY_REQUIRED = 0x00000002,
ES_SYSTEM_REQUIRED = 0x00000001
// Legacy flag, should not be used.
// ES_USER_PRESENT = 0x00000004
}
Be sure to include in the header: using System.Runtime.InteropServices;
There is no need to store the state you set, Windows remembers it for you. Just set it back to ES_CONTINUOUS when you don't want it anymore.
Also note that this setting is per thread/application not global, so if you go to ES_CONTINUOUS and another app/thread is still setting ES_DISPLAY the display will be kept on.
Setting a flag without also using ES_CONTINUOUS merely resets the idle timer, so it does not prevent sleep for an extended period.
Note that the return value is the EXECUTION_STATE that ''was'' set.
Note ES_AWAYMODE_REQUIRED:
Although Away Mode is supported on any Windows Vista PC, the mode must be explicitly allowed by the current power policy. The Allow Away Mode power setting enables the user to selectively allow Away Mode on one or more power plans or individually for AC and DC (on battery) power states.
(see more about this at http://msdn.microsoft.com/en-us/windows/hardware/gg463208.aspx )
Description of what the different EXECUTION_STATE does
http://msdn.microsoft.com/en-us/library/aa373208(v=vs.85).aspx
void PreventMonitorPowerdown ()
{
SetThreadExecutionState(EXECUTION_STATE.ES_DISPLAY_REQUIRED | EXECUTION_STATE.ES_CONTINUOUS);
}
void AllowMonitorPowerdown ()
{
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);
}
void PreventSleep ()
{
// Prevent Idle-to-Sleep (monitor not affected) (see note above)
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_AWAYMODE_REQUIRED);
}
void KeepSystemAwake ()
{
SetThreadExecutionState(EXECUTION_STATE.ES_SYSTEM_REQUIRED);
}
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