GM_ (gdi32)
Last changed: -88.107.79.103

.
Summary

C# Constants:

    /// <summary>
    ///   Sets the graphics mode that is compatible with 16-bit Windows. This is the default mode. If
    ///   this value is specified, the application can only modify the world-to-device transform by
    ///   calling functions that set window and viewport extents and origins, but not by using
    ///   SetWorldTransform or ModifyWorldTransform; calls to those functions will fail.
    ///   Examples of functions that set window and viewport extents and origins are SetViewportExtEx
    ///   and SetWindowExtEx.
    /// </summary>
    public const int GM_COMPATIBLE = 0x1;

    /// <summary>
    ///   Sets the advanced graphics mode that allows world transformations. This value must be
    ///   specified if the application will set or modify the world transformation for the specified
    ///   device context. In this mode all graphics, including text output, fully conform to the
    ///   world-to-device transformation specified in the device context.
    /// </summary>
    public const int GM_ADVANCED = 0x2;

C# enumeration

    /// <summary>
    ///   The graphics mode that can be set by SetGraphicsMode.
    /// </summary>
    public enum GraphicsMode : int {
      /// <summary>
      ///   Sets the graphics mode that is compatible with 16-bit Windows. This is the default mode. If
      ///   this value is specified, the application can only modify the world-to-device transform by
      ///   calling functions that set window and viewport extents and origins, but not by using
      ///   SetWorldTransform or ModifyWorldTransform; calls to those functions will fail.
      ///   Examples of functions that set window and viewport extents and origins are SetViewportExtEx
      ///   and SetWindowExtEx.
      /// </summary>
      GM_COMPATIBLE = 1,
      /// <summary>
      ///   Sets the advanced graphics mode that allows world transformations. This value must be
      ///   specified if the application will set or modify the world transformation for the specified
      ///   device context. In this mode all graphics, including text output, fully conform to the
      ///   world-to-device transformation specified in the device context.
      /// </summary>
      GM_ADVANCED = 2,
    }

VB Constants:

TODO

Notes:

None.

Tips & Tricks:

Please add some!

Sample Code:

Please add some!

Documentation
GM_ on MSDN