/* Reads data from the specified console input buffer without removing it from the buffer. */
[DllImport("kernel32.dll", EntryPoint = "PeekConsoleInputW", CharSet = CharSet.Unicode, SetLastError = true)]
internal static extern BOOL PeekConsoleInput(
IntPtr hConsoleInput,
[MarshalAs(UnmanagedType.LPArray), Out] INPUT_RECORD[] lpBuffer,
DWORD nLength,
out DWORD lpNumberOfEventsRead);
None.
None.
Please add some!
Please add some!
Do you know one? Please contribute it!