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WINNT (Constants)
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Summary
Values from winnt.h
C# Constants:
private const Int32 ANYSIZE_ARRAY = 1;
private const UInt32 TOKEN_QUERY = 0x0008;
private const UInt32 TOKEN_ADJUST_PRIVILEGES = 0x0020;
private const string SE_SHUTDOWN_NAME = "SeShutdownPrivilege";
private const UInt32 SE_PRIVILEGE_ENABLED = 0x00000002;
private const uint FILE_SHARE_READ = 0x00000001;
private const uint FILE_SHARE_WRITE = 0x00000002;
private const uint FILE_SHARE_DELETE = 0x00000004;
private const uint FILE_ATTRIBUTE_READONLY = 0x00000001;
private const uint FILE_ATTRIBUTE_HIDDEN = 0x00000002;
private const uint FILE_ATTRIBUTE_SYSTEM = 0x00000004;
private const uint FILE_ATTRIBUTE_DIRECTORY = 0x00000010;
private const uint FILE_ATTRIBUTE_ARCHIVE = 0x00000020;
private const uint FILE_ATTRIBUTE_DEVICE = 0x00000040;
private const uint FILE_ATTRIBUTE_NORMAL = 0x00000080;
private const uint FILE_ATTRIBUTE_TEMPORARY = 0x00000100;
private const uint FILE_ATTRIBUTE_SPARSE_FILE = 0x00000200;
private const uint FILE_ATTRIBUTE_REPARSE_POINT = 0x00000400;
private const uint FILE_ATTRIBUTE_COMPRESSED = 0x00000800;
private const uint FILE_ATTRIBUTE_OFFLINE = 0x00001000;
private const uint FILE_ATTRIBUTE_NOT_CONTENT_INDEXED = 0x00002000;
private const uint FILE_ATTRIBUTE_ENCRYPTED = 0x00004000;
private const uint GENERIC_READ = 0x80000000;
private const uint GENERIC_WRITE = 0x40000000;
private const uint GENERIC_EXECUTE = 0x20000000;
private const uint GENERIC_ALL = 0x10000000;
VB Constants:
Private Const ANYSIZE_ARRAY As Int32 = 1
Private Const TOKEN_QUERY As UInt32 = &H8
Private Const TOKEN_ADJUST_PRIVILEGES As UInt32 = &H20
Private Const SE_SHUTDOWN_NAME As String = "SeShutdownPrivilege"
Private Const SE_PRIVILEGE_ENABLED As UInt32 = &H2
Notes:
None.
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