/// <summary>
/// The SetGraphicsMode function sets the graphics mode for the specified device context.
/// </summary>
/// <param name="hdc">Device Context to operate on</param>
/// <param name="iMode">The graphics mode. This parameter can be one of the following values.
/// Value Meaning GM_COMPATIBLE Sets the graphics mode that is compatible with 16-bit Windows.
/// This is the default mode. If this value is specified, the application can only modify the
/// world-to-device transform by calling functions that set window and viewport extents and
/// origins, but not by using SetWorldTransform or ModifyWorldTransform; calls to those functions
/// will fail. Examples of functions that set window and viewport extents and origins are
/// SetViewportExtEx and SetWindowExtEx.
/// GM_ADVANCED Sets the advanced graphics mode that allows world transformations.
/// This value must be specified if the application will set or modify the world transformation
/// for the specified device context. In this mode all graphics, including text output, fully conform
/// to the world-to-device transformation specified in the device context.</param>
/// <returns>If the function succeeds, the return value is the old graphics mode.
/// If the function fails, the return value is zero. </returns>
[DllImport("gdi32.dll")]
public static extern int SetGraphicsMode(IntPtr hdc, int iMode);
None.
None.
Please add some!
Please add some!
Do you know one? Please contribute it!