[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public struct WAVEHDR
{
public IntPtr lpData; // pointer to locked data buffer
public uint dwBufferLength; // length of data buffer
public uint dwBytesRecorded; // used for input only
public IntPtr dwUser; // for client's use
public uint dwFlags; // assorted flags (see defines)
public uint dwLoops; // loop control counter
public IntPtr lpNext; // PWaveHdr, reserved for driver
public uint reserved; // reserved for driver
}
Structure WAVEHDR
Public TODO
End Structure
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